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Puppet Strings and Attacking Creatues
So in a friendly match today, I decleared attackers and my opp tapped one of my attacking creatures with puppet strings, is that legal?
LexustheGreat
3 posts
Posted 30 August 2010 at 18:58
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seras
59 posts
nope, you declare your attackers and tap them, he can react to that but your creatures are already tapped.
think of tapping as being part of attacking's "cost".
same as trying to tap a cunning sparkmage in reaction to it activating it's ability.
0
Posted 30 August 2010 at 19:31
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LexustheGreat
3 posts
I figured so, but isn't there a phase before the declare attackers phase? in which he could tap one of my creatures?
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Posted 30 August 2010 at 19:37
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seras
59 posts
of course, but in your example you had already declared your attackers so he was reacting to it.
he would've been able to tap your creature any time after your untap phase up to the end of your first main phase(which ends by you declaring your attacks) which would've made your creature unable to attack
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Posted 30 August 2010 at 19:40
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LexustheGreat
3 posts
yeah but not in reaction to me declaring attacks.
Which brings me to the next, should I declare the end of my main phase? I never do and just skip to the declare attackers phase? but since in this example he wanted to act in my begin attack step...but I never declared the beginning of my attacking phase?
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Posted 30 August 2010 at 19:44
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seras
59 posts
well, technically you're supposed to announce the beginning and end of every single step and you have to explicitly pass the priority back and forth.
for expediency, we skip over the vast majority of those when we play.
so it's really up to how your group plays, some casual groups i play with allow some pretty big rewinds on "oh but i wanted to do this before you did that" type situations.
or you can take a magic online style approach and set some breakpoints, ie: telling your opponent "let me know when you are done phase X" or "I might want to do something at the beginning of your end step"
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Posted 30 August 2010 at 19:49
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seras
59 posts
oh and btw, your "declare attackers" phase starts the moment you declare your attacks, your opponent doesn't get priority to react to anything between the "start" of the phase and you actually declaring your attackers
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Posted 30 August 2010 at 19:51
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LexustheGreat
3 posts
ok thats good to know!
yeah we're from the crazy rewinds aswell although I myself try to avoid it as much as possible and try to get my tournament play ready for the SOM pre-release party ^^... I play with this one guy who consistently forgets to untap everything..drives me crazy :P..
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Posted 30 August 2010 at 20:08
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seras
59 posts
ya usually when ppl forget about their own cards too much we'll look to see if the effect says "may"...if they forget an optional ability, it's their own damn fault.
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Posted 30 August 2010 at 20:11
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thedaringpastry
0 posts
[QUOTE=Lexusthegreat]ok thats good to know!
yeah we're from the crazy rewinds aswell although I myself try to avoid it as much as possible and try to get my tournament play ready for the SOM pre-release party ^^... I play with this one guy who consistently forgets to untap everything..drives me crazy :P..[/QUOTE]
We play you can tap mana and untap it as long as a card hasnt been placed on the battlefield. Like count what you are casting then be like nah..untap it as long as you haven't actually put the creature, spell or whatever in affect on the field.
because sometimes I'll make a move and then see something better after all is said and done and just be like damn.
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Posted 30 August 2010 at 23:20
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Shadowex3
2 posts
Yeah my group does the break-point and mana-math thing too. To keep huge multiplayer casuals going at a reasonable pace we've got a few house traditions: Where not-significant shuffling is done on your own time, if you're casting for sure after a tutor announce it so the responses/effects can play out and then dig out the card while the game progresses, responsibility on the acting player to call a step or phase he wants to do something in during someone else's turn, little things that dont affect the play of a casual match too much but can really save time.
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Posted 30 August 2010 at 23:29
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NoteworthyPlaysDecks
0 posts
If you want to look at it from a judging perspective, skipping to declare attackers is fine...and so is getting your opponent to back up if he just declares attacks before saying anything. Best way to not give away what you're attacking with? Say 'combat' before you do anything. If your opponent passes priority, he can't play anything in response to declare attacks that way. Clear communication is important :D
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Posted 31 August 2010 at 02:53
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Shadowex3
2 posts
I will admit to being a casuals-prick by insisting on that sort of thing before, particularly when I don't have to tell someone whether it's Ajani or him I'm about to blow to hell.
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Posted 31 August 2010 at 05:06
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