Traps of Maze's End

by GyKx on 12 July 2013

Main Deck (60 cards)

Sideboard (6 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Maze's End, a win condition strategy. But as your opponent navigates the maze, there are traps hidden along the way.

How to Play

Maze's end is one way to win. Crackling Perimeter does damage, Rubblehulk will be a beast in this deck. Sphere of safety to keep yourself alive.

Deck Tags

  • Maze's End
  • Standard
  • GyKx
  • Budget

Deck at a Glance

Social Stats

117
Likes

This deck has been viewed 14,719 times.

Mana Curve

Mana Symbol Occurrence

660620

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Traps of Maze's End

Gykx, you are just awesome

4
Posted 12 July 2013 at 03:57

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He gets it from me. :P

Jk.

1
Posted 13 July 2013 at 17:31

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Hes partially telling the truth, i learned a lot about deck building from him

1
Posted 14 July 2013 at 20:39

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Haha. I learned a lot about deckbuilding from BlackRazz, if only because he trashed every single one of my decks in the beginning :P
I wish you could tag people here like on Facebook

1
Posted 15 July 2013 at 15:56

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I personally don't like this deck you have built. It's just to slow. I might switch some cards in and out. Yes I know that your Maze's End deck is standard but it just doesn't have enough to win. I have built my own if you want to check it out.

http://www.mtgvault.com/coleander20/decks/maze-of-tricks-modern/

It's Modern though.

-1
Posted 16 July 2013 at 23:46

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no offense or anything, but I don't think he intends on actually making this deck or participating in a tournament with it. To me, it looks like a new way to win that he brought to the table for people to see. Im certain that there are better ways to make it work in legacy or vintage, but the fact that its standard is just funny and interesting to know that this is a possible way to win.

1
Posted 17 July 2013 at 06:27

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None taken just it wouldn't win at all because it's way to slow especially in this block. Sure he built it fine. But that's just it. It's built how it should for standard but with that it still would lose every time. It's minimum win time is by like turn 7 and that's if you play a different gate or multiple gates every turn. Sorry if I offended you in any way. I simply stated my opinion. :)

Just check this out. It's Modern but very interesting.
http://www.mtgvault.com/coleander20/decks/maze-of-tricks-modern/

0
Posted 17 July 2013 at 16:53

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Maze's End decks are always going to be slow. That's just a given when you're dealing with so many ETB tapped lands. It's whether you can last long enough. GyKx's deck uses a combo of creatures and SoS for that, and seems workable, though I have my doubts over a few choices. Your own deck likes to use a lot of effects that send troublesome permanents back into the library and Fog the offensive, which also seems effective. My own prefers to lock down troublesome permanents with enchantments for a full-on SoS shell, and wiping the board when overwhelmed. And that works well too.

Standard does seem to be a challenging one to build it into though. There's a lot of helpful support in Modern, and it's nice to see a Maze's End deck that has the potential to work in Standard.

Linking my own deck for reference: http://www.mtgvault.com/veggeh/decks/gates-of-safety/

0
Posted 17 July 2013 at 18:26

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I also have a modern mazes end deck, you may have seen it already, is been on the hot page. Speed mazes end, with amulet of vigor and abundance, and oracle of mul daya. If yours is faster, ill proxy them :D

0
Posted 18 July 2013 at 16:41

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Bro. Mine is faster then yours.
http://www.mtgvault.com/coleander20/decks/maze-of-tricks-modern/

0
Posted 18 July 2013 at 16:45

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That into the wilds is awesome, throwing that in my gate deck too. Nice flavour in the description too btw. Love it.

http://www.mtgvault.com/bennyboy777/decks/time-to-do-a-gate-deck-again/

0
Posted 12 July 2013 at 05:58

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I really like it, great budget Maze's End -deck. The Bountiful Harvest seems like a bit of an odd choice though. Sure it gives a lot of health in the long run but I bet it could be replaced with some better ones aswell. Can't really bring up any right now though, lawl.

Throwing in a few Illness in the Ranks for sideboard for those token-swarms could work. Syncs with Sphere of Safety too.

