FULLWHITE RUIN

by ganderzero on 08 March 2010

Main Deck (61 cards)

Sideboard (15 cards)

Sorceries (3)


Artifacts (4)

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Deck Description

land acceleration so that everything can get onto the field faster than your opponent. dont be afraid to cast day of judgement/ wrath of god/planar cleansing if you have emeria set up on the field. budget angels with life gain incase you get stuck in a tight situation with low life. planar cleansing is for those annoying artifacts/O-rings/and planeswalkers. if your angels fail, use your soldiers for back up.
are you having trouble with control?fear no more. simply set up 2 active emeria sky ruins, and get 2 yosei on the field. their legend rule means the both go to the graveyard, and as a result, u can lock down 10 of their permanents every turn when u return both of them to the battlefield using emeria

Deck Tags

  • Theme

Deck at a Glance

Social Stats

2
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This deck has been viewed 961 times.

Mana Curve

Mana Symbol Occurrence

710000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for FULLWHITE RUIN

You can lock any number of creatures, not 10...

t1: tap 10 with the first go
t2: tap another 10. Your opponent won't have an untap step so the previous 10 will still be tapped.
t3: tap another 10. Still, no untap step so your opponent is going to be annoyed with 30 tapped creatures.
t4: ...

0
Posted 08 March 2010 at 03:10

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Oh, completely forgot to tell you I like the idea of this deck ;) Although, if you're not low on budget, you might want Elspeth, not for her soldiers but for her +3/+3 and flying on your exalted attacker.

0
Posted 08 March 2010 at 03:12

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