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Discard or draw damage comes and in big way. One on one or with a group turn 4, 5, 6, or 7 wins are routine.
Best opening draw: 2 swamp 1 island 2 liliana's and whispering madness or wheel and deal and 1 creature. Cards in your opponents hand will decide how you play out whether you lay a creature card or not to cipher whispering madness (giving a double discard that turn). You will have 4 draws to pull 1 land to ensure you finish the game in turn 4 or 5. Even on a bad roll out don't be afraid to discard and grab a new 5 or 7 or whatever it's only a matter of time till big damage comes to all but you.
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