Seven Land Beats

by gilman on 09 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Beat down using only seven lands. Let me know what you think.

Deck Tags

  • Weenie

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,830 times.

Mana Curve

Mana Symbol Occurrence

000059

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Seven Land Beats

7 land stomp? I haven't seen one of these things in years.

0
Posted 10 February 2011 at 03:36

Permalink

I know ... I was just thinking about "back in the day" when I played a peasant 7 land beats and figured I'd throw one together again (obviously, I didn't stay peasant with this one).

0
Posted 10 February 2011 at 20:46

Permalink

Damn I so want Zo-Zu in a deck like this, but being monogreen that's not happening.

Pretty cool stuff as long as you draw 1 forest in your starter hand.

0
Posted 13 February 2011 at 16:21

Permalink

I don't even mulligan for no land with this deck. Spirit Guide+either BoP or Heirarch is enough to get it going. And Land Grant is as good as a fetch-land when the odds of having a land-in-hand are so low. As low as the deck's average ccm is, that's plenty. I've beaten people to death with a single pumped BoP more often than I've had mana trouble with this. If anything I'm considering removing/SBing the walls for more pump.

I've been considering doing a splashed version (I've personally never seen one done before, but I'm certain it's been done), and red would be easy to splash here, especially now that there's a simian spirit guide (remember that land grant does not say "basic", just "forest"). I just don't think a ping-2 once a turn with Zo-Zu would add anything much - the idea of this kind of deck is to very rapidly ramp up to some serious damage without giving your opponent time to catch his balance; you don't want him alive long enough for Zo-Zu to matter. Plus, forest+BoP+quirion ranger is an important secondary mana-ramp here; I don't have many lands, but I still play them often enough to hurt myself with Zo-Zu.

Anyway - I tend to talk (or type) longer than needed, making people think I'm trying to lecture. Short version is: I don't have land trouble. Splashing is actually pretty easy here (and sounds fun!), but Zo-Zu isn't the best choice. Sorry if I rambled too long!

0
Posted 13 February 2011 at 23:11

Permalink

I like this idea. I may revamp my green meanies deck to have less lands and more mana producing guys.

0
Posted 23 March 2011 at 08:20

Permalink