Discussion Forum

RGW Planeswalkers

Tell me what you think:

Creatures
x4 Druid of the Anima
x3 Kitchen Finks
x4 Wolly Throctar
x3 Realm Razer
x3 Bloom Tender
x4 Figure of Destiny
x3 Knight of the White Orchid

'Walkers
x3 Garruk Wildspeaker
x2 Ajani Veangent

Spells
x4 Incinerate
x4 Naya Charm

Lands
x2 Vivid Meadow
x2 Vivid Grove
x4 Jungle Shrine
x6 Plains
x6 Forest
x6 Mountain
Posted 28 November 2008 at 01:06

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This looks pretty solid, i think you can do without incinerate, cuz naya charm takes care of 3 damage, and it's better, you can lose knight of the white orchid cuz it's really only great in mono white or 2 color decks. Druid of the anima is slow, mana accel is great, but if u want some get birds so u can play it turn one or something. Bloom Tender can be great, but u need a way to abuse it... As for the Planeswalkers... this barely seems like a PW deck at all, you have 5 planeswalkers. If u want to make it a fellowship of the ring deck, get more planeswalkers, if u want lots o planeswalkers, get mor planeswalkers... you'll want to run
4 x Garruk
4 x Ajani Vengeant
1 x Elspeth
1 x Sarkhan vol
2 x Chandra Nalaar
Or some combination of those... get lots of board sweepers... hallowed burial, wrath of God, firespout.
And kitchen finks is ther best card ever created, run 4
If u want to go more aggro.... this is your creature base:
4 x Figure of Destiny
4 x Bloom Tendet
4 x Kitchen Finks
4 x Wooly Thoctar
4 x Realm Razer
Which would leave your other spells at:
4 x Garruk Wildspeaker
4 x Ajani Vengeant
4 x Naya Charm
4 x Wrath of God

But if you want to make a planeswalkers Deck:
4 x Kitchen Finks
4 x Realm Razer
I think that's all you need for creatures, because walkers win by themselves. Finks is way too good to pass up though....
4 x Garruk Wildspeaker
3 x Ajani Vengeant
4 x Firespout
4 x Wrath of God
3 x Naya Charm
3 x Hallowed Burial
3 x Chandra Nalaar
1 x Elspeth, Knight Errant
1 x Sarkhan Vol
2 x Rings of Brighthearth
There's a solid deck with a strong mabna base. Plua, yur gonna want to invest in some reflecting pools ot make your vivids more powerful. cuz on their own, they're quite slow. Hope i helped!
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Posted 28 November 2008 at 15:32

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are you kidding me incinerate is a great card it not only kills of a small creature but also removes it from the game effectivly getting rid of unearth in its early stages.
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Posted 28 November 2008 at 15:37

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MagicMan: all the cards you suggested are cards I want to add, I'm just a little short on $ right now. I had the Garruks and the Figures, the most expensive cards in the deck. And I bought the rest. I need the Burials and the White Shards 'Walker. But I need to save up some more $ first. And thanks!
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Posted 28 November 2008 at 16:19

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And its not so much a "Planeswalker" deck, as a "Land Removal+Aggro Beat" deck. Planeswalker sounded more authoritative. But I'm going to try to grab some more 'Walkers. Just found out this deck's archetype: "RGW Razzorz"
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Posted 28 November 2008 at 16:25

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Incinerate doesn't remove from the game... ur stupid. Put in flame javelin's or something!
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Posted 29 November 2008 at 14:41

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and yah it really blows... but magic is a money based game!
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Posted 29 November 2008 at 14:42

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Yeah, Incinerate doesn't remove from game, it just stops regeneration (which is barely around right now). But here's the sideboard:

Sideboard
4 Guttural Response
4 Oblivion Ring
4 Firespout
3 Rise of the Hobgoblins
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Posted 30 November 2008 at 13:59

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First, he was right, gotta pick Aggro or PW/Razer.
Second,
Guys... this is Rings of Power. It definitely isnt Land Destruction/Aggro, Realm Razer doesnt work in an aggro deck... and theres no Land Destro here, unless you count 2 Ajani's who wont live to see their 4th turn on the board, sheesh. Realm Razor goes with PW's. This archetype is called: Rings of Power or PW/Burn, PW/Control(without the Rings). But playing this combo without the Rings is silly. So its pretty much always Rings of Power.

