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sanguine bond + Lifelink/Lifegain Idea!!! (Seems REALLY good to me)
WILL THIS DECK WORK IN YOUR OPINION? ALSO ANY CARD SUGGESTIONS OR IDEAS WOULD BE SO APPRECIATED *im wanting to run black/white I think*
a creature as a 1/1 lifelink blocker *cast righteousness xs 1 or 2* = good game...ouch or does it only deal enough damage to what the other creature's toughness is?
Sorry for spelling and bad grammar, I have homework to do and typed this really fast.
I just came up with this idea after playing with my crypt rats deck for the last 2 weeks. Honestly my rats arent doing much, but the combo of my 2 sanguine bond in my deck and my 4 elixir of immortality is killing my friends! I have a bond out, use elixirs for only 3 mana total. I gain 5 health and the person I am playing loses 5 health. I really love this concept...it's simple and works VERY WELL. I could see crypt rats with lifelink doing some major damage. facing 5 creatures i use 2 points to deal damage to all creatures and players in play. I take 2 damage all creatures take 2 damage and my opponent takes 2. So I lose 2 health and gain 5x2 = 10 +2 = 12 and if a sanguine bond is in play then my opponent loses 2 health (direct damage) then 12 from my lifegain....This would work amazing for my friend's elf and aly decks that try to make me discard and overrun me.... see what im getting at here. I see this deck as very powerful!
Now I need to figure out what kind of cards based on white and black do I need to run to make a very effective "put into play and gain life cards" like Highway Robber, because I put it into play and gain 2 health causing him/her to lose 2 health and then they lose another 2 health because it came into play...4 health! Or making creature cards have lifelink.
What are some good creature cards that I can use that have lifelink. I also don't know if there are some enchantment cards that give ALL creatures I control lifelink *my friend says there is one* and I have some artifacts that do that as well. aka basilisk collar...I have 2
here is why I think this deck can be VERY deadly..I mean VERY I have a few creatures out and they all have lifelink + I have a sanguine bond in play. I attack and as long as he can't destroy my creature, either he blocks or takes damage on him/herself. As long as it doesn't have first strike I will hurt my opponent by hitting his creatures. I dont care if mine die really....because the lifelink bond combo will still deal damage. if I attack with a 3/3 he blocks i lose a creature and gain 3 health plus he takes 3 damage haha..If he decides NOT to block and take damage I deal 3 to him gain 3 health and then he takes 3 more damage. NASTY for a little 3/3 creature......This will make it hard to deal with because you are in trouble if you BLOCK or DONT block.
i don't want to run many artifacts in this deck. maybe 7-9 4 being elixirs
A beacon of immortality doubles my health with a bond out can end the game....
I don't know all the cards and I think I have a great concept here. Nantuko Shade is a very nice card in this deck. Give him life link use black to pump him up and just attack for a quick massive damage attack. Dark rituals and cabal coffers can make this guy a beast in just a few turns.
i have 4 Phylactery Lich that would be good with this too, because I will be running probably like 8-10 artifacts. 5/5 lifelink with a sanguine bond out and I can just keep attacking over and over for one dark ritual.....So i could wrath of god the battlefield and he survives to do more damage very next turn? I can also get him out in a few turns because of the low cost Basilsk collar and my elixirs of immortality. As long as I don't use them he'll stay in play.
I def want to run 4 sanguine bonds, they do stack right? and maybe 2 no mercy and 2 polluted bonds...I don't know yet.
Stonehewer Giant is a great card to get artifacts into play and seth showed me this card about 2 weeks ago. I probably want him in there because he is a 4/4 with the ability to find and EQUIP an equipment card to a creature I have in play.
also the card blood tribute is very nice...I just saw this in another post. this with a sanguine bond with my vampire nighthawk I most likely will run can end the game. 30 health? oh, now you're 15 and wait a sec, I gained 15 health...you lose. I think that is just nasty...
