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Needlessly complex

Combo-based decks are always the funnest, and the crazier the combo the better. Therefore, I pose this challenge: Make a combo-based deck, any color(s), whose only requirement is that the combo is quite rediculous and complex. There are no set minimums, however as a guideline if you're winning consistantly before turn 10 it's not needlessly complex enough. It DOES NOT have to competetively viable, it DOES NOT have to be standard, modern, or even legacy legal, it DOES have to have a combo as the main wincon.
Best of luck to you all!
Posted 05 August 2012 at 18:48

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lol here ya go AND its standard check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=360418
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Posted 06 August 2012 at 02:06

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So this is one of my favorite decks... I have killed three different opponents at the same time in round 6 with this deck.

crazzy combos brah

http://www.mtgvault.com/ViewDeck.aspx?DeckID=371293
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Posted 06 August 2012 at 15:07

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My own submission to my challenge. I have made a Battle of Wits deck that could conceivably win through the use of possibly hundreds of options for infinite combos, none of which you are at all likely to pull off in a real game. Why so much effort? This BoW deck...

...dun dun dun...

is in EDH.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=372286
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Posted 09 August 2012 at 01:46

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=372999
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Posted 10 August 2012 at 16:53

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Another entry, but this is much more hilarious and needs almost every card in the deck to win: http://www.mtgvault.com/ViewDeck.aspx?DeckID=374271
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Posted 13 August 2012 at 22:18

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Here is my 3 version combo and here is how its played. Sry its long but complex like you asked.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=267353

Play notes: The primary objective is to play control (Mana Leak/Oblivion Ring/Day of Judgment) until you can get either of the following combinations of cards out: 1. Sundial of the Infinite + Glimmerpoint Stag + Mimic Vat 2. Sundial of the Infinite + Venser, the Sojourner + Oblivion Ring With either of these, you have an engine for permanently exiling your opponent's stuff.

Glimmerpoint version: 1. Get your Glimmerpoint Stag to die somehow. Either attack into a creature that can kill it or cast Day of Judgment if you need to. Imprint it onto Mimic Vat. 2. On your turn, make a token copy of Glimmerpoint Stag, exile one of your opponent's permanents, and attack with the stag if it makes sense to do so. 3. During your end step, you will get two triggers: Mimic Vat says "exile the token" and the Stag says "return the permanent." Use the Sundial to end the turn while both of these triggers are on the stack, and neither will resolve. End result is you get to keep the stag token forever and the opponent's thing never comes back. Note that this only works if you wait for the triggers to happen on your end step. If you end the turn before your end step, both of the triggers will instead happen on your opponent's end step.

Venser version: 1. Do whatever else you are going to do during your turn. 2. Use Venser's +2 ability to exile the Oblivion Ring. 3. Oblivion Ring's "return the exiled permanent" ability triggers. While this trigger is on the stack, use the Sundial to end the turn. 4. Venser's ability will see your opponent's end step as "the next end step" and will return the Oblivion Ring then, allowing you to exile another permanent. Notes: This one only works on nonland permanents, and it's only worth doing if your opponent has at least one other nonland permanent out already. If you do this while your opponent doesn't have anything else on the board, they can mess you up by not playing anything on their turn. The Oblivion Ring will still come back and you will have to exile one of your own permanents. This is sometimes okay if you have a spare Mimic Vat or Sundial, since using Venser's ability on an O-Ring that's exiling your own thing will give it back.

There's a third version of the combo that can work if you have Venser, a Glimmerpoint, and a Sundial out but don't have Mimic Vat or an Oblivion Ring. This is less effective though since you can only remove one permanent every two turns. 1. Use Venser to exile Glimmerpoint. 2. End the turn after Venser's ability has resolved but before your end step happens. 3. Venser will return the Glimmerpoint during your opponent's end step. Exile a permanent then. 4. Wait until your next turn's end step and end the turn in response to Glimmerpoint's return trigger.
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Posted 14 August 2012 at 17:14

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