Gavan24

16 Decks, 123 Comments, 12 Reputation

I especially like the addition of Circu, Dimir Lobotomist, that should work great in the deck. I would swap Jace's Erasure for Memory Erosion. 1 mana heavier but better effect. I would also consider dropping 1 Traumatize and 1 Keening Stone for 2 Blighted Agents. It will give you a tool to put some early pressure on your opponent and once you can start proliferating, yeah you now where that will go.

You also need to cut down your deck to 60 cards. I'd cut these 6: -4 Tome Scour (worthless card early on and late game) -1 Tidewater Minion -1 Shriekhorn.

Also If you got acces to them, insert 4 copies of fetchlands like Evolving Wilds or Terramorphic Expanse, they are awesome combined with Hedron Crab. And will make sure you draw black or blue if short of one.

Add some artifact hate card in your sideboard for things like Elixir of Immortality or other 'shuffle your graveyard into your library' thing. That is killer for a milldeck. You could also opt for a copy of Haunting Echoes which works rather well with Traumatize/Keening Stone combo.

Mill is fun to play for you, not for your opponent, so enjoy.

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Posted 29 July 2011 at 07:52 as a comment on Millinfect

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First thing when I look at your decklist is that this isn't really a mill deck but more of a discard deck. You force your opponents to draw and discard. Whereas milling is done from the library.
If you want to play discard, you need to include stuff like Megrim, Underworld Dreams and Liliana’s caress, that makes your opponents pay for discarding. This way it will take way too long to mill your opponent. For discard I would drop the green and go all black. Add lots of controle cards, Doomblades, Go for the throat,… Add No Mercy (very hateful in MP) for further creature controle.

If you want to make a mill deck you should include some big mill finishers. In my mill deck I use the combo traumatize/keening stone. As SavageTheCabbage indicated, you can use some cards to tutor it, like Fabricate for your Keening Stone.

Hedron Crab is also great it will kick-start your mill and will help your Keening Stone. And keep small creatures like one or two drops at bay.

Also GrindClock is a beast in multiplayer, games take longer in MP and GC only gets bigger. Memory Erosion is a must in a MP mill deck. Make your opponents mill even when they cast spells.

I like both mill and discard, good luck tweaking your deck!

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Posted 27 July 2011 at 11:30 as a comment on Multiplayer Mill

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I think this would be awesome with an Overrun. I like this idea.

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Posted 25 July 2011 at 16:27 as a comment on Beast Token Spam

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Hahahaahhhahahaaha, great and yes very mean combo.

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Posted 25 July 2011 at 15:57 as a comment on Anti Creature

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I really like Sunblast Angel, love the art and flavor on that card. But I always have a hard time playing it. A bit manaheavy but maybe you could add Aegis Angel?

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Posted 25 July 2011 at 12:56 as a comment on Angels are my life

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Isn't Tinker banned?

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Posted 14 July 2011 at 13:31 as a comment on Blightsteel Colossus

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I like the addition of Quest for Renewal. I would also recommend adding Blinding Souleater (makes you less dependant on colored mana) Tumble magnet is ofcourse also a really good tap card. I would put Naturalize in your sideboard. If faced with decks without much threat from enchantments or artifacts it is useless. You could swap in Go for the throat. Gives you even more board control.

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Posted 29 June 2011 at 12:07 as a comment on royal assassins

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I've tried to make a similar deck using Enchated Evening and Sterling Grove.

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Posted 27 June 2011 at 15:50 as a comment on I Love Enchantments <3

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Made a similar deck. But more creature based.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=197734

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Posted 22 June 2011 at 14:17 as a comment on **UPDATED** Myr Mana Charge Counters :D

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Looks like a really fun deck. I'm just a little worried when faced with weenie decks. It seems this deck needs some time to get started and maybe by that time it is already too late to recover. How's ir been in playtesting?

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Posted 22 June 2011 at 10:52 as a comment on Tower Defense

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Always great to have new players so welcome to Magic.
A 60 card decks alows you to consistently get your best cards out. The more cards, the less chance you have of pulling your best card or the card you need at that moment. Not the easiest task but trimming down to 60 cards is a must. Think about your sideboard too, you can put good situational cards in there. Better to have a deck with a goal, then to make a deck that tries to prepare for everything. (because preparing for every type of deck is impossible)

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Posted 16 June 2011 at 09:51 as a comment on White Myr Deck

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You need to cut your deck down to 60 cards. 72 is waaaay too much. I've been playing a Myr deck now for about 3 weeks and I've been tweaking it non-stop. But I’m getting in quality wins now. First your removal, put Revoke Existence in your sideboard. (72-4=68) It is only good against heavy artifact or enchantment decks. Unmake is good removal spell, but since you’ll easily get metalcraft, drop it and insert Dispatch, cost only one mana and will speed up your deck. Drop those Memnites, they are just for chumpblockers. (68-2=66).

