Discussion Forum

Modern Extraction

Hey guys. I'm looking to make a viable Modern Extraction deck. Here's my first attempt. I'd love to hear what you guys have to say. Thanks :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=226481
Posted 27 August 2011 at 01:15

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Dude, hate to be a killjoy, but take it from me...Extraction just doesn't work in Modern. I made something, but it just lacks the threat that even the Standard one has =/

Still, mayhaps someone else will have a breakthrough...
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Posted 27 August 2011 at 04:09

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Ugh... That makes me sad :(

Okay I'm having a mental block now. I want to build a modern deck, but want it to be controllish/evil. What kinds of decks do you think will even be viable in Modern (besides Stompy of course) that I could at least try to build?
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Posted 27 August 2011 at 15:55

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Think

Turn 1: Steppe Lynx
Turn 2: Fetch, Wild Nacatl, Wild Nacatl + 6 damage from Lynx
Turn 3: Tarmogoyf + burn
Turn 4: burn burn burn

or

Turn 1: Darksteel Citadel, Ornithopter, Memnite, Mox Opal, Signal Pest, Frogmite
Turn 2: land, Tempered Steel attack for 14
Turn 3: Cranial Plating, attach to Thopter, swing for overkill

get the picture
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Posted 29 August 2011 at 07:25

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Zoo and Affinity are easy to build, fun to play, and seem to be pretty effective in Modern. You want control/evil though.. I can do casual control like a pro, but competitive control requires too much meta interaction for me to be of any use /-:

I still want to make subTraction / subModern work, but hasty negligence and SFM's banning dropped those concepts down a notch..

What I understand about modern so far, WW Control could be pretty potent, with Leonin Arbiter, Aven Mindcensor, and Ghost Quarter being great answers to meta powerhouses.
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Posted 29 August 2011 at 20:20

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The sad fact is this: Extraction, at least something competitive, is impossible in Modern. I had something that seemed like it could have worked, but then SFM and Blossom got banned. For me, I'll probably include some hints of Extraction in various other builds I make, and that'll probably be the extent of what can be done.

I still think the Modern ban list is the most asinine thing about the format. Can anyone here honestly tell me that Mental Misstep is more dangerous than Tarmogoyf?
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Posted 29 August 2011 at 23:53

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I have two theories -- the cards were either carefully chosen to nurture a specific quality of format, or those responsible for making the decisions bought a few thousand copies of Tarmogoyf and plan to usher up the secondary market value by slowly weeding out competition.
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Posted 30 August 2011 at 03:03

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[QUOTE=surewhynot] Can anyone here honestly tell me that Mental Misstep is more dangerous than Tarmogoyf?[/QUOTE]

Yes, me, by far!!! Goyf is green and costs 2, mistep is free and keeps goyf alive. The more tournaments I play the more I realize how fucked up it is.
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Posted 30 August 2011 at 07:04

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Since we are on the topic anyways, I took your advice, Seth, and attempted a couple of Modern builds. Now, honestly, I'm actually a pretty good Mtg Player, but the nuances in deck-building are really my greatest downfall. I'm pretty sure I got the bases of these decks pretty well, but I'm not so sure about the support, control, or even land-base.

I really hate to try and advertise my decks a lot, but I'd really appreciate it if you guys found time to give me a little bit of help and just get me in the right direction on these :)

As of right now, I have 4 modern builds, although the last 2 are somewhat "test" builds and I'm not sure that they're viable whatsoever.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=227594 <- Affinity + 0 drops
http://www.mtgvault.com/ViewDeck.aspx?DeckID=227600 <- Zoo/Stompy
http://www.mtgvault.com/ViewDeck.aspx?DeckID=227612 <- Lux Redux Trial
http://www.mtgvault.com/ViewDeck.aspx?DeckID=226871 <- Burn Trial

Again, I'd really appreciate your comments and advice. Thanks very much :)
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Posted 30 August 2011 at 16:54

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[QUOTE=SpippyTheInsane]

http://www.mtgvault.com/ViewDeck.aspx?DeckID=227594 <- Affinity + 0 drops
http://www.mtgvault.com/ViewDeck.aspx?DeckID=227600 <- Zoo/Stompy
http://www.mtgvault.com/ViewDeck.aspx?DeckID=227612 <- Lux Redux Trial
http://www.mtgvault.com/ViewDeck.aspx?DeckID=226871 <- Burn Trial

Again, I'd really appreciate your comments and advice. Thanks very much :)[/QUOTE]

Affinity: Your creature count is far to low. I playtest against legacy affinity fairly often since my friend plays it and it's rediculous how easy affinity breaks when you take out a few key cards.
Your best cards are Tempered Steel and Signal Pest. But you're missing the best cards affinity has to offer being Cranial Plating and Arcbound Ravager. You can't play affinity on a competitive level without these cards. Also Etched Champion really shines with Cranial Plating.

