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Killer Gain
Just need some feedback for a deck I built. So far in testing it has done very well but it is really math intensive. Ill explain some of the math behind this deck and why it works so well.
Your life total is 15 and your enemy is at 31. You have 1 Sanguine Bond in play as well as 2 Tainted Sigils. You have no creatures due to your enemies last Volcanic Fallout. It is your enemies turn and he decides to attack with everything, dealing 12 damage total. You think for a second and decide to kill him this turn. You tap a Tainted Sigil and sacrifice it you gain 12 life, due to the combat damage, dealing 12 damage to your enemy. Life totals are now 15 to his 19. So far this turn 24 damage has been dealt to players, you tap and sacrifice the second Tainted Sigil to gain 24 life, dealing 24 damage to your enemy. He dies with a negative 5 life total. Total damage dealt would then be 36, meaning if you had another Tainted Sigil you could keep multiplying the damage.
Take a look at the deck and tell me what you think, some would argue Blinding Mage is better then the Vectis Dominator, but play testing the deck proved the mana cost of the mage was too much. Besides the Royal Assassin keeps most players at bay and the Vectis Dominator is to tap enemy creatures before combat so they cant attack.
Artifacts
4x Tainted Sigil
4x Vectis Dominator
Creatures
4x Royal Assassin
2x Palace Guard
Enchantments
4x Sanguine Bond
2x Indestructibility
Land
10x Plains
10x Swamp
Spells
4x Angel's Mercy
4x Righteousness
4x Soul's Grace
4x Diabolic Tutor
4x Disentomb
bjseder
6 posts
Posted 05 September 2009 at 14:57
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