I know i typed quite a bit, but i would absolutely love you if you gave me some suggestions! It's hard to defend against this deck....It's like im a suicide bomber that hurts my opponent no matter what unless they have a creature like wall of shadow where it takes no damage what-so-ever. I HOPE YOU GUYS GET MY IDEA <3
thedaringpastry
0 posts
Posted 13 September 2010 at 23:44
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thedaringpastry
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Oooo check this combo I just came up with. Souls of the Faultless + entangler = no one attacks and allows me time to get some stuff going...
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Posted 14 September 2010 at 04:51
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LexustheGreat
3 posts
sorry I haven't read everything, but the first thing seemed like a question, as I believe the creature still deals all his damage.
Serra Ascendant is a card you wanna run in a lifegain deck. lifelink, evasion what more do you need :D
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Posted 14 September 2010 at 06:44
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Setherial
349 posts
- Kokusho seems like a must
- Beacon like you already suggested
- Felidar Sovereign
- Agent of Masks is really good in multiplayer
- Divinity of Pride
- Ajani Goldmane
- Well of Lost Dreams
- Serra Avatar
...
ofcourse don't forget removal to protect yourself like Wrath of God, Damnation, Decree of Pain, Austere Command, Akroma's Vengeance, Planar Cleansing, Swords to Plowshares...
Just gain more life then they can take and kill them either with big creatures, Kokusho, Felinar or Sanguine Bond. Always pack multiple ways to win!!!
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Posted 14 September 2010 at 06:59
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thedaringpastry
0 posts
i will probably run wrath of god mainly. I will be able to have my phylactery lich into play pretty quick I think. My removal wont be needed all the time. Say some one decides to attack my lil old 1/1 creature with a 4/4 or whatever. I cast righteousness and he becomes a 8/8 blocker with lifelink. Most of my creatures will have lifelink or somehow gain health. After he blocks and deals 8 damage to that poor 4/4 if I have a sanguine bond out I gain 8 health and player loses 8 for just one white mana.... I LOVE THAT WELL! talk about going through your cards to get some quick things out. so i can make my elixirs a card draw engine, life gain, and damage to direct player weapon.
just came across this.. awe strike awesome card!
I think it's going to be an "attack me if you dare kind of deck" =) Or a suicide bomber kind of deck with low cost creatures with lifelink lol...also something like word of binding..so if my friends arent wanting to attack I can attack him directly and he can't do jack squat about it.
I HATE THIS GAME! it's so hard to decide what you want because you have SOOOOO many options...GRRRR
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Posted 14 September 2010 at 07:28
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Setherial
349 posts
I would not play phylactery lich as it is hard to cast in a 2 color deck and does not have lifelink and requires an artifact, all of these disrupt the focus of your deck which is lifegain. Also Always start from the worst scenario when you build a deck and not the best. Assume you don't have saguine bond in play and you don't have cards in your hand. How well does your deck survive that, does it have means to come back from that?
Personally I would play 4xAcademy Rector but they aren't cheap. Lost Auramancers can be a cheap alternative if you don't have rectors.
I like the idea of playing 1 maybe 2xrighteousness in multiplayer. 4 disrupts your deck flow to much because they can be totally dead cards. Playing one on the other hand is strong because your opponents know you play it but they don't know you only play one. Keep the mana open and bluf your way through a few turns while they attack eachother instead of you.
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Posted 14 September 2010 at 08:59
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thedaringpastry
0 posts
yeah, that's true. I was mainly saying I have 4 if I actually wanted to put them in. I posted on another forum too and they gave me a hard time because I didnt have a deck already. They did give me a lot of good cards to consider. Take a look seth at the bottom. It also has some cards that get enchantments and stuff out as well. take a glance and see what ideas that gives you
http://forums.mtgsalvation.com/showthread.php?t=270352
i'm going to use tappedout.net to try out my concepts when I figure what kind of cards I need.
what did you think of these cards as delay tactics? Souls of the Faultless + entangler
sanguine bond does stack if multiple are in play?
if i had rector x4 how would i get them to the graveyard? jsut attack and let them die once I get some backup?
