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Multi-use cards
I've got a good thing going with my cascade deck, but I need some more multi-use cards to cascade into or cast for utility. Naya and Esper charm do a good job for enchantments and keeping my hand full and loaming shamans mean I rarely run out of things but I could use more artifact and creature destruction. When I get the Nicol Bolas' in the mail that'll help, but he costs 8 so it's obviously not an early game option even with all my accel.
Obviously since I'm running WUBRG with prismatic and plenty of multicolored lands color isn't an issue, but I'm betting red or white will probably have what I'm looking for.
Austere and Incendiary command are pretty good but hurt me as well but I'd really like some things with some targeted artifact and enchantment removal and a way to do across-the-board damage like Pyroclasm/incendiary, especially if it's only for an opponents creatures. A bastard child of Incendiary Command and Bant Charm would be perfect.
"Choose X" cards are even better since I can pick which effect I want out of cascade or my hand will still keeping the cardcount low, and I can cascade into anything that costs 4 or less (although naturally the 3 of the charms is the sweet spot).
I also run Prismatic Omen so anything thats based off of landtype effects won't be totally useless, and yeah I'm looking at Last Stand since the loaming shamans and naya charms will prevent me from milling myself to death with it.
Shadowex3
2 posts
Posted 05 February 2010 at 06:31
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Setherial
349 posts
Dissension: Rise-Fall is nice, you can recover a cascading critter from the yard and bounce either your own cascading creature for reuse or on of your opponents creatures. Or just discard them if they are low on options.
The other Dissension split cards are great as well, I usually play a few of them in multiplayer decks. Supply-demand is a nice tutor and you can create blockers if needed. Hit-Run, the hit side is very nice.
I like to include a Deadwood Treefolk into my multiplayer decks, it's a good blocker and it allows you to reuse 2 creatures.
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Posted 05 February 2010 at 09:06
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Shadowex3
2 posts
The split cards seem nice, especially since as long as one half satisfies the cascade cost I can play EITHER half even if the other costs more. The thing is the only one that's really useful to me is actually hide/seek since it's artifact-enchantment removal.
The perfect card would like I said be a jund charm and bant charm slapped together.
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Posted 05 February 2010 at 09:22
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scumbling1
58 posts
There's the option of running creatures like Viridian Shaman and Wispmare, who can provide a body even if they don't have something to Disenchant. I think they would be preferable to non-creature spells if you want to take the deck in a more aggressive direction.
You could also look to multipurpose spells like Mortify, Putrfey, (and if you're loaded) Maelstrom Pulse and Vinidcate.
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Posted 06 February 2010 at 16:18
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Shadowex3
2 posts
Yeah maelstrom pulse if I was loaded, then again if I had that kind of money I'd take a hint from some of the guys in Deck Development and start with a land base made of the true Dual Lands.
I actually did find pretty close to what I was looking for though. Hull Breach lets me choose an artifact or an enchantment or an artifact AND an enchantment for only RG, it's like a better Decimate that won't fizzle if nobody has any creatures out. I think that and jund charm is probably the closest I'm going to get.
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Posted 06 February 2010 at 18:36
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