Discussion Forum

Modern Goblins and consistent speed

I'm still relatively fresh to MTG but have had good luck with some of my decks. But the deck I'm trying to finish out the hardest is my Modern goblin deck. Now don't get me wrong my Goblin Stomp deck works pretty good & can work in 3-4 turns but lacks the consistency of doing it, would appreciate help if you're able.

Main Deck (60 cards)

Creature

3xGoblin Bushwhacker
4xGoblin Chieftain
4xGoblin Guide
2xKrenko, Mob Boss
4xLegion Loyalist
4xWarren Instigator
2xWort, the Raidmother

Instant

4xManamorphose
4xViolent Outburst

Planeswalker

3xTibalt, the Fiend-Bloo..

Sorcery

4xGoblin Grenade

Land

14xMountain
4xRootbound Crag
2xStomping Ground
2xTeetering Peaks

Sideboard (15 cards)

Creature

2xVexing Shusher
4xGoblin Wardriver
2xWort, Boggart Auntie
1xWort, the Raidmother
1xKrenko, Mob Boss

Planeswalker

1xTibalt, the Fiend-Bloo..

Land

4xDragonskull Summit

This is what I'm running at this time.Please rate my decks at www.mtgvault.com/fox_Dracon
Posted 29 March 2013 at 16:28

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Works good enough to compete in legacy even but still think can get it better. Went 8-2 to take second in legacy fnm last night.
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Posted 30 March 2013 at 17:02

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Neat touch with the raidmother, I imagine dropping it out with warren instigator. How is wildwood rebirth in here? I think you could find something a little bit better, with goblins you can normally drop them like flys and it doesnt matter about returning them because its so aggro.... maybe something like goblin grenade or like krenkos command or dragon fodder, especially with raid mothers conspire ability and isochron scepter.... either way I like it, its a take on goblins that not everyone plays with adding green to it and raidmother =]
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Posted 31 March 2013 at 23:43

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The Wildwood rebirth is what keeps my Key boosts on the field, or goblins period when all I'm drawing is spells.
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Posted 01 April 2013 at 03:36

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well like I said it's an interesting goblin deck
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Posted 01 April 2013 at 13:51

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needs siege-gang commander.
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Posted 08 April 2013 at 08:33

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[QUOTE=Seth]needs siege-gang commander.[/QUOTE]
Good idea but there are better cost cards for the turn base to finish with this deck. As this is a non ramp style deck and looking to have it turn 4 threshold four or less is best. Only reason I leave this philosophy behind with raidmother is warren instigator. And not wanting to have to rely on that to strongly as it's hard to do and get dmg off for sure. And for the effect that raidmother produces won't replace with siege-gang commander as can use raidmother for way more advantage!
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Posted 12 April 2013 at 12:53

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