Wild Paradox

by Fredstack on 09 October 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Runs primarily off setting up strong enchantment interaction between Wild Evocation+Null Profusion+Paradox Haze so that you can drop powerful game changing sorceries to close out your opponents.

How to Play

Opening hands that contain paradox haze in addition to your ramp/early control are strong hands. You should have too many mana problems when running eight fetch lands. I find this preferable to running nonbasics as it allows for a smaller deck size which will help you pull you bombs and your combo more often. You are vulnerable to early game strategies and discard, so be wary when you are in those matchup as you normally don't get setup till turn five or six. Remember to hold onto Elixir of Immortality as it is your reset button on your graveyard which helps recover lost bombs or restock your deck so that Wild Evocation isn't just time walking you every turn.
ps. Once you have pulled out all of the basic lands in your deck do not sacrifice your fetch lands as they will reduce the effectiveness of elixir's effectiveness.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0191680

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Wild Paradox

You could use deck shrinking fetches like bloodstained mire, polluted delta, and scalding tarn. I understand, however, if these are being avoided due to price constraints (especially scalding tarn; it needs a reprint). Also, if you want to rely on one creature to keep you alive through the early game, why not vampire nighthawk?

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Posted 10 October 2014 at 17:46

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Nighthawk is a good idea and it could really supplement the early game well. I chose Hypnotic Specter because it helps to mitigate the advantage your opponent's gain from Wild Evocation by attacking their hand.

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Posted 10 October 2014 at 17:50

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Ah. Wild evocation comes out later, however, which means that will fewer cards to evoke. Since the draw step happens after the upkeep, the chances that your opponent will continue to utilize wild evocation are low. I think if you wanted to stop them from using wild evocation, you would run cards like duress in order to instantly mitigate that threat starting on turn 1. Nighthawk will win most creature encounters early, unlike the specter which is only useful for attacking. Specter isn't a bad choice though, and it may be worth trying the deck with both separately to see which variant is the most successful.

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Posted 10 October 2014 at 18:05

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