Goblin Attack

by Fr3D on 07 July 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

B/R goblin deck -- fun and kamikaze, hopefully good. comments, suggestions, and criticism are greatly appreciated.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,395 times.

Mana Curve

Mana Symbol Occurrence

0023170

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Attack

Great Deck as far as I can see. Great mechanic. Re-use your fodder launch as often as you want. Re-use your harbingers multiple times to draw any non-land card save shared animosity. And all the while you can be as aggressive as you want cause they're all expendable. Great Deck give it a 10 and hope you get in Top New Decks (They're never all that good anyway)

Have you considered goblin matron. With the harbingers that would make 8 which would more or less guarantee you one in your starting hand or very soon after. With 4 there's a chance you might be waiting around a bit.

Can't understand why it says you have 4 one mana spells in your mana curve when you blatantly have 4 goblin guides and 4 knuckle-bone witches. Well whatever, Keep up the good work :)

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Posted 07 July 2010 at 22:18

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Thanks alot! it's rong about the Mana costs because they think Goblin Guide costs 2.

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Posted 08 July 2010 at 00:30

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Posted 07 July 2010 at 22:22

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Posted 07 July 2010 at 22:32

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Though of a couple of other things maybe squeeze two worts in there cause mad auntie might not be able to protect wort against exiles and forced sacrifice and such and you don't want that or the parties over. Also have you considered Earwig Squad. I think they have a pretty awesome come into play ability and since you'll likely play them more than once... Aunties snitch could also work.

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Posted 07 July 2010 at 22:57

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Good, though I'd like to recommend Boggart Shennanigans.

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Posted 08 July 2010 at 00:53

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Its already in there

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Posted 08 July 2010 at 19:25

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I like the deck idea, and it is pretty well done. If you are truly going for speed, I would take out Akoum Refuge. Entering the battlefield tapped can delay you a turn, which is not what you want in a goblin deck. I would replace it with a Blood Crypt. :) good deck

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Posted 08 July 2010 at 15:54

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Posted 08 July 2010 at 22:47

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Posted 08 July 2010 at 23:34

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Posted 09 July 2010 at 08:52

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Posted 09 July 2010 at 14:22

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Posted 09 July 2010 at 21:24

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Posted 10 July 2010 at 23:37

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Posted 11 July 2010 at 12:41

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Posted 11 July 2010 at 12:44

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