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Help with Teamwork

Hey guys. I'm in a bit of a dilemma right now. I recently got interested in the tribal theme of allies. However, I don't know the strongest ally cards or colors. I know black isn't the best color in the crayon box with allies, but the other four colors seem really useful. I just don't know what combo.

Here is the deck list I had in mind. Does it work? Is g/w a strong combo or is there a better strategy?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=328979

Any help would be awesome, thanks :)
Posted 01 May 2012 at 00:09

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i went with the u/g/w ally deck
i find with the ally deck you ned to keep your hand stocked up with sea gate loremaster and milling from halimar excavator

i run white for the ondu cleric and gain heaps of life
i run green for mana with harabaz to play the cards i drew from sea gate lore master
in my ally deck it revolves around them things and then a mass genesis wave or rite of replication on halimar excavator

blue is also in the deck for time warp and twincast so you can get extra turns which you would find crucial to win games more often, since i have added time warp and twincast i get 3 turns in a row which i use to get lot's of allies out on the battlefield with a mass mill with halimar excavator
you will also want to run more harabaz and genesis wave's

http://www.mtgvault.com/ViewDeck.aspx?DeckID=320682
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Posted 02 May 2012 at 03:53

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i also went with a g/b/w ally deck and man does it do the job.
umara raptor is a killer with talus paladin. halimar excavator is a serious weapon in ally decks to mill your opponent and leave them stranded.
you would also want to look at gale powder mage. essentially you remove one of your creatures from the game for a turn and when it comes back you get all the benefits of an ally coming into play.
jwari shapeshifter is also a great card if you need an extra ally you already have out on the board.
for spells i kept it simple and ran 4 join the ranks, this card and gale powder mage should be effective in making your allies constantly gaining abilities and getting bigger, along with gaining life and getting wolf tokens.
i also ran 2 beast masters ascension seeing as how i play kinda of a beat down ally deck. after you get those 7 counters on the enchant say bye bye to your opponent.
and last but not least i ran privileged position. it makes everything you have BUT the enchant hex proof.
hope this helped with your decision and have fun running allies THEY'RE FREAKIN AWESOME!!!!!!
i kinda threw this together it's a little different than the one i ACTUALLY play with tell me what you think:http://www.mtgvault.com/ViewDeck.aspx?DeckID=243675
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Posted 03 May 2012 at 09:13

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