mil

by gerald-mage on 27 January 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

mill

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,074 times.

Mana Curve

Mana Symbol Occurrence

028800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for mil

Mursh has deleted this comment.

Posted 07 February 2012 at 04:36

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Nice. I like this build quite well.

Though Scour and Increasing Confusion have been good additions to mill.

Most people underestimate the power of the hedron crab, hes a huge target but left unchecked causes mayhem. Oboro, Palace in the Clouds is also made for fueling Hedron Crab. Play Oboro on turn 3 after crab and atlas then tap it to pay for itself to return it to your hand, then replay it with atlas milling for 6 and you still have 3 untapped lands to play your turn with. Follow that up with a Glimpse and thought scour and you've just milled them down to 30 cards in 3 turns and still have a hand full of cards. Not too shabby.

The biggest problem with mill decks is they have little interaction with the board and is generally a slow win condition. Memnite is the right idea but perhaps Shield Sphere could be a better choice to buy you a little more time. If you let your opponent play creatures and attack freely you will be dead by turn 4 or 5 unless you are blocking the crab and atlas. The best way to combat this is to play something like Propaganda. It slows your opponent down drastically and lets you push ahead with the hopeful turn 6 mill win.

You may also consider Vision Charm over dampen thought. Its instant 4 mill and give added limited disruption options. Arcane hardly ever works.

The only other thing I can suggest is to look at your mana base.
This deck is primarily a blue deck splashed with black so you need more than 6 island. Especially with 8 colorless land. All your cards require blue to play so its crucial to draw a few.
Try 4 Swamp, 6-7 islands and 1-2 Orboro.
I would cut Duskmantle, House Shadow out for some type or dual land. It just isn't a good card and is unnecessary along side Nephalia Drownyard. You should be taping your lands to play spells and really only need to land mill option when you have played out your hand. By that point in the game 1 mill still isn't good. Run 4 dual lands instead such as Darkslick Shores or Drowned Catacomb.
Obviously Polluted Delta is preferred over Evolving Wilds but its so expensive.
Your mana curve is really low so you can probably cut down a bit to 21 or 22 lands and maybe cut back on the number of dream twists to free up room for propaganda.

Hope some of those suggestions help. Good luck with the deck!

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Posted 07 February 2012 at 04:38

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Good sideboard options are graveyard hate like relic of progenitus, Tormod's Crypt, Faerie Macabre, Extirpate, Surgical Extraction and leyline of the Void.
Anti Combo cards like Mindbreak Trap and Thoughtseize,
Pithing Needle, Phyrexian Metamorph and Echoing truth are also useful options.

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Posted 07 February 2012 at 04:51

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