2
Posted 12 July 2013 at 06:56

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Its there cause its a card ive always wanted to see used but never is and fits in this massive land deck and ill side board those illness, thanks

3
Posted 12 July 2013 at 10:37

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Just few comments. You have 24 lands and 12 land fetch. Thats similar to ramp decks. in fact, its worse, because ramp usually drop lands on battlefield, you put it into your hand (Gatecreeper Vine) or interchange with another (Maze's End). Into the Wilds seems good although a little slow. Either way you drop 1 land per turn with an exception of Into the Wilds a conditional 4 mana spel and Urban Evolution, a 5 mana spell. Your only protection is Sphere of Safety, another 5 mana spell. You need something to survive beatdown and faster decks.
I think great addition would be Saruli Gatekeepers, Opal Lake Gatekeepers and Hold the Gates.
I dont think you need Rubberhulk, nor Urban Burgeoning

3
Posted 12 July 2013 at 11:42

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Urban Burgeoning grants additional damage through Crackling Perimeter. As there are no instants to cast on the deck, that means damage equal to the lands you own on each opponent's turn in addition to the damage you can deal with the leftover untapped gates from your turn.

Referring to my other comment above about Bountiful Harvest - while the creator of the deck wants to have the card in deck, they could be switched for some of the cards mentioned above; particularly Hold the Gate or Opal Lake Gatekeeper. At least for sideboard against the faster decks as you pointed out along with Illness in the Ranks.

Urban Evolution is fine, after you manage to play it you can cast pretty much anything you get into your hand. Rubblehulk can match any bigger monster in the late game while Crackling Perimeters eat the opponent alive.

2
Posted 12 July 2013 at 12:05

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Thanks for the tips I had forgotten about the gatekeepers, Ill switch out some of the cards you mentioned for them.

3
Posted 12 July 2013 at 13:13

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I actually have a Maze's End deck myself that I've been running. It's a super fun deck to play, and pretty good if you know how to run it. Given that, I think I have the slightest of qualificiations in suggesting a few cards here and there..

What I've found about the deck is after turn 4 or 5, you want to be able to trigger maze's end every turn for gatefetching (unless you happen to draw a gate that turn that you don't already have out.) That being said, the soonest you could play creatures like Rubblehulk would be turn 10, meaning you've already won the game through Maze's End. There are better blockers in the format, even though rubblehulk's X/X can be tempting. I do like the addition of Opal Lake Gatekeepers and Elixir of Immortality--just lost a game last night because I had to discard a gate and then my opponent contaminated grounded my other one, killing my chances at a Maze's End win.

Crackling Perimeter is also not going to be very helpful here. None of your creatures have much offensive potential, meaning that crackling perimeter would likely be your solo damage-win-con. That being said, it's almost always easier to replace your perimeters with control spells and try to stall out for the maze's end win--especially since you'll be eating up 4 mana every turn for gate fetching. I would go with either Arrest or Pacifism just to stick with the enchantment theme.

Into the wilds is okay in here, but not as good as you'd like it to be. There's a really good chance that you're going to end up with multiple copies of the same gate this way, and while that's not bad, I don't know if it's worth running four of.

You ABSOLUTELY want to be running Urban Evolution. I don't care about your enchantment subtheme. Urban Evolution is DA SH*T. It can speed up your maze's end clock by a whole turn as well as drawing 3 cards. That is a BIG DEAL.

If you're looking into planeswalkers at all, I run Jace, Architect of Thought in mine, and it's always a good time. His +1 is great against aggro decks and his -2 is basically free gate-fetch.

Overall, this deck has a lot of potential, and I hope my comments helped somewhat. Glhf!

4
Posted 12 July 2013 at 14:15

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thanks for the tips, I disagree with you about into the wild because well you're saying its not going to get me the lands I want despite that I could still be getting me to answer turn which is going to speed up attack over all allow me to do more than just mazes end in a single turn. aa for crackling parameters I'm looking at that is to really be the main source of damage for the way that this stuff is going to run and see your safety is going really slow down the opponent how that's going to be a lot harder to stop that kind of passive damage that's hard counter without destroying lands or enchantments. I will definitely sideboard those control spells. as for any other changes I think for now I'm going to see how the deck please as is and thence see where to go from there depending on what happens

1
Posted 12 July 2013 at 14:25

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Well put JaceTheMindsculptor.
Urban Evolution was good, It shouldnt be out of deck.
As for Crackling Perimeter... its more like Maze's End or Crackling Perimeter, with both you may end a lot of games by losing with 8 gates and opponent on 5 life. If you focus on one of them, your chances are higher. Maybe keep 4 copies of the other in sideboard to switch against various deck or to switch just for fun.
More control would be good. As mentioned Pacifism, Oblivion Ring, or Detention Sphere could help while being enchantment.

