Insane EDH trip w/ Jhoira

by galastrato on 21 April 2018

Command Zone (1 card)

Creatures (1)

Main Deck (100 cards)

Sideboard (10 cards)

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Deck Description

Extreme cantrip tripping with Jhoira.

Notes to self:

1: too reliant on getting Jhoira out first.

2: Not enough game ending threats to draw into.

3: Needs couple more tutors.

4: Look into some red cards for possible synergies


Revoker=ballista
Arcum=arbitrator

How to Play

As soon as Jhoira enters the battlefield, the entirety of the deck, save the lands and spells become cantrips.

Play mana rocks and use their mana to cast the cards you draw with them, chaining bigger and bigger loops each turn.

Awesome cards:

Future sight: Playing with the top of our library allows for even crazier loops, as the top of our library becomes a self replacing card in our hand.

Words of wind: with a single 0 mana card and Jhoira on the battlefield, words of wind will return any number of cards on the battlefield into their owners hands.

Mycosynth lattice: is absurd. Any card we play is now a cantrip, the amount of synergies between cards doubles once the lattice hits

Mishra's self replicator: dump extra mana into this guy and watch him go extra wide

Deck Tags

  • jhoira
  • EDH
  • Artifact
  • cantrip

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

032010

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Insane EDH trip w/ Jhoira

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