gizur

1 Deck, 12 Comments, 0 Reputation

If your looking for infinate saprolings you can intruder alarm ( u enchantment that when creature comes into play all creatures untap ) get out a few green creatures possiblly lanowar elves or the alike that can tap for mana for the quick start then sprout swarm that has the buyback and tap a creature to pay mana cost's . i was reading your instructions and you need about five cards before it works keep the doubling season

0
Posted 02 May 2008 at 18:10 as a comment on Fast Saprolings

Permalink

I saw a marton deck played where he flashed out a protean hulk then went and searched for load of zero drop kobolds from legends had a all my creature's have haste enchantment out and won on about round 3 i think that this won't be as the sharpshooters only good if you have loads of creatures going to the graveyard goblin bombs i hate flip a coin you have no control . do you win much ?

0
Posted 02 May 2008 at 18:00 as a comment on Martons army

Permalink

there loads of ways in this deck to kill your opponant i think that you might need a card drawing engine in case you don't get the stuffy doll out in time or splash blue add some of those artifact land and put in a tinker it's another way to get him out .. i like the deck it looks fun to play

0
Posted 26 April 2008 at 02:23 as a comment on Stuffy Nose

Permalink

Pyromancer's swath would fit nice in this deck and then maybe some grapeshots with a bit of mana accelleration rite of flame , seathing song lotus petal and then stripout the seals of fire and the fire blasts and add a copie or two of incite memories and you'll have a few turn one kills ..just a thought

0
Posted 26 April 2008 at 02:09 as a comment on Burnination

Permalink

Tinker is used to go fetch out your intresting artifacts ....i don't see none there are loads you can buy on a budget .Also you have 4 brainstorms in there and your saying you have only one fireball brainstorm is only anygood for card advantage but if your drawing 5 or 6 cards and 3 of them are cop's then your wasting your draw potential strip down to 60 and concentrate on the cards that are going to win you the game

0
Posted 26 April 2008 at 01:49 as a comment on

Permalink

only 58 short

0
Posted 25 April 2008 at 20:02 as a comment on Firemane Control

Permalink

Nothing to do with this deck but slagwurm armour is good with doran seigetower .it seems a shatterstorm will give you a bad hair day all your land is artifact maybe the time spiral land that go's and get your artfact's out of the graveyard but then i'm looking at a few of the card's and not sure what they do did'nt play much mirroden block

0
Posted 25 April 2008 at 01:53 as a comment on Evil Monster Myrs

Permalink

What's with all the cop's well to many how about 4 white cop's and 4 copie of the white flyer that for one white you turn a permanant white you might free up your hand of unwanted multiple copies of the cop's.If you are going to play with tinker then you might want to put in a few artifact bombs like darksteel collous or something just as horrible

0
Posted 25 April 2008 at 01:45 as a comment on

Permalink

There's a blue version of keen sense's think it's curiosity (probly spelt wrong but i'm rubbish at it )It give's you infinate 1 damage /draw a card combo if your not playing it then niv's a bit of a waste

0
Posted 25 April 2008 at 01:36 as a comment on DRAGON STORM

Permalink

This looks like you win most games by milling your opponant ? you play a cirlce of prot slight it then end up with lots of cards in hand wishing you never had all those copies in there as you have to free up mana to power the circles pull a mill and start to mill and the only creature is the angle for 5 drop not a quick kill i would imagine that when sitting round the table you hear the groans of your fellow player's as they know there in for the haul

0
Posted 25 April 2008 at 01:23 as a comment on U Cant Touch This

Permalink

there's a new card in the shadowmoor set called shield of the oversoul it will make your watch wolves a bit mean check it out

0
Posted 25 April 2008 at 01:05 as a comment on Wolf Shade

Permalink

yer too many cards you want max 60 and then you want to add some smaller creature's blind spot giant is good one red and two and your rocking but you need a second giant or a cheap changling this get's you started then you want to play stink drinker's a common in lorwyn all giant spells cost two less to cast your blind spots will cost you one red with the goblin out ,then you could add some giants ire 4 damage and if you have a giant out draw a card with stinkdrinker two less mana

0
Posted 25 April 2008 at 00:58 as a comment on Giant Deck

Permalink