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Posted 14 September 2010 at 09:07
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Setherial
349 posts
[QUOTE=thedaringpastry]sanguine bond does stack if multiple are in play?
if i had rector x4 how would i get them to the graveyard? jsut attack and let them die once I get some backup?[/QUOTE]
Just use the rectors as blockers, never as attackers as no one will block them anyway. As a blocker they buy you time as people will not attack into them most likely. You should be running some removal yourself like wrath of God and Mortify. Both could be used to get rid of your own Rector. Mortify on your own rector is a worst case scenario but at end of opponents turn if it gives you a shot at winning (with beacon in hand or example) go for it. It's also good in response to Swords to Plowshares targetting rector.
2xSanguine Bond = 2xthe effect
Souls of the Faultless + entangler sounds increadibly stupid if you think about it
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Posted 14 September 2010 at 09:41
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mcmurray26
3 posts
I'm sorry i can't be of much help, but rest for the weary could be a nice surprise shot if you play it when u have a sanguine or 2 out. I would only use it when you play a land though so you would gain 8 life and opponent loses 8 or 16. I think that'd be a sweet surprise lol. Also, I like soul warden, whenever you opponent plays a creature they would be losing life when you have sanguine's out, but they seem ineffecient in this deck unless you need some quick drops early.
I'm really interested in seeing a completed deck of this when you get done it's a nice idea and I would love to own a deck like it.
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Posted 14 September 2010 at 12:39
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ZeroSociety
35 posts
Yeah, Sanguine Bond is a tasty card. Personally, i'd adapt on the idea you have already undertaken, add a spirit link on to the crypt rats and once you're setting it off, dependent upon how much is on the table at the time you are talking a lot of damage since anything you do to an opponent will be doubled through the bond. Since Sanguine Bond is such an expensive card to get down, I would consider running goldenglow moths to give you protection, along with various copies of the numerous fog style cards that are out there to make it really brutal and make your opponent think twice before attacking. Perhaps stick 4 enlightened tutors in there (assuming you want to build for Legacy) to help you search for the bond once you have the mana if you don't already have it.
Perhaps also look at Serra Avatar? Expensive card to drop, but if you can lock a Loxodon Warhammer to it, it is a definite threat. Plus, perhaps run wall of reverence to give a tasty blocker, along with a hell of a benefit (especially if you can get that avatar on the deck!!!)
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Posted 14 September 2010 at 17:49
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thedaringpastry
0 posts
I've always loved this card Recumbent Bliss can't attack or block and it's a good slow killer. Also if they can't block I can get some direct damage going to the player for even more damage and it will keep me in the game longer.
should I stay away from straight life gain spells like scared nectar? pay (1)w and gain 4 health.
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Posted 14 September 2010 at 17:54
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thedaringpastry
0 posts
[QUOTE=Seth]Souls of the Faultless + entangler sounds increadibly stupid if you think about it[/QUOTE]
Am i missing something? It's a defender that can protect me and gain life if someone decides to attack. If my friend attacks with 3 creatures and i have entangler on it can I not block three creatures?
so I have a 0/4 and my friend wont attack because if I have entangler on him and he does attack with a 3/3, 3/2 and a 1/1 I can use my defender to block all three. Yes he dies, but I gain 7 health in the process and my opponent loses 7 if I have a bond out? That's my idea, but i'm confused why it sucks O_o
came across this card, dauthi embrace what is this shadow ability?
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Posted 14 September 2010 at 19:48
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thedaringpastry
0 posts
[QUOTE=zerosociety]Yeah, Sanguine Bond is a tasty card. Personally, i'd adapt on the idea you have already undertaken, add a spirit link on to the crypt rats and once you're setting it off[/QUOTE]
would a spirit link be smart than a basilisk collar on my rats? Less mana to get it out, but if I have some cards that need to die to go to the graveyard to be my fetch cards should I use the collar? It also can clean the board for 1 mana just like a wrath of god.
