Heroic Prowess!!

by gibby on 16 February 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Been wanting to play jeskai for a while now so we will see what happens with it.

How to Play

turn one: mountain-akroan crusader
turn two: plains-seeker of the way
turn three: island-battlewise hoplite
turn four: island-2 ordeal of thassas on battlewise hoplite-trigger heroic and prowess twice, scry-attack for turn with seeker and battlewise, trigger ordeals, sacrafice both to draw a total of four cards.
turn five: play as you wish form here

Deck Tags

  • UWR
  • Enchantment
  • Standard
  • Standard
  • UWR
  • America

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,904 times.

Mana Curve

Mana Symbol Occurrence

1720070

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heroic Prowess!!

Nice deck, however its very unlikely you are going to get 2 ordeals by that point. Also what's the point of the Akroan Crusader? The swift spear is so much better and the ordeals would trigger the prowess. Is this a deck of what you own? Its a bit of a random mix.

1
Posted 16 February 2015 at 22:50

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currently it is a a deck of what I own, but as i get more swiftspears and more ordeals they will be substituted in for the Akroan Crusaders and Frenzied Goblin and hopefully I can get a Jeskai Ascendancy to switch with the Labyrinth Champion, and I would also like to get more Battlewise Hoplites. Thanks for the comment.

1
Posted 17 February 2015 at 01:05

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I would say drop your creature count to 15 or 16. 23 random creatures is a bit much for this style deck. Legs are fine, but you have enough pants to put on them. Using your creatures to trigger control effects is a nice application of heroic, but focus on one or two things, and use your board for other stuff.

2
Posted 17 February 2015 at 05:12

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thanks for the advice, might try that when I have some better cards to swap in for the filler.

0
Posted 17 February 2015 at 20:26

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Your mana base needs looking at as well. I would at least include some dual colour lands even if they arnt the expensive ones. Fated conflagration isn't a good spell for this deck. The complex mana base and no dual lands means you will need to dig through almost a third of your deck before you find them and even then its hit or miss.

1
Posted 17 February 2015 at 08:44

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I have a couple dual lands but they are currently being used in a deck that i am currently playtesting so I can't add dual lands at the moment without taking it out of standard, but I will be trying to get some of the scry lands in the next few weeks I also am going to be looking into getting fetch lands at some point. As for fated conflagration, I use it in conjunction with Soulfire Grand master to get a renewable damage and scry combo, I understand that it would be pretty shaky seeing as I only have one of each in the deck. As my collection expands in standard legal cards i will be making changes accordingly, But as you can see I am working with a limited budget. Thanks for the comment, any other advice will surely be welcomed.

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Posted 17 February 2015 at 20:35

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I was more questioning the decks ability to fulfill the 3red requirement to cast the conflagration.

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Posted 17 February 2015 at 21:33

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I am generally able to cast quite easily, as it usually functions as a late game creature kill or for dealing with pesky planeswalkers.

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Posted 18 February 2015 at 00:10

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