Bringing Home the Bacon

by Gorlath on 24 March 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

A gimmicky deck focused on the Bringer cycle. Cast your 5/5s on turn 5 and watch as your enemy quickly becomes overwhelmed by the powerful abilities.

Card overview:
===Creatures===
Birds of Paradise - Mana ramp. Gotta have it.
Bringer of the Black Dawn - All of your bringers are finishers, being 5/5 tramples with powerful effects. Use this guy to tutor up your Mindslaver or whatever.
Bringer of the Blue Dawn - Card draw acceleration.
Bringer of the Green Dawn - Summon dudes to finish the game faster.
Bringer of the Red Dawn - Make your opponent hesitate to play big things.
Bringer of the White Dawn - Main combo piece with Mindslaver. Beat your helpless opponent down with an endless loop!
Grozoth - Transmutes into any Bringer. This is his sole purpose in this deck - If you ever manage to hard cast him, you're either in a really bad spot or just trolling a mindslavered opponent.
Sylvan Caryatid - More mana ramp and early game presence. Good for stopping enemy 2-power creatures.

===Instants===
Mana Leak - Countermagic for protecting your guys against removal and stuff like that.
Signal the Clans - Tutor for your Bringers. Like Grozoth, but less consistent.
Terminate - For disposing of annoying enemies.

===Artifacts===
Door to Nothingness - For those longer games. Combos with White Dawn in multiplayer.
Elixir of Immortality - Counter to mill decks and negates the downside to drawing two extra cards per turn via Blue Dawn - Decking yourself.
Mindslaver - Exactly what it says on the tin. Combos with White Dawn.

===Lands===
City of Brass - Gotta have multicolor land. Can't play Bringers without variety.
Mana Confluence - See City of Brass.

How to Play

Hint one: Know your opponent, or at least their deck. It is important to know when to ramp and when to save a Mana Leak. Aim for a Bringer by turn 4 if you can.
Hint two: Elixirs of Immortality. Remember that they negate a nice 5 whole damage. Good for stopping your lands from killing you.
Hint three: Combo! Mindslaver and White Dawn can easily win you the game. Do not hesitate to use that to your advantage.

Begin the game with some ramp and possible removal. Move into summoning a Blue, Green or Red dawn as soon as you can to regain board presence. Elixir of Immortality will help you recover from heavy use of Mana Confluence. Use Black and Blue dawns to find your Mindslaver and White Dawn or your DtN and end the game.

Deck Tags

  • 5-Color
  • Bringer Cycle
  • Lockdown

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4207914

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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