Werewolves

by Fyurio on 19 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Please comment. Any suggestions will be taken seriously.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,078 times.

Mana Curve

Mana Symbol Occurrence

0001829

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves

Tweaked sideboard to add blasphemous act.

0
Posted 21 December 2011 at 16:16

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this deck looks good, but theres some cards I would take out. Here are my suggestions
2 adaptive automation (this is only good when you have a token deck, and wolves don't do that. I'll show you another card to use if you need another lord creature)
1 garruk (Garruk doesn't fit here to well either, this isn't a token deck so his 0 2/2 wolves will only be average. his 3 damage is ok, but you have daybreak rangers which could exceed his ability. his transformation is fairly hard to do if the opponent uses attacking creatures and near impossible agaisnt a burn dec. his transformed wolves are good, I will suggest a card to replace to use the tutor ability, and his ultimate is already utilized by instigator gang so he is redundant in this deck imo.)
3 bramblecrush- (youre paying 4 mana for a sorcery speed non-creature removal. if you want to remove enchantments or artifacts, naturalize would be a btter choice)
1 full moon's rise- (3 is a good number, having 4 could slow down this deck.)

Here are the cards I think would work better for this deck.
4-green sun's zenith (this is a really good card for werewolves. for 3 mana, instead of playing a automation, you can search your deck for the mayor and play it instead. this provides you 4 ways to pull out the mayor (this main purpose would be to play mayor, but you could play your other green creatures too.) it's a better tutor than garruk for a better lord that adaptive automation.)
3-beast within (this is far better than bramblecrush since its an instant, is cheaper, and can target anything. you should be able to deal with the 3/3 and if you need to you can destroy something of your own to get the 3/3 )

this in't as important, but you could also swap 2 gastaf shepards for 2 blasphemous acts for the blasphemous act/full moon rise combo. one sided board wipes is almost a guaranteed game winner. if not, board wipes are always good in case you're about to lose. can you check out my deck and

comment on it? thank you
http://www.mtgvault.com/ViewDeck.aspx?DeckID=263872


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Posted 06 January 2012 at 01:47

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Thank you for your comments, they were very helpful. I've altered it drastically with the new DA cards. Its super-fast werewolves now, but only sideboarded board control.

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Posted 03 February 2012 at 04:11

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