Modern Zoo/Stompy: The problem with spending 12 cardslots on cards like Infiltration Lens, Silence and Giant Growth is that they pollute your starting hand. You'll have less creatures to start with, meaning the chances those creatures are shot down by the first wave of antispells is rather big and you'll be topdecking = loosing. Yes Silence makes you timewalk, yes giant growth can potentially be a lightning bolt, yes Infiiltration lens can be card advantage but not if you don't have any creatures. If they shoot down one of your few creatures in response to equip or boost with growth they'll create tempo for their deck.
Another problem is drawing into blanks (this is why zoo normally plays so much burn so it won't draw into blacks). The first 3 turns you want to be playing creatures, turn 4-5 you want to finish with burn. that's zoo. If you can't do this combo will race you every game and control will own you.

Lux: interesting build, might be something you want to playtest against zoo to see if it can take the pressure. Personally I don't believe in spells like Fuel for the Cause, 4 mana for a counter, when are you going to have enough mana open to actually use this? You would need to stall the game for a really long time. Galvanic Blast, awesome, but you only play two. If you play this know that you'll be wanting to shoot down 3/3 wild Nacatls as of turn 2 and 0/3 Treefolk Harbingers as of turn 1 before Doran hits the board so you'll need metalcraft FAST.
First priority here is early game defense against the fast decks. Also take combo into account, you can't be a slow deck in this format without countermagic to stop combo.

Burn: OMG, Howling Mine, dude, really???
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Posted 31 August 2011 at 07:35

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I've never really attempted an Affinity build before, so thanks for the advice on the creature base and big bombs.

I never realized Zoo was so burn heavy... I'll have to rethink my approach pretty carefully on this one. Quick question though: By 4-5th turn burn, do you mean big burn spells or lots of little ones like Bolt and Shock?

The Lux Redux deck is mostly built as a trial as a form of control. Right now, I'm still working on how to make it faster yet still viable... I know a lot of people pass up Lux Cannon as a big form of control, but now that the new Chandra is out and I have 2 copies of her :D, I really like using her -2 to copy spells like Volt Shcok or Tezzeret's Gambit, giving Chandra her two right back, while also gaining the benefits of the spell while proliferating twice. If you have any ideas on how to make this deck faster, I'd greatly appreciate them.

As for Howling Mine... Honestly Im a risk-taker. Combined with Teferi's Puzlebox, I make an opponent cycle thru all sorts of different cards, whereas my hand stays pretty consistently full of burn. Howling Mine was the card I was least sure about adding, but I actually kind of want to playtest with it in for now :D


Thanks for your response :) Ill get back to work and hopefully shape these up to actually be okay lol
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Posted 31 August 2011 at 14:00

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Typical old school Zoo will usually run 10-12 burn. Shock is a pretty crappy spell, I don't think it ever sees play outside of limited. For legacy the burn package usually means Lightning Bolt, Chain Lightning and Fireblast. In Modern Lightning Bolt and Lightning Helix are the main burn spells, Tribal Flames is a good way to go for 4 color zoo and Punishing Fire is pretty hot right now as well.
I think both rift bolt and Lava Spike are in the format as well so they are a good options as well.

Howling Mine in a burn deck is a very bad idea. The only semi good deck that ran howling mind succesfully in a tournament environment was Turbo Fog and that was kind'o genius and it was good because it took the meta by surprise at that time.
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Posted 31 August 2011 at 14:51

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Alrighty I suppose that makes sense lol. I already had Lightning Bolt and Helix in there, so I modified some numbers and added in 3 Rift Bolt. the deck does look like its performing better and faster in playtesting. thank you :)

Lol i suppose you're right about Howling Mine. It was silly and now its out :P
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Posted 31 August 2011 at 19:19

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