1
Posted 12 July 2013 at 21:58

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I second zipec's comment. I would also use Urban Evolution, in synergy with Maze's End ability. Otherwise, nice deck!

1
Posted 14 July 2013 at 19:34

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What about Scapeshift or Tempt with Discovery? I added them and made a similar deck. Would you check it out? http://www.mtgvault.com/jgee70/decks/amazeend/ Thanks.

0
Posted 12 November 2014 at 16:51

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if this wasn't standard, lethal vapors would be great

0
Posted 12 July 2013 at 15:07

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I would put in a summoning trap to get those gates out faster.

0
Posted 12 July 2013 at 16:43

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never mind summoning trap its from zandekar

0
Posted 12 July 2013 at 16:49

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http://www.mtgvault.com/stejskal/decks/trample-2/ Can someone look at this deck and suggest some improvements

0
Posted 12 July 2013 at 16:50

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Sure. IM always happy to do stuff like that. Just wish people would return the favor :p

1
Posted 12 July 2013 at 18:13

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Too bad abundance isn't standard

0
Posted 12 July 2013 at 16:47

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I like this deck overall - there's a lot of pieces that an opponent has to be aware of. I second what Jace said above - Urban Evolution would be killer in any Maze deck, but since you do have a enchantment sub-theme going on I don't think it quite fits what you want. Maybe try to work in Unexpected Results instead. If you don't draw a land, it's not a big deal cause you get to play the card for free (i.e. you could possibly play your Rubblehulk for 4 cmc). And if you do get a land it goes straight to the battlefield & you get the card back to cast again.

I've got a prototyped Maze's End deck that I'm looking for help on. It's not Standard (I typically only play casually) but there may be some cards I have that would help in your deck.

http://www.mtgvault.com/trom1324/decks/mazes-end-prototypesimic/

1
Posted 12 July 2013 at 18:23

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Unexpected results would be amazing in here

0
Posted 12 July 2013 at 18:28

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take out urban burgeoning and contaminated ground and rubblehulk. add urban evolution and unexpected results

0
Posted 12 July 2013 at 22:00

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just a tip, when suggesting what to do for a deck you should try to avoid saying "Do this" make it a suggestion because when people are given orders from strangers/people with no authority over them, they'll ignore, they will however listen to ideas and suggestions, they may not take them, but they're more likely to consider them, and upvote them.

3
Posted 13 July 2013 at 05:22

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also Urban Burgeoning lets me trigger crackling perimeter every turn. if i have 4 urban i can do four damage each opponents turn

1
Posted 13 July 2013 at 05:23

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Sorry. And ok, I see your point, but don't you think that like urban evolution would be better, maybe 2 for 2 or 3 urban b and 1 urban rev?

1
Posted 13 July 2013 at 05:52

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Thanks.for.the tip as well btw :P

1
Posted 13 July 2013 at 06:58

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I like budget decks. I'll have to give this a spin.

1
Posted 13 July 2013 at 05:19

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Nice deck GyKx. It's nice to know the Hot Page is not a total disappointment.

2
Posted 13 July 2013 at 05:26

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You know, you can always put some of my decks on the hot page. At least some, if not most are good. IM pretty sure. Feel free to enlist other peoples help too. ;)

0
Posted 13 July 2013 at 06:56

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As much as I'm sure you have nice decks, I have no Idea how the Hot Page works. Some decks get on it with only two likes and some get on it with twenty four. It's apparent that even really crappy decks can show up even when they contain only ONE FREAKIN CARD! I think the decks have to be relatively new though. I could be wrong. However I will tell you one thing. Your deck name is the key to getting lots of people to look at your deck.

