Wizard Standard

by ghozt on 23 April 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Planeswalkers (2)


Land (2)

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Deck Description

Wizards! At their Standard best. In my opinion Call to the Kindred is grossly under-rated, so this is my attempt to prove it in all of it's greatness. I have MOST of these cards - Minus the stupidly expensive lands *grumbles*, and newer cards - I'm going to try and put it together though, I'll let you know how it goes!

How to Play

Cheap wizard + Call to the Kindred = ?!?!?
I'm really worried about the draw in this deck, quite a few of the cards are either expensive or very particular about the mana they take, I'm hoping that realmwright will take care of some of the creature fixing; however, I'm afraid that if I can't get Call to the Kindred out fairly quickly in this deck I might die too soon.

Deck Tags

  • Wizard
  • Standard
  • Type 2
  • Tribal
  • Call to the Kindred

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,020 times.

Mana Curve

Mana Symbol Occurrence

0357322

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wizard Standard

like the idea but theres not enough creatures that support the type. If there were cards in the deck that support wizards, such as the lord effects like all wizard creatures get +1/+1 or something maybe, but props on creativity man

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Posted 24 April 2013 at 00:27

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Well, thought that's true there's makeshift things here. Master Biomaster allows you with the +1+1. Call to the Kindred provides Lord effects, along with Cavern of Souls. Looking at "lord" in the database, there's not too many advantages that I won't have here: "Elvish Champion", "Goblin King", "Kobold Overlord", "Lord of Atlantis", "Lord of the Undead", "lovisa Coldeyes", "Zombie Master" - seems to me I'm missing the landwalk ability; everything else is provided in one form or the other. I suppose I could add unblockable in one form or the other.

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Posted 24 April 2013 at 01:37

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this deck is a bit old now, so I don't know if this will even be read but I'll throw it out there anyways. you should remove mercurial chemister and the izzet charms they're diluting the power of the deck for little benefit. going 3 colors will already make mana tricky the 4th is unnecessary and cumbersome. mercurial chemister is a good card, but it doesn't fit this deck. otherwise a very cool and interesting deck

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Posted 04 December 2013 at 12:33

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