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WBR Artifacts/S-Crap(development)

..or Affinities little evil brother.
I`m not the original author of this deck, it is just a modified version of the original, created by Nikorasu from a different forum.. Ahem..
You can find the deck HERE

The deck works very similar to Affinity, utilizing Ravager as its main sacrifice engine, but unlike affinity, it packs more threats. E.g. Painsmith, Glaze Fiend and Scrapmetal Fiend(New Phyrexia) along with Disciple of the Vault.
The deck packs a lot of self replacing cards that by reducing your library increase the chance to get what you need and thus feeding your graveyard and pumping your creatures(when these artifacts are played)and cause as much lifeloss to your opponent as possible.
This deck can pull off a turn 3 kill, if very lucky, but normally it slays your opponent on turn 5 or so.

Here`s a cardlist + explanations.

Chromatic Star - This basically is the 2nd best Ravager fodder in the deck, it utilizes the draw ability to replace itself.
Executioner's Capsule - The deck doesn`t pack almost any protection at all, so these cards here can atleast sometimes keep opponents menace away from your Life.
Ichor Wellspring - Ravagers favorite food. It enters the battlefield and let's you replace itself. But wait, Ravager eats it and you can draw another card? Yes please. Also, have you already noticed that these cards have synergy with Disciple?
Mishra's Bauble & Urza's Bauble - These cards may seem completely useless at first, only when you get 3 or more in your starting hand will you feel, these things work wonders. Like i did say in the prologue(?), these, along with wellspring and stars replace themselves, but why, what`s the point? - To cause pump up your creatures as they come into play, what creatures?(The last few ones) and your opponent to lose life when these artifacts die(if you have a Disciple in play). But that`s not all.
Arcbound Ravager - The "partyboy", just like in affinity. Except not the only one. He`s the only real Sacrifice engine in the deck, however, unlike affinity, not the only threat.
Salvage Titan - 2nd threat. Just how many decks can get a 6/4 creature into play "naturally" at turn 1, that`s without the need to cheat.
Ethersworn Canonist - This girl`s here for more or less control. This deck only packs 11 non-artifact cards, which makes also ideal, because it`s not like you`ll be playing more than 1 of them per turn, you`ll mostly be focusing on getting more artifacts.
Glaze Fiend - 3rd threat. With the amount of :mana0: cost spells in the deck, it`s safe to say, it`s basically a 10/11 flier by turn 2.
Ancient Den, Darksteel Citadel, Great Furnace, Vault of Whispers - There`s no real need to explain the usage of artifact lands in this deck, now is there?
Mox Opal - Running 4 of these? Yes we are, for it`s not that much of a concern, if you have another one in your hand - don`t let it go to waste, just get rid of the one you have in play and put the second one out.
Painsmith - Similar to Glaze Fiend, this girl here gives +2/+0 and Deathtouch to target creature, whenever you play an artifact spell, do you see the synergy? I did say 10/11 Flier just a while back, how about 20/21? on turn 2?
Disciple of the Vault - The key card of the deck, since it`s so much based on sacrificing your artifacts, it`s only natural that you`d have another small beater, that makes your opponent lose 1 life whenever an artifact leaves to the graveyard.
Scrapmetal Fiend - The finale. It seems such a waste when all your artifacts land into your graveyard and sit there, with nothing to do. New Phyrexia offers the solution.

I posted here in hopes of finding someone else who might be interested in this archetype. Build this deck if you can, test it in your local store or against your friends and leave some feedback, for i`m looking forward to it a lot! You can find the original decklist, by the grandmaster himself here!
Posted 11 April 2011 at 17:59

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