1
Posted 13 July 2013 at 10:23

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Yeah I know. Lol it's just not fair, when I put comment please, no one does. When I put attention, nobody looks :P

1
Posted 13 July 2013 at 15:57

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I would agree with losing Contaminated Ground. While it's a nice enchantment, it's the kind that's more likely to be used aginst you by your opponents, and you'd probably do better with something like Oblivion Ring in its place to deal with problem permanents.

Urban Evolution is fine to use in an enchantment shell. The card draw alone is nice. The extra land drop is obviously extremely useful for these decks. Unexpected Results can work too, but I personally dropped it in favour of more utility.

I like the interaction between Urban Burgeoning and Crackling Perimeter. I'd say the perimeter is a must purely to give you an alternate win-con if your main win-con is shut down. The Urban Burgeoning can probably be replaced with something that supports your Maze's End win better, rather than the Crackling Perimeter win. A board wipe might help nicely, though you'd have to weigh the potential risk of losing your blockers if Sphere of Safety isn't up by that point.

Into the Wilds is interesting. I'll be taking a further look at that myself for my own Maze's End deck in Modern.

1
Posted 13 July 2013 at 15:15

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A very random but fairly amusing idea: now that I think of it, Door to Nothingness would work well as a "faster" alternative win condition that goes well with the Maze's End. Just for shit and giggles, could sideboard them or drop one of each Gatekeepers and replace.

0
Posted 13 July 2013 at 15:50

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I had thought of it but decided id rather try this way to win, i've designed decks that use door to nothingness before and decided i didn't want another one, it can always be sideboarded though

1
Posted 13 July 2013 at 16:30

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Unexpected Results for Contaminated Ground would be my move...

Conjurer's Closet might be great if you can sneak it in also...

This deck is very awesome btw!!!

Rubblehulk would be the only viable replacement for Conjurer's Closet, but Rubblehulk is great and legal so nvm

0
Posted 13 July 2013 at 16:10

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Nice idea.

0
Posted 13 July 2013 at 16:22

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I switch contaminated grounds for unexpected results, lowers my enchantmnet count a little and raised the price a bit.

2
Posted 13 July 2013 at 16:23

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Oh no! It's a whole 8 dollars now! XD

1
Posted 13 July 2013 at 16:24

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thats for worst condition cards, it hits 16 NM/LP

3
Posted 13 July 2013 at 16:27

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Not sure if anyone already suggested it, but I'd toss in a Door to Nothingness as an additional win condition. :-)

0
Posted 14 July 2013 at 03:38

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That is actually not a bad idea. If your opponent somehow takes out 2 of your gates. I thnk its more complementary to Maze's End than Crackling Perimeter is.

0
Posted 14 July 2013 at 09:43

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Ja. It's in my Maze deck and it is a nice alternate. I also run the axebane guardian/galvanic alchemist combo with chants and other defenders. Two of the chants I toss in are Curse of Exhaustion. It completely locks the opponent.

1
Posted 14 July 2013 at 10:46

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speaking from experience with the "turbo fog" or mazes end deck i agree with a lot of what JacethemindSculptor and Zipec said

the main problem with this deck is that its trying to do two things, kill the opponent with crackling perimeter with the help of urbon budgeoning and use into the wilds to win with the the mazes end combo. you need to pick one of those two things and focus on that.

for one your creatures cant kill anything so you need to run either enchantments like pacifism, arrest, soul tithe, and detention sphere as someone mentioned, or oblivion ring etc (to go along with the sphere of safety strategy) OR you need to run cards like"fog", "Safe passage" and "riot control" these last 3 will go a long way to ensure that you stay alive until your win condition. It will also protect your creatures so you can save them to chump block them on on 7, 8, 9 gates.

the saruli gate keepers are decent but you need to take out the other ones, they are much more efficient ways to draw and/or defender creatures. or you could take all 8 out and throw in 3-4 thragtusks, a very efficient creature.

next thing: you already have lifegain and rarely do i find that elixir of immortality does anything for the maze's end deck, the best thing it does is protect you from being milled out, i would put it in the sideboard and put in A LOT more cards to either PREVENT DAMAGE or slow down their creatures. Run 1 at most maindeck