Heres the deck:

(21) Lands:
4x Reflecting Pool
3x Jungle Shrine
2x Brushland
2x Battlefield Forge
2x Vivid Grove
2x Vivid Meadow
2x Vivid Crag
2x Forest
2x Plains

(8) Creatures:
4x Kitchen Finks
4x Realm Razer

(31) Spells:
4x Fertile Ground
4x Firespout
4x Wrath of God
4x Naya Charm
3x Rings of Brighthearth
4x Garruk Wildspeaker
3x Sarkhan Vol
3x Chandra Nalaar
2x Ajani Vengeant

Sideboard:
3x Oblivion Ring
3x Condemn
4x Guttural Response
3x Story Circle
2x Austere Command

In my version of this deck, I SB 4 Fulminator Mage instead of 3 Condemn and an Oblivion Ring, and sometimes show up with 4 Birds of Paradise in place of the Fertile Ground. I think its better but up top is what Pro's used so its up to you.


Against aggro you use it like it is unless for some Crrrazzy reason you need more removal, which you wont.

Condemn can be excellent removal in place of something else, if you are having trouble, against a fast ramp/aggro deck.

Against Blue Control, put 4x Gut Response instead of Firespout

Against Artifacts or Heavy Enchant White decks, trade 2 wrath for Austere Command, and find a place for Oblivion Rings if needed

VERY IMPORTANT!!!: Tokens have a converted mana cost of ZERO. So one well timed Austere Command Can kill all enchantments and whipe the board of <3 mana-cost creeps, including every token. Destroys Fae, Elf/token, and White/token aggro decks, BUT costs 2 more mana than Wrath, so only use if you NEED the variety.

Against Fae, put in 4x Gut Response in for 2 Sarkhan Vol and 2 Fertile Ground

Against Cruel Control, Spellfire, Mud/Burn, Lark, and Mill decks: use 2x Austere Command, 3x Story Circle and/or 3x Oblivion Ring in place of Sarkhan Vol, Fertile Ground, Firespout, Wrath.


This is how the pros do Razer decks(Rings of Power). A few have done extremely well on the pro tour with this deck or a deck 5 cards changed. However it gets gunned down about 50%-60% of the time by Naya Aggro, Fae, and Kithkin. The reason for this is probably because those 3 mentioned decks ALWAYS draw well unless you have to mulligan away 6 lands.
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Posted 05 December 2008 at 17:41

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Whatever the archetype my deck is, it beats face. I playted it at FNM yesterday, and went 5-0, beating Faerie, Millfolk, Elf/Warrior, and two mirror matches.
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Posted 06 December 2008 at 19:12

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So post your revised deck and let us see dude. Or is it the same as you have up top?
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Posted 06 December 2008 at 20:36

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Its the same except there isnt 4 Incinerate(s) and there is 2 Terramprophic Expanse. That makes it 60 cards.
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Posted 07 December 2008 at 14:53

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So this is your kick ass list?

(24) Creatures:
4x Druid of the Anima
3x Kitchen Finks
4x Woolly Thoctar
3x Realm Razer
3x Bloom Tender
4x Figure of Destiny
3x Knight of the White Orchid

(5) Planeswalkers:
3x Garruk Wildspeaker
2x Ajani Veangent

(4) Spells:
4x Naya Charm

(27) Lands:
2x Terramorphic Expanse
2x Vivid Meadow
2x Vivid Grove
4x Jungle Shrine
6x Plains
6x Forest
5x Mountain

Sideboard:
4 Guttural Response
4 Oblivion Ring
4 Firespout
3 Rise of the Hobgoblins

Ok if this is your decklist and you say you took on Fae, Millfolk, Elf/War, and two other Razor decks 5-0, I have to assume you were playing against kindergardeners. When you said you went 5-0 I was expecting to see drastic changes into one theme or another... not the same thing you originally posted. Im not trying to nitpick, but theres just no way. What you have here is mostly PW/Aggro, but with a Realm Razor in an aggro deck it just doesnt make sense. You dont have nearly enough removal unless you side it all in instead of your creeps. And with only 5 PW's having Realm Razor is just silly. Other aggro decks will have board position FOR SURE when you get to play Razor, so just having him and your other creatures isnt a win. Having him with only 5 PW's in the deck doesnt make sense or work to your advantage. Not only that but youre extremely land heavy. Going over 25 is crazy even if youre looking for a turn five 6 or 7 mana Bomb. You may have killed your meta at FNM. But if you were to send this deck into the real world or against my meta it would fail completely.

