Shadow Ninjas

by godmodium on 05 June 2011

Main Deck (60 cards)

Sideboard (8 cards)

Creatures (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basically I want to combine the unblock-ability of Shadow characters with the ninja ability to pop out behind them.

I see the value in Ornithopter, but I think that the shadow creatures have more value and in the end will be a better turn around.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,310 times.

Mana Curve

Mana Symbol Occurrence

0282400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Shadow Ninjas

Dash hopes is a pet spell of mine, and I like it better than countersquall cause it's better late-game

0
Posted 10 June 2011 at 08:12

Permalink

I would get rid of the sparring collars in favor of 2 more distortion strike. The first strike combo works well, but unblockable should come first. you don't need dolmen gate since your creatures shouldn't be blocked and you should have control of the field. ronin warclub is a good add, but its a bit slow imo. I would rather put in 4 ornithopters for those 4 cards instead. that 0 cost flier is rely helpful for ninjas, and makes you ninjutsu work turn 2 instead of turn 3.

I have a ninja deck to and if you have the time can you comment on it? thanks
heres the link.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=193727

0
Posted 12 June 2011 at 06:53

Permalink