[otherworld atlas] is nice for drawing, i LOVE think twice because it gets your through your deck and you can usually draw twice with it. [merciless eviction] is a nice mass removal spell ($1rare, or less) because it lets you choose, creatures, artifacts, enchantments, or planeswalkers

there are definitely better creature options than hulk, something like Obzedat Ghost council, but props for originality :)

so in summary,
focus on one strategy not two, that's what your sideboard is for. either win with maze's end and 10 gates or win by pinging your opponent with crackling perimeters, trying to do both just hurts the overall cohesion deck and the way it will play.

perimeter- burdgeoning synergy is nice but can be replaced with much more effective cards like removal (arrest, detention sphere, oblivion ring) or "fog" cards

URBAN EVOLUTION. URBAN EVOLUTION. URBAN EVOLUTION.. this card is a must-play in the maze's end deck. it gives you an additional land drop usually meaning a win at least one turn sooner. it also nets you cards that you need to stall and delay your opponent.

unexpected results is much too slow when you have urban evolution as an option.

One major your weakness your deck has is board wipes... you're running a lot of creatures, and yeah they might have really high toughness, as a result of your "hold the gates" but what if they get removed. you have no safety net if they remove your blockers or your sphere of safety.

conclusion: you have no removal and nothing to quick enough to ramp mana and cast your sphere of safety a turn or 2 early. to increase the consistency of your deck. try cards like fog, riot control, which prevent damage or cards like arrest, pacifism, detention sphere, and oblivion ring which eliminate individual threats.

bottom line: Sphere of safety is too slow, and your enchantments are too weak. they dont impact the board enough, particularly the enemies board.

suggestions for the deck without changing the playstyle: find something on turn 2 or 3 that allows you to drop sphere of safety a turn earlier, you deck relies on playing a ton of defensive creatures and casting them each turn but everything is really expensive and you need 4 mana for maze's end (including itself) so mana ramp would not be a bad idea (before turn 4)

the major problem with your deck is that it forces a huge decision from you at turn 5 when you have four mana accessible (guildgates come into play tapped) and you must decide whether to cast "into the wilds" , "unexpected results" or one of your gatekeepers. by that time your opponent may have a few creatures in play and you that would be the first thing you cast with any real impact. you may be forced to cast a creature every time.

Put in:
+ 4x "fog"
+ 4x Urban evolution
+ 2-3x more distinct guildgates so of 3 your most common color unless you have dual lands e.g. Temple Garden, forest plains
+ Xx Pacifism, arrest, oblivion ring

Take out:
-2 crackling perimeter
-4 burgeoning
-1x or 2x into the wilds
-4 opal lake gatekeepers

hope this was helpful, just my opinions based of experience ive had with the deck in standard 2013

i dont know how to link my deck but i have a turbo fog mazes end deck if you want to check it out

3
Posted 14 July 2013 at 06:02

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Go onto your deck, copy the address and paste it in a comment here

0
Posted 14 July 2013 at 06:44

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the url address? i tried copying the url and it didn't work :(

http://www.mtgvault.com/sarevoc/decks/twisted-turbo-fog/

0
Posted 14 July 2013 at 06:49

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Exactly. You did it. Good for you. :)

0
Posted 14 July 2013 at 06:56

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i thought it would make a clickable link haha

0
Posted 14 July 2013 at 06:59

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Oh haha no. XP

0
Posted 14 July 2013 at 17:13

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Why are people trying to make this work? There is no way with the meta right now that can possibly make this work. Aggro stomps it, Tempo stomps it, Control stomps it, BANT, JUND, ESPR, everything.

Don't get me wrong, when I first saw the card, I wanted so bad to make it work... We all need to agree that it was/is a bad card and move on. I have a bad feeling the MTG community will keep trying until this deck places in a GP or PTQ. Who knows, I could be wrong...

0
Posted 15 July 2013 at 02:52

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no i agree this will never be a tier 1 or tier 2 in standard, in non standard however it can be beast with many cards

0
Posted 15 July 2013 at 02:54

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Indeeed. Thats why i like legacy. But i dont like it cuz of stupid people(not all) who play it.

0
Posted 15 July 2013 at 03:02

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That's a fairly boring attitude. "Why are people being all experimental and trying to make a deck work around card X instead of playing decks that are generally good, unoriginal and differ in no way from the mass".

