Gfreeman

25 Decks, 241 Comments, 23 Reputation

I like your mono blue. I have a mono blue deck, its pretty similar to yours but I use a different general. I like the spells and the control you have.

Please take a look at it:
http://www.mtgvault.com/gfreeman/decks/mono-blue-edh/

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Posted 13 December 2013 at 18:07 as a comment on Braids EDH *-*

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I like this deck. Its VERY unique. I like the land base. Its very interesting.

can you look at my deck?
http://www.mtgvault.com/gfreeman/decks/mono-white-edh-isamaru/

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Posted 13 December 2013 at 16:42 as a comment on Colorless EDH

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But i have the other 4 swords that will give me the pro I need. Even if I get a pro blue against your deck that would be enough. I wouldn't need both protections to make it work. Also I need the extra ability that the swords provide. Draw, untap lands, make you discard, gain life, return a creature to my hand and deal extra damage. All of those make those swords the power they are. The pro is added bonus.

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Posted 12 December 2013 at 22:14 in reply to #419292 on Nahiri commander

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Prime speaker is good, but when most everyone plays the Eldrazi the power isn't good. Mill 10 and get a 2/2???? when I can play sword of fire/ice, feast/famine which do SO much more when they hit. I know the protection from green/blue is your main focus, my focus is the triggered abilities when I hit a player that are driving my decisions. My deck will run numbers on a slower general. With a first turn general that has so many power buffs its hard to keep up with that.

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Posted 12 December 2013 at 20:54 in reply to #419292 on Nahiri commander

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the body and mind is so small in power level compared the other swords. I'd rather have the kaldra set if i were to add more equipment. I think more enchantment love.

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Posted 12 December 2013 at 19:35 in reply to #419292 on Nahiri commander

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it also helps with shuffle effects. Brainstorm or jace the mind sculptor. It allows you to draw cards and throw away (into your deck) that crap ones and then shuffle of the deck.

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Posted 05 December 2013 at 23:33 in reply to #415866 on Mono red legacy

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So out of 20 land in the deck 12 of them are fetch lands. So when I draw a fetch land, I play it and search my library for a mountain. I went through 2 cards in one turn. So if my deck started out at the beginning of my turn with 52 by the time I draw a card (-1) and then search for a land (-1) I will be at 50 cards in my deck. I went through 2 cards before I played anything. That will lower the chance of me drawing a land.

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Posted 05 December 2013 at 19:42 in reply to #415866 on Mono red legacy

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I agree. I would rather have utility lands vs fetch lands. Wasted spaces IMO.

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Posted 28 November 2013 at 19:44 in reply to #416004 on [Legacy] True Merfolk

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fetches serve many purposes. first in mono red, it fuels the Grim Lavamancer which gives you the cards in the graveyard you need. second just like kmk888 said it thins your deck so you don't draw land when you need spells. third it allows for a shuffle of your deck. It works really well with brainstorm or jace the mind sculptor or even sensei's divining top. That is why you want fetches. That just in mono colored decks. You have deathrite shaman that uses lands in graveyards, you have knight of the reliquary that uses lands. To be honest fetches are one of the most powerful lands in the game because of how its used. Duals wouldn't be as popular as they are now for that simple fact you can search out any dual and put it right in play. It would be either your deck plays 4 of each of the duels you need or you would be running more utility lands and HOPE you get the right color of duel (believe i know even without the fetches duels would be a lot, but no where near where they are now)

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Posted 28 November 2013 at 17:20 in reply to #416004 on [Legacy] True Merfolk

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it has nothing to do with price. I believe that if this person it putting those cards up here 1 of 2 things are going on 1) he already has the cards or 2) this is deck that is in the making (planning on getting them, which fetches are a wise investment)

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Posted 28 November 2013 at 04:33 in reply to #416004 on [Legacy] True Merfolk

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It powers the Grim Lavamancer also it lowers the chance of drawing a land. 2 for 1. It is very powerful.

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Posted 28 November 2013 at 04:10 in reply to #415866 on Mono red legacy

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I dont see the shrine doing that much in your deck, getting a lot of mana in a deck where your highest cost is FOW then your next highest is 3 mana is kind of a waste to be honest. I believe that mutavaults are a MUST. Also sack lands are not needed in this build. They don't do much but cost you a life (I know the thinning and shuffle but if your not using brainstorm or other cards that uses your graveyard they are useless). I believe that both ponder and standstill are really good cards, but when you break down what your using in this deck (vial), its hands down standstill over all others. I believe -6 all fetches -2 shrine +4 mutavaults +2 wasteland +2 cavern of souls (you need mutavaults for another creature that gets bigger and gains islandwalk. You need wasteland to deal with annoying lands (ie duals or powerlands) and you need cavern of souls to prevent counters if vial dies) You also don't need to worry about having double blue cause you have the vial. Thats my suggestion and I'd keep the rest the same.

I hope that helps.

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Posted 28 November 2013 at 04:07 as a comment on [Legacy] True Merfolk

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I agree with jensdagon, I don't think you need 4 true-name in the deck. I'm a HUGH fan of True-name but honestly you are giving up so much for the cards you are playing. Where is cavern of souls? cause if you don't get vial or its destroyed you have to get around counter. I have a few legacy decks myself that is built. I would like your option if you can visit mine as well.

Death and taxes:
http://www.mtgvault.com/gfreeman/decks/death-and-taxes/

dark maverick:
http://www.mtgvault.com/gfreeman/decks/dark-maverick-legacy/

Mono red:
http://www.mtgvault.com/gfreeman/decks/mono-red-legacy/

Jund:
http://www.mtgvault.com/gfreeman/decks/jund-legacy/

and for fun a modern mill:
http://www.mtgvault.com/gfreeman/decks/modern-mill-deck-help/

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Posted 27 November 2013 at 03:00 as a comment on [Legacy] True Merfolk

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I love the deck. So much fun.

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Posted 15 November 2013 at 19:30 in reply to #411677 on Another All The Colours

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I like your deck. Seems fun and each game will be unique and different. Good job

Please comment on my 5 colored deck:
http://www.mtgvault.com/gfreeman/decks/cromat-edhcommander/

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Posted 13 November 2013 at 22:08 as a comment on Cromat Control EDH

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I like your deck, its unique and each game will be way different. Seems so fun.

Look at my 5 colored edh deck
http://www.mtgvault.com/gfreeman/decks/cromat-edhcommander/

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Posted 13 November 2013 at 22:01 as a comment on Another All The Colours

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The vial is abused. The fact it doesn't work with 1 creature doesn't mean it isn't broken and doesn't DESTROY your opponents. second of all having a creature be able to untap the vial again and again isn't the purpose of it. You don't want to spread yourself so thin that you get board wiped and lose because your in top deck mode.

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Posted 04 November 2013 at 18:00 in reply to #407125 on Modern Merfolk Devotion

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Where is mangara?

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Posted 01 November 2013 at 05:24 in reply to #408547 on Lil Legends

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If that's the purpose then I think this deck will be fun and it will throw people off.

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Posted 01 November 2013 at 05:22 in reply to #408547 on Lil Legends

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i don't think primal surge would be good since if someone does a global kill all your shiz is gone. I see your point but in my play group this deck would not last very long. But all my friends spend a lot of money on the best cards in magic.

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Posted 31 October 2013 at 21:21 in reply to #408547 on Lil Legends

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