Stormscape Weenies

by Gothius on 20 February 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Esper
  • Flying
  • Modern
  • Aggro

Deck at a Glance

Social Stats

1
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This deck has been viewed 818 times.

Mana Curve

Mana Symbol Occurrence

3216400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stormscape Weenies

if you wanted to put in some better creatures you could put in some levitation, then drop the squadron hawk and stormscape familar down to 2. then you could fit in 4 strong creatures that would then have flying and still boost your pride of the clouds and get the bonus from favorable winds. it would also give you the possibility of giving flying to the tokens you get from gather the townsfolk.

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Posted 24 February 2014 at 16:35

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Levitation is a 4 mana enchantment that would only effect 8 other cards in the deck (assuming i took your advice and put in 4 powerful creatures). Also, reducing the number of sqaudron hawks below 4 greatly reduces it's power level and stormscape familiar is the card that turns this deck into an overwhelming threat so early. I don't think i would cut any of either of those cards, and levitation is just too slow for this deck (i know ive got tamiyo, but she will refill my hand twice during the mid-late game which is when draw is necessary to keep this aggressive deck from running out of steam).

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Posted 25 February 2014 at 19:35

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i would say find room for judge's familiar

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Posted 24 February 2014 at 23:40

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Judge's Familiar is quite powerful, but its better in a control deck that wants to counter everything, or in a combo deck that wants to counter their combo disruption. Im not totally sure that it fits here. maybe in the side board for trinisphere type cards? how would you fit it in?

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Posted 25 February 2014 at 19:49

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maybe for 2 stormscapes? I know that's a big idea in the deck but It just doesn't seem too helpful when the biggest card it benefits is 3 mana. I can still see it's use but you need some way to kinda stop super fast combos or just have a first turn play. maybe 2 familiars and 2 judge's familiars. same amount of familiers, just different speeds and abilities.

at the least run whatever in the sideboard, maybe run 2 and 2 in the main and 2 and 2 in the side if you're bent on the stormscape? you could still have access to the full 4 judge's in case of super like 1st turn 2nd turn combo decks or you can pull them out when you want to be quick getting the souls and whatnot out.

or maybe just take out tamiyo? I may be missing something but she seems really slow for the deck, with a curve of around 3 why the 5 mana planeswalker who isn't helped by the familiar?

And running familiars could make adding more honor of the pure much more helpful.

the whole reason I am suggesting the judges is because I almost see this deck as a Merfolk type deck. using lords and whatnot to quickly outrun your opponent and cursecatcher rocks in that deck. I may be missing something completely but I see potential in this deck and I'm just trying to give insight :)

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Posted 25 February 2014 at 23:32

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