Cipher

by GreatMasterZ on 31 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (8)

Instants (7)

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Deck Description

Cipher... To unblockable creatures... um... Surprise?

How to Play

Hidden Strings is kind of a staple of this deck. Playing it can act as a Burning Tree Emissary in that you pay 2 for it and then you untap those 2 lands. Then, after ciphering it, every time the ciphered creature deals damage, you can main phase 2 some other cards using the 2 extra lands that you untaped! Nothing to play on main phase 2? Tap their creatures.

There are a lot of (unlikely) win-cons. But the main one is slowly lowering opponent's life total while being a P.I.T.A. with ciphers.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0442000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cipher

Thanks for commenting on my Cipher deck! I see what you mean by it maybe being too focused lol. I think the deck is too vunerable to to cheap global wipe effects. I found Last Thoughts to be to slow so i'd switch them out for Curiosity and I don't think you need a playset of Mental Vapors.

I know you wanted to focus on unblockables but dropping a couple for some Basilica Screechers would really let you benefit from all the free spells you would be getting off with Cipher.

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Posted 25 June 2013 at 22:11

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Thanks but no thanks. If I wanted the extort trigger I'd add Thrull Parasite.

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Posted 25 June 2013 at 22:14

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