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Modern Deck Development
Modern Multicolor Deck (Alara)
Hey guys, I just finished throwing together a multicolor alara deck revolving around massive cascade, untapped alara 3-color lands with Amulet of Vigor, and a few other key ideas. If anyone could take a look and give me some comments or suggestions I would really appreciate it! Here's the link:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=248561
Thanks for taking the time to look!
jagerads
24 posts
Posted 05 December 2011 at 02:28
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Setherial
349 posts
- How does having multiple amulets let you tap land multiple times a turn???
- why do you run 2 of every creature, is there a reason to this?
- Reclaim is pretty bad and if you want to run this effect Noxious Revival is strictly better
- you should put more thought in how the deck flows, having somthing to play each turn for at least the first 5 turns of the game. Examine the mana curve of your deck, try to optimize it.
- run the best cards 4 times, like Bloodbraid Elf.
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Posted 05 December 2011 at 12:57
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jagerads
24 posts
[QUOTE=Seth]- How does having multiple amulets let you tap land multiple times a turn???
- why do you run 2 of every creature, is there a reason to this?
- Reclaim is pretty bad and if you want to run this effect Noxious Revival is strictly better
- you should put more thought in how the deck flows, having somthing to play each turn for at least the first 5 turns of the game. Examine the mana curve of your deck, try to optimize it.
- run the best cards 4 times, like Bloodbraid Elf.[/QUOTE]
Having multiple amulets makes it so that when I play an alara land, each trigger of the amulet procs separately. I can untap it for the first one, tap the land for mana in response to the second one, etc. With 2 amulets I can tap it for 2 mana, 3 amulets for 3 mana etc. This only works the time the land comes into play though obviously.
I ran two of each for the time being to find out what works. There's really no specific reason for it as of now. Once i get some suggestions and bit of playtime (i just completed the deck today) I'll likely tweak it and gear towards 4 of each.
You're right about noxious, I just don't have any at the time being.
I'm working on the mana curve. There are some cards (maelstrom nexus, amulet of vigor, bloodbraid, etc) that i want in the deck FOR SURE. Others can come and go, like I said I need to test around a bit to see what works and what doesn't.
Thanks for the input!
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Posted 05 December 2011 at 16:19
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Setherial
349 posts
LOL, seems that trick with multiple Amulets actually works :) Not bad :)
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Posted 16 December 2011 at 15:30
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seras
59 posts
it's pretty nasty with lands like Simic Growth Chamber ...put it in to play, tap twice for 4 mana, bounces itself back to your hand to repeat next turn.
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Posted 16 December 2011 at 16:21
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