Game Day- U/B Aggro Infect Dec..

by FrufruLOL on 09 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (6)

Instants (7)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Aggro U/B Infect deck. Nothing more annoying than that.
Many nice and easy combos.

So, here it is. Any suggestions/Feedback/comments ARE NEEDED. (I especially need help with my Sideboard)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 2,189 times.

Mana Curve

Mana Symbol Occurrence

072700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Game Day- U/B Aggro Infect Deck

I like it! Looks a lot faster than mine with the Stingers and everything.

The thing I've noticed about counter decks is you need some card draw since, ideally, you'll be playing twice as many spells (countering their spells and playing your win condition). Having cards in hand that let you do that is key. This deck especially since this deck functions less on countering and a little more on playing a few creatures, so you need the creatures AND the counters in hand with enough mana to play both.

My suggestion is get some card draw or something that lets you pick what's coming... Preordain, Divination, Halimar Depths, etc... If the deck works without all that, then cool, but you may want to consider them :-)

Other than that, I like the deck! Good luck!

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Posted 09 February 2011 at 18:18

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You're right. I just played against my friends vampire and got no-matched. Was very dissapointing. I'm thinking about adding some more infect creatures. I took out the Wall of Frosts.
And I will be adding 4 Unsummons to the Sideboard for Black Decks.

So yes, will be adding more drawing cards!

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Posted 09 February 2011 at 19:20

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Also, go check out my friend's Battlecry deck he is making for Gameday. http://www.mtgvault.com/ViewDeck.aspx?DeckID=146528

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Posted 10 February 2011 at 18:48

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Dude, this deck is TOTALLY different now, haha!

Also, Tezz is pretty pointless in this deck now since you only have 4 artifacts and ALL of his abilities revolve around them...

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Posted 12 February 2011 at 21:51

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Nope, don't forget the Inkmoth Nexus. They become artifacts until end of turn. Many times I just use Tezz's ability to look for my Ichorclaws, if they aren't already on the field.

I've won thanks to him many times. Plus, I only have 2 of him in my deck. No biggie

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Posted 12 February 2011 at 22:28

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If you say so dude... I've never used a planeswalker and probably never will... Just not my style :-)

I've built decks with them, but I don't actually own any and I'm not down to fork over the dough involved in acquiring them.

And I don't think the Zenith is that strong in here... A lot of your creatures are 1/1 and it'll kill them off if you use it for 1 counter... it'll kill off EVERYTHING if you use it for 2 (unless you have 2 praetors out) unless you've already used Tezz's 5/5 ability.

Try swapping in Carnifex Demon. His ability is identical, and with 2 of them on the field you have boardwipe every turn and then attack for 10ish. Toss in a few Phyresis to put on them and your Thrummingbirds and it'll be a party.

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Posted 13 February 2011 at 00:38

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The only actual reason I run Black Sun in this deck is because I'm prolly going to be playing against a lot of Battlecry decks at the Game Day event. Battlecry creatures have very poor toughness.
Besides, I can simply Into the Roil Hand of the Praetor, Black Sun for 1, pop him back out next turn, etc.
I'm also gonna sideboard 2 other Black Suns for more threatening decks like Elf decks (the one my friend is playing at this moment. He pops out an amazing amount of elves. Black Sun that crap and he's screwed over, I won't be sad to lose my Ichorclaw Myr)
Also, something else, if I use Black Sun and wipe EVERYONE'S board, I'll more than likely have Inkmoths out. Pop Black Sun, next turn start attacking an empty field with Inkmoth.

I like your Carnifex Demon idea, but I've never been a big fan of that card.

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Posted 13 February 2011 at 03:05

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Dude, Carnifex is a BEAST in the right deck. I've got him in a wither/kulrath knight deck.... You pop 2 of him out and it's game over in 2 turns.

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Posted 13 February 2011 at 14:38

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Oh don't worry, I believe you. I've seen something like that haha. The guy who was playing against the Carnifex didn't look too happy.