3
Posted 15 July 2013 at 04:45

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Exactly. Because its fun to try and make.something work that normally doesnt and make something fairly original.

0
Posted 15 July 2013 at 04:49

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standard meta is so boring right now. this is something that's different and fun/funny to play
^^^^^

1
Posted 15 July 2013 at 05:08

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I mean, I agree with Gr33dy. Though I saw Maze's End and thought "I wanna do something with that". After spending time, it's just an inferior card that is slow to work. Most standard decks would whomp on this. Though this is a well appreciated and very well done attempt I don't see it actually working.

1
Posted 15 July 2013 at 15:14

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I love that everyone sees Maze's End for its win condition and not its utility. I would play this deck thinking, "Cracking Perimeter is going to be my win condition. Maze's End is going to help me get there."

The question is not, "Will Maze's End get me the win," but "Will Maze's End effectively get me there?"

Come up with more ways to untap your guildgates.

Check out my deck:
http://www.mtgvault.com/squeekems/decks/blood-boil/

It is not standard, but it provides an infinite combo that I think few people have come up with. I call it Blood Boil because that is essentially how I play my Blood Death Knight in World of Warcraft. How do I untap my runes more often to deal more damage to everyone?

2
Posted 15 July 2013 at 15:25

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My answer is no, it won't.

-1
Posted 15 July 2013 at 15:28

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Not everyone here plays Standard, and just because a deck is "Standard legal" doesn't mean it has to be played in tournaments or anything like that, it just means that it can be. In my opinion, this is a good (and cheap) deck that a beginning player could easily replicate for casual use with his/her friends - AND it employs a couple of different win cons to give newer players the chance to see other aspects of the game other than "get this guys life to 0 before mine does".

As a casual player myself, I wish I would have had a resource like this (mtgvault) to look for deck ideas and have a template to build an affordable deck when I was just beginning. I enjoy seeing different takes on all sorts of decks here - no 2 are exactly the same - and it's a fantastic resource for any type of player, in any format, at any level of competition.

Building a deck is a science, so take the time to appreciate what other players can do with the cards that you may or may not have thought of, and there's no need to criticize a deck just because the current "meta game" or whatever is SOOOOOO much better.

2
Posted 15 July 2013 at 15:52

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Trom1324, this site is built to criticize and give helpful information to the person whom created the deck. If this deck wasn't built to be standard legal it would obviously have added mana ramp spells from previous sets. If that was the case using a non-standard deck with Maze's End it would be pretty fast to get out 10 different Guildgates.

1
Posted 15 July 2013 at 16:06

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Well yes, but that's not his point. Standard legal is a challenge, and you can just do it In casual play

1
Posted 15 July 2013 at 16:13

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IM going to make a speed mazes end and post the link here.

0
Posted 15 July 2013 at 15:57

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Standard or Non?

0
Posted 15 July 2013 at 16:06

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Standard.
Otherwise, abundance.

0
Posted 15 July 2013 at 16:11

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Here it is:
http://www.mtgvault.com/dragonwolf7/decks/speed-mazes-end/

0
Posted 15 July 2013 at 16:14

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FRONT PAGE, SON!
Excellent work making Maze's End a powerface.

0
Posted 15 July 2013 at 23:05

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Hey thanks its been here for 3 days lol

1
Posted 15 July 2013 at 23:07

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really? i think its been longer

0
Posted 15 July 2013 at 23:09

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decks only existed since the 12th, its the 15th, so four days

0
Posted 15 July 2013 at 23:10

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oh yeah it was your defender deck before this huh?

0
Posted 15 July 2013 at 23:23

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yeah, thats been around for a while, trying to get ALL OF MY NEW ONES up here though

1
Posted 15 July 2013 at 23:24

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*AHEMCOUGHCOUGHAHEMAHEMCOUGHCOUGHCOUGH* XD

0
Posted 15 July 2013 at 23:27

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yeah theres 3 of em or something lol

0
Posted 15 July 2013 at 23:31

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This deck ROCKS! First of all: BUDGET! Secondly, I really enjoy seeing alternative win style decks. "Oh no, my opponent has a gillion 2/2 creatures that will be 4/4 next turn. Whatever shall I do? Oh, I'll just play THIS & win the game - that's what!" The look of stunned disbelief - PRICELESS!