Again im not trying to be a hard on, but you are mixing and matching tested themes and thining them out into weakness. Either go PW/Aggro and have more planeswalkers that help your agro like 4x Garruk while LOSING the Realm Razor... OR go PW/Control(razerrings/ringspower) and have lots of PW's with board sweepers and Realm Razor... OR go super aggro with Realm Razor and some PW's like Garruk and lose the mana creeps while putting in big low cost R/G threats like goblin deathraiders, rip-clan crasher, boggart ram-gang, Ashenmoor Gouger, Countryside Crusher and the like and do it that way.

The way your deck is now is inferior.

Here is the perfect thread for you:
http://forums.mtgsalvation.com/showthread.php?t=138257
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Posted 16 December 2008 at 22:10

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My mistake, yes that isn't my deck. That was the pre-refined version, here is the version I am currently using:
---------------------------------
Creatures
x3 Bloom Tender
x3 Birds of Paradise
x4 Woolly Thoctar
x4 Figure of Destiny
x3 Knight of the White Orchid

Other Spells
x4 Naya Charm
x4 Hallowed Burial
x3 Garruk Wildspeaker
x2 Ajani Vengeant
x2 Chandra Nalaar
x1 Elspeth, Knight Errent
x1 Sarkhan Vol

Lands
x1 Vivid Crag
x2 Vivid Meadow
x2 Vivid Grove
x4 Jungle Shrine
x5 Plains
x4 Forest
x6 Mountain
--------------------------------
I'm going to attempt to get more [Shards of Alara] Planeswalkers. But it runs effectively as it is.
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Posted 29 December 2008 at 22:20

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I've just barely joined, but this thread looked interesting. I have a friend named matt that spent about $225 on his plainswalker deck.(Which I am completely jelous of because he has a playset of sarkhan and i only have one). I like the rings of brighthearth just because the card is classic and not many people play it. Matt let me borrow his plainswalker deck for a FNM and i went 3-1. It felt pretty good that the week after i came back with a white weenie deck (Posted on this Forum) that mauled everyone i played against by at least 10-15 life and went 4-0, my first week of ever placing first in a FNM tournement! Anyway, plainswalker decks are the shiz and it really depends on what area you play in that determines how well you do. Last week matt went 1-3 because he got obliterated by faires (who was his best friend josh), rouges ( some other kid), and white weenies (me again).

There are some really interesting cards in this deck that i'm going to recommend to matt to play instead of a playset of sarkhan vol because you really only need two. Besides, then i might be able to trade for his sarkhan vol.
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Posted 07 January 2009 at 04:52

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oh, and if you can get them i recommend filter lands rather than the lorwyn vivid's. They are much more efficient in a plainswalker deck.
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Posted 07 January 2009 at 04:58

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They are more reliant and effecient. But I personally don't want to pay $10 for a land. Basic lands work pretty well. I mean, they've been around since Alpha :D
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Posted 07 January 2009 at 23:43

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whenever i go to fnm, if i don't have the cards i need i usually trade or borrow them from the people there.

on average there are about 20 people who show up and 16 for some reason like me, so it's pretty easy to get what i need.

i don't know how friendly people are where you play, but i would always recommend borrowing before buying. Besides you never know how well a card will do until you play it in your deck.

And two days ago i bought four shadowmoor boosters and was lucky enough to get a runed halo, a fire-lit thicket, a foil puppeteer clique, and a foil swans of bryn argoll. (For those who aren't familiar with the cards. Runed halo is 5-7$, Fire-Lit Thicket 8-12$, foil puppeteer clique 7$ and a foil swans of bryn argoll 6-7$.:D

Like i said i was freaking lucky. But by the sounds of your last post randomryan it sounds like you've never been lucky enough to pull a duel land.Sorry.:(

But if you ever plan to buy filter lands on ebay for dirt cheap, try combining the shadowmor and eventide filters with the tenth duel lands that take one life whenever you tap for a color. That's how my friend matt plays and he does amazing at getting his five colors set up and his plainswalkers out quickly, and his kitchen finks (which i see you have) make up plenty for tapping the tenth duel lands. But this suggestion is just if you plan on playing plainswalkers for a while. If you are a person who switches decks every couple weeks to try something new cause you aren't winning, then i would just recommend saving your money.
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Posted 08 January 2009 at 06:40

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