Btw, Thrummingbirds are amazing. Thrummingbird + Tainted Strike = +2 Poison Counter + 1 Proliferate = 3 Poison Counters

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Posted 14 February 2011 at 06:53

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I made a blue black infect deck also and found that distortion strike is incredibly useful. I use it as part of a direct dmg infect combo but using it just to pump a creature and make it unblockable for 1 blue with rebound is pretty awesome for an infect deck.

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Posted 14 February 2011 at 16:00

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I'm actually thinking about putting Distortion strike in my Sideboard. I don't know against which deck I'd add it in for, but it could be useful. The only reason it's not in here right now is because I'd rather have Tainted Strike that Distortion. Because Thrummingbirds/ Creeping Tar Pits are AMAZING with Infect.. And I don't know what I'd pull out to put that in instead. My deck works pretty amazingly & surprisingly good as it is.

Thanks for the suggestion though, I appreciate it :)

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Posted 14 February 2011 at 16:09

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Switched Distortion Strikes with Preordains for them to be on the Mainboard. Gonna see how it works out. I'll be sad to lose that drawing power, but since this is more of an aggro deck, might as well

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Posted 16 February 2011 at 14:43

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have you thought about putting sleep in there?

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Posted 16 February 2011 at 17:26

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Never considered that. But I don't know what I'd take out for it. The idea doesn't sound dumb though

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Posted 16 February 2011 at 18:43

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You made it to the top decks! Good job!

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Posted 16 February 2011 at 21:20

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Try Virulent Swipe in place of Tainted Strike. I know you want Tainted Strike for your non-infect creatures, but rebound + death touch + additional power makes Virulent Swipe significantly better for your infect creatures.

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Posted 17 February 2011 at 13:52

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I was just about to get on to tell you guys that I'm switching the Distortion Strikes out to put in Virulent Swipe. The reason I'd rather take Distortion out is because:
1. Tainted Strike, like you said, helps a LOT with my creature, even non infect.
2. Imagine a Phyrexian Crusader -> With Virulent Swipe, it's a First Strike Deathtouch, so it's or you lose your creature for sure, or you don't block it and take an extra -2 Poison Counters. Whereas, with Distortion, it's straight up one extra -1 counter (And with rebound). So overall, I personnally think Virulent > Distortion.
3. Tainted Strike is part of many of my combos, can't afford to take it out.

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Posted 17 February 2011 at 15:29

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I really think you're overestimating Tainted Strike and underestimating Distortion Strike. Without rebound, they would be fairly comparable (although I would still take Distortion Strike), but because of rebound, Distortion Strike is hands down a better card. A single Distortion Strike will take any of your infect creatures in for a total of 4 damage for a 1-power creature, 6 damage for a Crusader, or a whopping 8 damage for one of your Praetors. If you can throw a Virulent Swipe into the mix, you'll usually have game.

I would also suggest raising your land count to 22 or you will lose a lot of games to mana-screw. If you replace some of your lands with fetchlands (in this deck Marsh Flats, Misty Rainforest, Verdant Catacombs, and Scalding Tarn will all work), then you can get some deck-thinning action which will help you get to your creatures and spells just as fast as though you had fewer lands in the deck.

Consider cutting some of your control spells (Mana Leak, Into the Roil) for spells that more directly help your infectors (equipment, evasion). If you wind up putting more fetchlands into the deck, then Adventuring Gear could be an all star. Sword of Body and Mind would be like a mini- Giant Growth each turn, and would make a Crusader have the equivalent of Fear. As someone else mentioned, Sleep would be fantastic by giving a pseudo-unblockable effect to all of your creatures for two turns.

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Posted 18 February 2011 at 08:44

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i think he uses tainted strike to make creeping tar pit an unblockable infect along with his thrumming bird to proliferate the 2 infect counters, in this deck tainted strike is more versatile in my opinion

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Posted 18 February 2011 at 11:40

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I understand where he wants to use the card, but I think it's more important to support the 18 infect creatures (counting Inkmoth Nexus) than is is to support the 6 non-infect creatures (counting Tar Pits). Every game will have an ideal target for Distortion Strike, but only a fraction of games will have an ideal target for Tainted Strike.

