gracjan202

2 Decks, 9 Comments, 0 Reputation

There is no pizaz to this deck, its like a green creature deck that is slow and has no trump cards. I really can't think off the top of my head what cards to add, especially legal cards, but drop 2 scarecrow kings and the 2 firespouts and add some more creature control, possibly an unmake if you need to stay legal. If not go mortify and petrify. swap a changeling berserker and add a chameleon colossus. Drop taurean mauler and 2 bloom tenders for another spell, either petrify or mortify.

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Posted 18 August 2008 at 12:56 as a comment on Scarecrow

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Swamp, Lotus Petal, Cabal ritual, Dark ritual, and head games in your hand when you start allows for a first turn Head games. I suggest mulliganing until you get a hand similar to that, meaning you get 3 chances of mulliganing before drawing that hand is impossible. The multiple methods of drawing cards, searching for cards, and producing mana leaves quite a few options available at using head games, and subsequently bringing out phage the untouchable with either lightning greaves or whispersilk

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Posted 15 August 2008 at 14:49 as a comment on Phages Domination

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HOW TO USE THE WIN COMBO. Using fist of suns, which can come out by turn 2, you play grozoth for 5 mana. You then put all 5 bringers in your hand, and myojin of life's web. Next turn you play myojin of life's web. In best circumstances myojin of life's web is out on turn 4. At the end of opponents turn, remove his counter and put into play all bringers. At beginning of your turn, pay 2 life using black bringer ability, search for coalition victory, then play coalition victory on turn 5 to win.

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Posted 15 August 2008 at 14:25 as a comment on The Bringer Deck

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Note: this is the best multi colored deck I have ever seen. It has so many combo's like infinite mindslaver using the white bringer ability. Blue bringer allows drawing 3 cards a turn. The instant win combo which is the point of the deck. Just having the bringers and then giving them protection from all colors and attacking is a great combo. Fist of suns works with all cards that are above 5 mana to play, and draco for good cause. Once you use this you will never make another multi-colored deck.

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Posted 15 August 2008 at 14:16 as a comment on The Bringer Deck

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This deck is amazing, but you have to know what hands to play. ONLY play a hand if you have a forest or forest generating mana source, and another card that produces mana, such as a lay of the land, a birds of paradise, or a rampant growth. As long as you have those in your hand, you can play and win. The deck is mathematically perfect, but you must mulligan into having a forest producing land and another mana producing source, or you will loose.

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Posted 15 August 2008 at 14:14 as a comment on The Bringer Deck

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... mana generation, I would put in 3 'lotus blossom' and not use any of the other 3 artifacts. I would then supplement the other 3 artifacts with a land enchantment that allows you to get extra mana from your land early game. I cannot remember the name, but it's 1 green that when you tap the enchanted land for mana you get an extra green mana for it. It's an old card. BTW good concept for a deck, but the way it exists now is goofy.

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Posted 15 August 2008 at 12:26 as a comment on Astroslide Morph deck

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... make the deck completely green and white, which will give it much stronger abilities from early game to late game, while still having the early game big creature stomp trump ability of 'Astral Slide'. I don't know the names of the land cards you need, but 4 of the green and 4 of the white lands that have cycling will go well in this deck, along with some of those rare lands. I would also drop some of the artifacts that generate mana, they are clumsy. You have 22 lands now, so you have good..

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Posted 15 August 2008 at 12:24 as a comment on Astroslide Morph deck

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... limited amount of cycling lands, you want to not have 8 enchantments that are dependent on cycling to work. I would completely get rid of 'lightning rift', which is a splash color that doesn't need to be in the deck. I would supplement it with 'spawnwrithe's for early game domination, or something like 4 'wrath of God's'. You have to many colors in the deck as it is currently, by removing 'counter spell' and using 'pacify', and getting rid of 'lightning rift' and adding 'spawnwrithe', you...

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Posted 15 August 2008 at 12:21 as a comment on Astroslide Morph deck

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I like the concept of the deck, but you need to do this to make it work. Switch 'counter spell' to either 'Boomerang' or 'Pacify'. As it is now, the 2 mana cost of counter spell makes it counter intuitive for you to fully utilize, especially because you need the 2 mana untapped when your opponent plays their spell. Boomerang allows you to get rid of something after its in play, and pacify will allow you to take out their creatures in early game. I like the morph concept, but because of the ...

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Posted 15 August 2008 at 12:18 as a comment on Astroslide Morph deck

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