Hammer Time

by gmolson84 on 31 August 2007

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Instants (4)

Artifacts (2)


Enchantments (4)

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Deck Description

Creatures with haste and with hexproof make this deck deliver aggressive and quick damage. Type 1.5 legal

Updated 10/8/2014 with new hexproof cards and such.

How to Play

The ledgewalker is the workhorse of this deck. It can get in quick, fast, and in a hurry to deal 20 pts of damage early in the game. Don't worry though, rancor and berserk are there to make sure the damage goes through any potential blockers by adding trample. Use Might of Old Krosa during your main phase to get the +4/+4 but don't forget than you can still pop it when needed for the extra +2/+2. Sideboard is full of blue hate because they can counter all the goodness; hexproof helps keep black, red, and white mostly at bay.

The Hurricanes are in there for a mid/late game finisher. Opponent at 4 life, I have 5 mana....HURRICANE for the win lol. Also it can keep those pesky fliers out of the ledgewalker's way.

Deck Tags

  • Hexproof
  • berserk
  • Legacy
  • Mono Green

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

030051

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hammer Time

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