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Posted 18 February 2011 at 14:02

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Also consider Go for the throat so you have an out against the mirror

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Posted 18 February 2011 at 15:20

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I wanted to, but I can't since it'll be a Phyrexian deck for Game Day.

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Posted 19 February 2011 at 12:24

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Thank you to all of you for the comments and the suggestions. I've thought a lot about what you've been telling me and have been trying out many different things. I took out Mana Leak cuz, even though the card is good, it's just not a good idea in an aggro deck where you're trying to use all your mana on creatures and combos. I kept Into the Roil in for a bit of control, and Doom Blade for removal.

It's been doing good and I've been pulling some crazy combos with these Adventuring Gears + Fetchland + Phyrexian Crusaders.

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Posted 19 February 2011 at 12:27

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I'll second that I don't think you're going to get very much milage out of tainted strike.

Vampire's Bite on the other hand is more or less a giant growth and will assuredly contribute to a faster kill.
I'm also a huge fan of the phyrexian vatmother, but am unsure just what you would be able to drop in order to use it.

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Posted 19 February 2011 at 12:32

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Alright, I see what you're sayin'. I thought about it, and since I took out Thrummingbirds, I guess I can afford taking out Tainted Strike and therefore Creeping Tar Pit. I might put in 2 Refuges and 1 extra Drowned Catacomb.. Then put in.. 3 Vampire's Bite

Ty for the suggestions again

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Posted 19 February 2011 at 12:50

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=150629

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Posted 19 February 2011 at 18:44

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The deck is looking pretty slick now. I think the only change I would make at this point would be to swap out 3 or 4 of the swamps for Verdant Catacombs to boost your fetchlands for Adventuring Gear. You might also consider dropping some or all of the Drowned Catacombs for Evolving Wilds to boost the fetchland count while still having some mana fixing, although you would be trading a little bit of speed to get the extra landfall.

Have you playtested very much? Does the deck seem to have enough creatures in it?

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Posted 23 February 2011 at 11:12

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Yeah, the deck is working very well right now. And I've thought about the Verdant Catacomb. I'm going to put 4 of them in my deck if I can find someone to let me borrow them by game day. And no, I don't feel like swapping out the drowns for evolvings. If there happens to be a game where I don't even draw an adventuring gear, I lose the speed for nothing.

And yes, I play test this deck almost everyday, and I do happen to have rare occasions where I don't pull out creatures, but even without those, I sometimes swing with the Inkmoths for 5-6. So I'm not TOO worried about that.

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Posted 23 February 2011 at 12:15

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Your deck inspired me to try out a similar deck and I have found Corrupted Conscience to be an all-star. It is the number one win condition if the game goes long, but it provides an excellent two-for-one even in the early game. Plus it's just so much fun to steal a Kozilek and turn him into an infector.

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Posted 24 February 2011 at 22:29

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First of all, I'm glad my deck inspired you :)
And then, I just wanna add that I will never be spending my mana on Corrupted Conscience in this deck. Come to think about it, I might Sideboard it for a fattie deck, but I usually spend my mana on buffing up my creatures.
Thanks for the suggestion though :)

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Posted 25 February 2011 at 23:59

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6-1'ed a Knight Deck that my friend is making for Game Day, last night at FNM

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Posted 26 February 2011 at 12:11

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Go check out this Merfolk deck I'm trying to make;

http://mtgvault.com/ViewDeck.aspx?DeckID=154213

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Posted 27 February 2011 at 09:55

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Might pull one land to put in a last Vampires Bite or Virulent Swipe. Feel like I'm seeing more land than them, which frustrates me. I only need three mana to play 90% of my deck. Not gonna hurt to take out one or two lands to speed stuff up

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Posted 01 March 2011 at 14:37

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i would say add a few more things with infect to make sure you get creatures out and this is good

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Posted 06 March 2011 at 22:36

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