Also 25 lands is to much, cut it down to 20 (66-5=61) And you also have too much removal. 18 removal cards. Only insert 8 of them (drop Righteoussness & Dispense Justice). Also Soul Warden could work, but I’d chose to put in 2 or 3 copies of Semblance Anvil, it wil let you speed up again an cast you Myr Battlesphere for 5. True conviction is too costly, I’d put in Myr Reservoir. I’d will bring back any Myr you need ?. Last additions I would consider is Steel Overseer and Etched Champion, both can give quite some punch to your deck.

I’ve been tinkering around with Etched Monstrosity but, still need to work out the mana spread. Anyway, good deck concept ?
Keep tweaking it and you’ll have a great deck in no time!

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Posted 15 June 2011 at 16:05 as a comment on White Myr Deck

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I’m playing a similar deck and I ‘ve been tinkering at it for a while now. I dropped Myr Matrix, the 5 mana for a 1/1 myr is just too much and the +1/+1 is not worth the 5 mana either. You’ve already got the Myr Turbine for the 1/1 and you only need to pay the 5 once. So substitute the Matrix for more Turbine’s.
I like your idea of the Prototype Portal, I’m using Mirror Works for it. Which can produce different copies for 2 mana. Myr Welder is a good sideboard card for me, if you have’em put in Steel Overseer. This card is awesome in a Myr deck. Also Myr Reservoir is a must in this type of deck. Also I think you are running a bit too much mana. Cut it down to 20 you also have 11 manaproducing myrs which is more than enough.
I would also consider adding some removal like Dispatch or Dispense Justice. Should keep some nasty creatues at bay. Also Etched Champion is a beast in this deck especially in combination with the Steel Overseer. Good luck!

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Posted 09 June 2011 at 14:23 as a comment on Myr Factory

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Great deck!

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Posted 06 June 2011 at 14:22 as a comment on splice splice baby!!!

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I've stopped using creatures to mill and use them to protect me, give me enough time to start milling:
Guard Gomozoa and Wall of Frost can do the trick, I also use Hedron Crab. Since the NPH release I’ve added Blighted Agent, which is good for chump blocking if needed and if for some reason your mill doesn’t go off, you can infect them to death ?

I also use artifacts to mill, got 2 Shriekhorns, 2 Grindclocks. A really good card is Mind Funeral (if you wanna splash in some black mana), I’ve got 4 in my deck and 2 Twincasts (if you twincast Mind Funeral you can mill at least 8 lands, it also works great with Archive Trap). I’ve got 2 Elixir’s of immortality too, not so much for the lifegain, but more for the shuffle ability.

Telemin Performance is a fun card but very much a hit or miss. I would use it as a side-board card against decks who don’t have much creatures. You could swap in Nemesis of Reason for it, same mana cost and a creature with a mill ability.

I’ve got much love for a mill deck. Good luck with yours!

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Posted 03 June 2011 at 13:14 as a comment on Superfast Mill

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Although I really like what Angelic Arbiter can do, I think you would be better of in this deck with Deathless Angel. (1 mana cheaper too) Also 25 land is too much, cut it to 22 or max 23 and add 2 Rampant growth. Even drop 1 Explore and add another Rampant growth. To further speed up your mana ramp, you could add either some mana producing myrs or Llanowar Elves and in an pinch you could use them to chump block. As Fr4ry pointed out the deck is still a bit unbalanced. But I like the concept and good luck with it!

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Posted 27 May 2011 at 10:35 as a comment on Novablast Control

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Maybe add Phyrexian Hydra instead of Phyrexian Juggernaut?

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Posted 19 May 2011 at 11:27 as a comment on Sanctimonia contagiosum

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Thanks Timesifter, your right, bummer. Thanks!

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Posted 19 May 2011 at 09:39 as a comment on Torpor Orb (B/R)

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I can't get my hands on those Phyrexian Dreadnoughts but I'm gonna use Death's Shadow instead. Awesome deck...should be fun to play.

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Posted 18 May 2011 at 14:00 as a comment on Torpor Orb (B/R)

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Great refference to a great movie :)

Maybe you could do someting with Norn's Annex, just a thought. You could drop it turn 3 and it would seriously slow down your opponent.

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Posted 18 May 2011 at 11:11 as a comment on Angels To Some, Demons To Others

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