Goblins

by Gishe on 16 January 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Goblin Deck Lorwyn Standard

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 632 times.

Mana Curve

Mana Symbol Occurrence

0021260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblins

you have 16 lands....WEAK!!!! try blood crypt or some basic lands
Try losing the goblin kings for some squeaking pie sneaks.
You could also throw in mudbutton torchrunner for mogg war marshal

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Posted 17 January 2008 at 01:34

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What ILoveGobbos said + cards that cost 5 mana like Siege-Gang Commander should not be in there 4 times especially with so few lands. You'll be lucky to get 3 land down by turn 6. Have you tested this deck ?? If you ask me it will loose game after game as it is now.

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Posted 17 January 2008 at 15:11

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I have not play tested this deck yet. I bumped it up to 18 lands we will see how that goes, but I imagine I'll have to go up to at least 20.

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Posted 17 January 2008 at 15:57

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go for 22 lands as most of your cards are 3 mana or more you will want to drop mana every turn for the first 4 turns. Drop the Graven Cairns and the Tresserhorn Sinks, 8 duals will do just fine, take basic land for the rest. You can easily drop 1 King, 1 Mob, 1 Harbringer and 1 Commander.

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Posted 17 January 2008 at 19:04

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