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With Gravitational Shift and Gravity Well, any creature that attacks will instantly become a -8/-0 and if it has flying loses it, which can almost promise that you won't die to creatures. Its only creatures are defenders to hold off early game until you get those two out- as well as can help block the larger creatures late game who still would have positive power even with the gravitational shifts in play. This can leave you with pretty much the rest of the game to focus on putting counters on your pinnacle. Just for a backup plan (which wins more then anything) I threw in the bone wand, along with blue's true power of counter spells and bouncing. and a little removal / mana accel from green. It's a fun deck that, with the exception of straight burn, can do a lot better then you'd think.
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This deck fails. how will you win? The only point of this deck is to not die, there isn't really a way to win. (except for helix pinnacle). those enchantments can easily be destroyed, and it is not necessarily easy to get all 4 gravitational shifts out. and even then, you might not have you gravity well out. You could also get burned pretty easily. The wand also costs a ton of mana. you could easily get killed by aggro, weenie, etc. you only have one wheel of sun and moon to protect from mill. Gravitational shift also costs quite a bit. I don't possible see how this is the best control deck that i'll see in a long time. Have you even won any games with this deck?
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Cultivate instead of harrow