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Legacy Deck Development
[OMG! Saproling Everywhere] needs improvement!
I do not want to waste a bunch of bucks.
I want to be more concentrate about Saprolings, less about big creatures.
I'd like to be able to boost my Saprolings to make them stronger even if they are littles 1/1.
I do not want to remove the color black from my deck because I have 3 tri-color Legendaries and I think I am fine to cast them with these double and vivid lands.
I think my strength is about my Legendaries also.
Here's my deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=236931
I currently have 8 cards in mind to change.
Chorus of the Conclave
Lhurgoyf
Symbioyic Wurm
Akroma, Angel of Wrath
Penumbra Spider
Death Mutation
Necrogenesis
Vow of Wildness
Fog
May add
Hex
I like the idea of Spike Feeder so I think I will be adding an other in my deck, as well as Sigil Captain
Thanks for your help!
HalleluJah
0 posts
Posted 25 September 2011 at 15:14
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HalleluJah
0 posts
Updated my deck! Now, I think with more viability, in my opinion.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=237709
Open to any suggestion, willing to switch to Green-White maybe, even if I have some good things in black.
Will post individual cards like I did last post as soon as I have my deck in front of me and the time for it.
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Posted 28 September 2011 at 15:13
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NoteworthyPlaysDecks
0 posts
Moved to the appropriate forum. Now that that's out of the way, holy singletons Batman! You've got a lot of non-duplicated cards that overall will make your deck inconsistent, which is fine if this is for your kitchen table group. Allow me to make a couple of suggestions. One: If you're playing kitchen table (casual), then know that Sol Ring is not a fair card. If your playgroup's cool with it, awesome, but it's still not a fair card. It's banned in Legacy and restricted in Vintage for a very good reason. Same goes for the double Skullclamp. Two: You're not playing enough lands by far. 17 lands is incredibly low for a deck that wants Akroma and Hornet Queen. I'd definitely consider going up to 24 lands at least.
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Posted 28 September 2011 at 23:23
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MomirBiggsSimicFat
5 posts
You want em' Mycoloth, Rhys the Redeemed, & Doubling season. MYCOLOTH WITH DOUBLING SEASON IS GGGGGOOOOODDDDD. Ever creature you sack give him 4 counters and puts out 8 saprolings. Oh and don't forget Rhys just find cards (like fungus) to feed Doubling season & Mycoloth. Yeah ain't quick but by turn 6 or 7 your getting 70 or 80 tokens a turn if not more. I had over a 1000 creatures with this idea, in 1 turn. Hell throw in Soul Foundry & Scion of the Wild, all are tokens doubles with Doubling season & Rhys just a Idea. Doubling season is expensive at like $16. But those are good with 1 or 2. I loved it.
P.S. I dont mean to sound like a d**k. Thank you.
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Posted 29 September 2011 at 03:11
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HalleluJah
0 posts
For NightLoki:
I know my deck is a bit spread out but I included a lot of cards that makes me search for lands in my library (Sakura-Tribe Elder, Yavimaya Elder, Cultivate, Sylvan Scrying) and with a lot of cards that help my mana pool (Eldrazi Spawns, Sol Ring, Bird of Paradise). Dual Skullclamp help me draw cards with my 1/1 Saproling (when not stronger due to Sigil Captain). I really think my deck is fine with the 17 lands it has as I explained why. I am currently playing like, two or three times a week at a card-model-boardgame shop as I am myself working at it so I bought the White-Green-Black Commander deck and made a normal 60 cards deck, I wonder why you are saying that 'Sol Ring' and 'Skullclamp' is unfair. Drawing is winning in my opinion. I had four 'Skullclamp' but decided to put only two and trade one for the 'Bird of Paradise'. I have enough difficulties to decide which card I could swap once I get a better one for my deck, hehe.
For MomirBiggsSimicFat:
I love the idea under 'Doubling Season' but this card cost a lot and I do not want to waste within twenty bucks for a card. 'Rhys the Redeemed' too but his value is still too high for me because I already got addicted to MTG and I do not want to waste my paycheck on cards, you know. 'Soul Foundry' is picking my curiousity as I have 'Spawnwrither' and 'Scute Mob' so it could make it interesting, even on beefy creatures. We'll see... and you do not sound like a d**k, I take all criticism and tips.
I updated my deck by the way...
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Posted 30 September 2011 at 02:32
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MomirBiggsSimicFat
5 posts
Yeah its a pretty cool card. I like Scion of the wild on it. Innistrad has a token doubler.
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Posted 08 October 2011 at 15:40
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