Yoshimaru Esior Voltron EDH

by gdudey on 25 November 2022

Command Zone (2 cards)

Main Deck (99 cards)

Sideboard (12 cards)

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Deck Description

Yoshimaru and Esior is a very unique voltron combination. For starters, Blue/White is not usually built around an aura and enchantment sub theme.

This deck starts off much faster than most voltron commanders because of our commanders mana costs,' but ramps up much slower. The draw back is we do not have the big buff spells that green provides, but instead we slowly buff our commander through legendaries. This voltron combination offers more interaction and control based elements.

Intuitive upgrades for this deck are mana rocks and legendary lands (really expensive $, don't require you to make cuts, but buff up Yoshimaru).

Some other variations with these commanders could include flicker, stax, and historic.

How to Play

Card Advantage: (21)
*Draw - 15
*Search - 3
*Recursion - 3

Interaction: (21)
*Counters - 6
*Removal (bounce/kill/tap) - 12
*Sweeper - 2
*Graveyard Hate - 1

Legendaries: (29)

Ramp: (6)

Stax: (5)

Important Abilities:
*Evasion - 6
*Protection Variations - 8 + esior
*Double Strike - 3
*Lifelink - 4
*Vigilance - 3

Deck Tags

  • Unique
  • Aura
  • Voltron
  • EDH
  • Azorious

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3734000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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