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Posted 15 September 2010 at 05:25
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Setherial
349 posts
[QUOTE=thedaringpastry]Am i missing something? It's a defender that can protect me and gain life if someone decides to attack. If my friend attacks with 3 creatures and i have entangler on it can I not block three creatures?[/QUOTE]
It's stupid for the following reasons:
- Aggro decks aren't your problem really because they have a hard time with life gain decks to begin with. Gain life to keep in the game and when they've emptied their hand play wrath of god and you've pretty much won already.
- Control decks are the decks you'll have a hard time palying against and they like a long game. You put down your defender combo they will thank you for it because you just fielded 2 useless cards against them.
- Souls of the Faultless is a pretty useless creature because if you're opponent isn't attacking into it it's a dead card.
- enchanting a creature is almost always concidered card disadvantage, they blow up your creature and they kill 2 cards for their one card.
- Both Souls of the Faultless and entangler are pretty bad cards that don't do much for your deck, putting 4 of each in your deck means 8 wasted card slots.
- If you play White/Black you won't have many good options to draw cards so the card disadvantage will be even worse.
I know in theory it sounds like a good plan but believe me it never is. Compare Souls of the Faultless to something like wall of reverence as someone was suggesting above. Souls potentially does nothing where Wall of Reverence gains you a minimum of 1 life each turn which is synergetic with your deck. On top of that it block flying creatures as well and does a better job as a defender then Souls as it has power 6 and doesn't die as easily.
If I attack into Souls of the Faultless I will only do so if I can kill it outright, not true for Wall of Reverence.
Every card you play should have a synergy with your deck and must be potentially game winning on its own. A 0/4 defender on an open board is dead. A 2/1 Lone Missionary for instance is synergetic because it gains you life and is a beater as well as a blocker so it can win you the game, it's infinitly better then Souls. Goldenglow Moth on the other hand is increadibly bad because it can't beat, just sits there and dies. It's card disadvantage.
does this make sense to you?
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Posted 15 September 2010 at 07:02
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thedaringpastry
0 posts
[QUOTE=Seth]It's stupid for the following reasons:
- Aggro decks aren't your problem really because they have a hard time with life gain decks to begin with. Gain life to keep in the game and when they've emptied their hand play wrath of god and you've pretty much won already.
- Control decks are the decks you'll have a hard time palying against and they like a long game. You put down your defender combo they will thank you for it because you just fielded 2 useless cards against them.
- Souls of the Faultless is a pretty useless creature because if you're opponent isn't attacking into it it's a dead card.
- enchanting a creature is almost always concidered card disadvantage, they blow up your creature and they kill 2 cards for their one card.
- Both Souls of the Faultless and entangler are pretty bad cards that don't do much for your deck, putting 4 of each in your deck means 8 wasted card slots.
- If you play White/Black you won't have many good options to draw cards so the card disadvantage will be even worse.
I know in theory it sounds like a good plan but believe me it never is. Compare Souls of the Faultless to something like wall of reverence as someone was suggesting above. Souls potentially does nothing where Wall of Reverence gains you a minimum of 1 life each turn which is synergetic with your deck. On top of that it block flying creatures as well and does a better job as a defender then Souls as it has power 6 and doesn't die as easily.
If I attack into Souls of the Faultless I will only do so if I can kill it outright, not true for Wall of Reverence.
Every card you play should have a synergy with your deck and must be potentially game winning on its own. A 0/4 defender on an open board is dead. A 2/1 Lone Missionary for instance is synergetic because it gains you life and is a beater as well as a blocker so it can win you the game, it's infinitly better then Souls. Goldenglow Moth on the other hand is increadibly bad because it can't beat, just sits there and dies. It's card disadvantage.
does this make sense to you?[/QUOTE]
I understand 100% I need cards that take action and not just sit around. Like i said I don't realize the inner workings of magic half the time. I always need help with doing the right thing. I understand why wall of souls is pretty weak. Yeah it stops my opponents from attacking due to them losing health, but all it does is sit there all day with no bonus abilities or anything.
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Posted 15 September 2010 at 07:33
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