Modern Go-go-goblins!

by gamoeast on 16 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Goblins! Because elves are too ...

Deck Tags

  • Goblin
  • Tribal
  • Modern
  • Aggro

Deck at a Glance

Social Stats

33
Likes

This deck has been viewed 5,218 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Go-go-goblins!

Hello everyone

0
Posted 16 March 2014 at 19:05

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Hi person :)

1
Posted 16 March 2014 at 19:15

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Hello there, i guess

1
Posted 16 March 2014 at 20:56

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wassup ma

1
Posted 17 March 2014 at 19:16

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Would be awesome play with 4 blood moon in main and 4 goblin king

0
Posted 16 March 2014 at 20:16

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An then my opponent is playing a mono-colored deck without nonbasics...

0
Posted 16 March 2014 at 20:57

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then you sideboard, but almost every deck play with non basic lands

0
Posted 17 March 2014 at 00:00

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Blood Moon would cripple most opponents, and they typically do not expect it game 1. There arent a lot of mono colored decks in modern....Burn and Fish are about it.

0
Posted 17 March 2014 at 00:38

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take out goblin king entirely and add the 3rd goblin bushwhacker

-1
Posted 16 March 2014 at 21:08

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Why exactly?

0
Posted 16 March 2014 at 21:32

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cAuse of the mana cost

-1
Posted 26 March 2014 at 02:31

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Warren Instigator is basically a modern legal version of goblin lackey, which makes the legacy deck tick. It would be sweet to build the deck more around him, which would mean running 4 of.

I also think Aether Vial is too slow for this deck.

0
Posted 16 March 2014 at 21:38

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Aether Vial is amazing in decks like this.

0
Posted 17 March 2014 at 00:39

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It's good in Merfolk because they don't have way to cheat creatures onto the field two at a time, but I think that Instigator is just a better vial.

1
Posted 17 March 2014 at 01:58

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on an empty board, sure. but you have an opponent. they typically will have something to say about it.

0
Posted 17 March 2014 at 02:04

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Well if the deck is all-in on Instigator but can't defend it then there's a problem.

0
Posted 17 March 2014 at 02:05

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And if it's not then Instigator shouldn't be in the list

0
Posted 17 March 2014 at 02:05

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which is exactly why Vial is better. you dont need to be all in on it. Instigator is fine, but it is not even a comparison to vial.

0
Posted 17 March 2014 at 02:08

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Vial is better than the instigator vial cheats creatures into play from your hand without using mana instigator does the same thing but can die easily in my opinion vial>instigqto

0
Posted 17 March 2014 at 04:18

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I dont think instigator being killed easier is the main difference, its that you can vial in dudes at any time, not only during combat. Makes vial much more versatile than instigator

0
Posted 17 March 2014 at 04:20

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Yea that is another advantage of vile

0
Posted 17 March 2014 at 04:21

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It just seems redundant to have 6 virtual vials in the deck. If one of them is just a worse version, cut it. It's a bad topdeck late game and more than one at any point is pretty bad.

1
Posted 18 March 2014 at 03:14

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you have clearly never played goblins....I ca see why you would think that, but trust....you want them.

0
Posted 18 March 2014 at 05:09

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A deck with 25 one drops and a single aether vial with one charge counter on it will outspeed soooo many opponents.

1
Posted 19 March 2014 at 18:45

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Aether Vial is love. U_U

0
Posted 20 March 2014 at 01:33

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Why fetch lands?

0
Posted 16 March 2014 at 21:39

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Search up green mana when necessary and thin out land count.

0
Posted 16 March 2014 at 21:42

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Ok thx that makes sense

0
Posted 17 March 2014 at 04:19

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Can somebody tell me what's the point in using Arid Mesa and Scalding Tarn in a mono-colored deck?

0
Posted 17 March 2014 at 00:47

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yes. the comments above you from three hours ago can.

0
Posted 17 March 2014 at 00:53

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Adding in 8 cards for 1 card is pointless.

0
Posted 17 March 2014 at 01:29

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apparently you dont understand thinning your land.

0
Posted 17 March 2014 at 01:33

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Ok. I understand now.

0
Posted 17 March 2014 at 18:33

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Put in Goblin Arsonist instead of Mogg Fanatic. That way you can goblin grenade for 6. :P

0
Posted 17 March 2014 at 05:57

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Arsonist!!!!!

0
Posted 17 March 2014 at 19:13

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HAha. Arsonist looks very fun! I'll try it someday

0
Posted 20 March 2014 at 01:31

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Add an illusionist bracers for krenko, also if you are wanting to increase green you could add doubling season or parallel lives and a quest for renewal, also run a full playset of goblin war driver

-1
Posted 17 March 2014 at 19:07

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Sure! Why not? .-.

0
Posted 20 March 2014 at 01:30

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Main deck blood moon

0
Posted 17 March 2014 at 22:06

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that's a maybe i think... will try it out

0
Posted 20 March 2014 at 01:29

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Nice deck! I think you should side board blood moon because it is almost game over when you get it down. :)

0
Posted 18 March 2014 at 03:45

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Side board? '-'

0
Posted 20 March 2014 at 01:29

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What do you mean? :)

0
Posted 20 March 2014 at 01:47

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When you comment that my blood moon was side boarded. lol

0
Posted 20 March 2014 at 03:43

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Goblin Warchief?
Tin Street Hooligan?

-2
Posted 19 March 2014 at 17:04

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the Warchief isn't in modern. '-'
Revelry do it better than Hooligans. ;D

0
Posted 20 March 2014 at 01:28

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Oh, do duel decks not count?
also, how so? I would think a 2/1 body is better than some burn

-2
Posted 20 March 2014 at 03:37

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i will say this up front. I play a modern goblins list and it seems to do pretty well and i have not tried many of your cards so a few suggestions will be off of theory.

bushwhacker should be a 4 of. when you have multiple goblins out and a loyalist they can get crazy, it's a great draw early game or late game.

i play a hyper aggro goblins list so mine may be a bit too different but wardriver and krenko are entirely too slow for the deck.

the mogg war marshal is OK but i would suggest running dragon fodder or krenko's command. most of the time you won't pay the echo on it so why not just get the 2 token's who can attack t3 instead of one attack turn 3 and the other turn 4?

my big problem with aether vial and warren instigator may just be from my playstyle but i think they are entirely too slow, wasting 2 mana on a goblin that's only a 1/1 when you could be dropping 2 more 1 drops that could attack that turn.

mogg fanatic seems decent but i think (and know from my deck) that foundry street denizen works MUCH MUCH better. i can usually deal 6-7 damage turn 2 with him if i drop a guide and loyalist.

One card that shines in my list that i think many goblin decks forget about is simian spirit guide. you can drop your hand so quickly with him it's crazy.

here's my deck http://www.mtgvault.com/artheties1725/decks/a-good-punchline/ you can see an explanation for a lot of my picks in the description which may give you a better idea of how some cards work for me that you may not have seen or thought of

0
Posted 22 March 2014 at 01:22

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Idk if this was already suggested or not, but when literally half your deck is creatures foundry street denizen can be amazing. When I was doing goblins I overlooked him at first, but he can get some work done quick becayse your always playing creatures.

0
Posted 22 March 2014 at 17:03

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i think that a goblin lackey for mogg fanatic would be a good choice but good deck. please like and comment

0
Posted 23 April 2014 at 23:00

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Lackey is vintage

0
Posted 23 April 2014 at 23:25

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lackey is legacy

-2
Posted 24 April 2014 at 00:29

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i also think that lands need to be changed big time

0
Posted 23 April 2014 at 23:03

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