0
Posted 18 July 2013 at 15:18

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Sorry for 2x post. Some sort of internet glitch my end...

1
Posted 18 July 2013 at 15:23

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2amp has deleted this comment.

Posted 18 July 2013 at 15:22

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you could species gorger in so that way you can bounce the gatecreeper vine to your hand every turn

0
Posted 19 July 2013 at 05:22

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check out this if you like playing different play styles for mtg, the deck isnt really important im just trying to get my idea out and see if anyone tries it

http://www.mtgvault.com/sycfuk7861/decks/split-personality-deck-1/

0
Posted 19 July 2013 at 22:28

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how about amulet of vigor???

0
Posted 19 July 2013 at 22:30

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Sphinx's Rev...

0
Posted 19 July 2013 at 22:31

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For being a machine:http://www.mtgvault.com/gothy/decks/just-for-gykx/

-1
Posted 21 July 2013 at 23:16

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What about adding primeval bounty and into the wilds for etb land effects

0
Posted 26 July 2013 at 18:00

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this was made before m14 was out, ill take a look into modifying it now that some new cards are avaliable

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Posted 26 July 2013 at 19:39

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I don't want to be the asshole that asks the question, but I'm going to. This deck is very popular. Why? Yes it's budget, and good on you, but, why is it so popular? I'm not trying to bring anyone down, I'm just trying to understand, is there something that I am missing? If anyone can explain it to me please do so. Thanks.

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Posted 30 July 2013 at 05:06

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Benny boy my friend, i have no f'in clue myself to be honest, i think its just because it had a cool name and crackling perimeter as an alternate win con.

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Posted 30 July 2013 at 13:07

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lol that's what I thought, but I thought I may have been missing something else too

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Posted 30 July 2013 at 23:21

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check it I have a 5 colored with 2 of every guildgate two!!!!!!!!!!!
but mine is untested so... I could really use mazes end HOW DID YOU GET 4!!!!!!!!!!!!!!!!!!!!!!!!!

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Posted 30 July 2013 at 16:13

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You use a magical thing called the internet and order them online

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Posted 30 July 2013 at 16:19

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O.o mind blown- if only my parents would let me do that

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Posted 30 July 2013 at 16:22

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use the power of persuasion or lying

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Posted 30 July 2013 at 17:33

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Trade. Most players won't want them anyway, only us who know the secrets of the maze...

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Posted 02 August 2013 at 00:27

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Has anyone else noticed that the so called 'Maze's END' isn't a legendary land, coincidence or just a dimir trick?

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Posted 03 August 2013 at 08:20

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neither are the old ravnica lands that actually have names (NIVIX, ariee of the firemind and SVOGTHOS, the restless tomb)

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Posted 15 February 2014 at 01:18

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I played a deck like this at my last FNM, it had a lot more spells like Fog and other damage blockers, with less creatures.

It's incredibly frustrating to play against. My Bant Hexproof deck actually lost to it.

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Posted 01 August 2013 at 21:46

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Well that's because you're playing Bant hexproof, you deserve to lose :P

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Posted 02 August 2013 at 00:27

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Haha. It's not a deck I bust out for friendly games, that's for sure.

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Posted 02 August 2013 at 05:58

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No it's a deck you bust out when you want people to wish you have the clap.... HAHAHA

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Posted 02 August 2013 at 06:05

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Good God...

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Posted 13 October 2013 at 20:15

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Does Rubblehulk work with guildgates?

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Posted 27 November 2013 at 11:18

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Darius has deleted this comment.

Posted 12 November 2014 at 17:42

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I know you made this deck a while ago and probably haven't looked at it recently but, I think Prophet of Kruphix would be awesome in this deck. I might base a deck off of this to piss my friends off for laughs.

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Posted 14 February 2014 at 10:28

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What about Scapeshift or Tempt with Discovery? I added them and made a similar deck. Would you check it out? http://www.mtgvault.com/jgee70/decks/amazeend/ Thanks.

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Posted 12 November 2014 at 16:50

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Just used the deck it was amazing

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Posted 12 May 2016 at 15:31

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Just tried the deck against my friend it was amazing

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Posted 12 May 2016 at 15:34

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