Unblockable Infect +X/+X v2

by GyKx on 14 July 2013

Main Deck (60 cards)

Enchantments (7)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A higher strength version of
http://www.mtgvault.com/gykx/decks/infect-unblockable-xx/
courtesy of suggestions from NBonezM

How to Play

Ramp your infect creatures to ridiculous levels, then make them unblockable for quick infect wins

Deck Tags

  • Infect
  • GyKx
  • Ramp
  • Budget

Deck at a Glance

Social Stats

44
Likes

This deck has been viewed 7,360 times.

Mana Curve

Mana Symbol Occurrence

080028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Unblockable Infect +X/+X v2

I do like this version better. And when I say "like" I mean I would want to reach across the table, take the deck, and tear it into thousands of tiny pieces because it annoyed the heck out of me. That's just how infect is. Ranger's Guile is a nice choice actually. Weak pump, but the hexproof stops people like me going "Lol, Azorius Charm".

Good deck. And still budget. Even better!

1
Posted 14 July 2013 at 11:51

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May I suggest Distortion Strike instead of Primal Rage? 4 of your 8 creatures are unblockable anymway, so trample is useless for them. And with the strike, its rebound, and the Artful Dodge's flashback, you guarantee that any creature is unblockable

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Posted 14 July 2013 at 13:58

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Invigorate would do a great deal for the speed of this deck, And i've found that phytoburst is a very effective component in an incect deck, because it allows a 1/1 creature to becom a 6, add in an invigorate and you have 10 poison counters in 3 cards.

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Posted 14 July 2013 at 14:24

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Wow this deck looks really nice every sample hand i draw i can win by turn 3 MAX. Awesome deck.

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Posted 15 July 2013 at 19:03

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How about Distortion Strike instead of Artful Dodge?

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Posted 18 July 2013 at 16:42

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i only have one chance to recast distortion strike, i can wait to recast artful dodge

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Posted 18 July 2013 at 16:45

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But isn't the +1 buff more valuable in an infect deck? If you cast Distortion on Glistener Elf, along with Giant Growth, you can get rid of half their health.

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Posted 18 July 2013 at 20:23

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it can be, but im getting very reliable turn 3 kills as it is, also all an opponent has to do is fog right at the start of my next turn to make it immediately useless, they have to remember artful dodge is there for much longer

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Posted 18 July 2013 at 20:27

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I swing and flashback Artful Dodge.
It is exiled now? Okay good. Fog. I am so glad you waited a turn for me to drop something and actually be able to fight you.

Always force the fog. Even if you "know" they have it, swing as normally.

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Posted 21 July 2013 at 13:32

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People always complain about infect. I have a rule. If you do not like losing to infect, then change your deck. The easiest way to beat infect is with infect.
This reminds me, GyKx. I bought the deck. We will see who can beat who. Haha.

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Posted 21 July 2013 at 13:40

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planeswalker999 has deleted this comment.

Posted 22 July 2013 at 15:52

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I have order the cards, let you know how it works

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Posted 22 July 2013 at 20:07

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If it's unblockable why all the trample? You should find replacements for those because they don't do very much for the deck. Rancor should be your end all be all

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Posted 22 July 2013 at 20:28

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Because I don't always get it so its a great secondary win condition, and you can't block the additional trample damage

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Posted 22 July 2013 at 20:30

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I see. Then this is very good seeing as you concern yourself Ranger's Guile and Vines of Vastwood to negate early removal. Dual lands and Inkmoth Nexus can only make this deck better. Bravo. If you are interested, drop Giant's Growth for Invigorate, unless that is out of your comfort zone.

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Posted 22 July 2013 at 20:38

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The deck already makes very reliable turn 3 wins I'm not sure I want to make any changes

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Posted 22 July 2013 at 20:41

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If you want to make this deck quicker and more effective you should add Invigorate.

1
Posted 24 July 2013 at 17:26

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watery grave or drowed catacombs could be really useful

-1
Posted 24 July 2013 at 14:35

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Watery grave and drowed catacombs is island/swamp and this deck is forest/island.

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Posted 24 July 2013 at 15:06

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oh yeah sry xD
well then breeding pool and hinterland harbor or yavimaya coast could help you
also inkmoth nexus might make your deck stronger
but i really like your deck

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Posted 25 July 2013 at 10:29

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Ya add some shock lands

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Posted 27 September 2013 at 02:43

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Remove that primal rage and use it like a pauper deck , adding "Steady Progress" so you can draw and put a infect counter even if you can't atack

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Posted 24 July 2013 at 21:28

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Primal rage has given me those turn 3 wins more times than I can count, its way better than draw in this deck

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Posted 25 July 2013 at 00:04

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Seriously, add Invigorate

1
Posted 25 July 2013 at 00:23

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Seriously I don't need it I get turn 3 wins as it is, this deck is already more than fine

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Posted 25 July 2013 at 02:10

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invigorate instead of primal rage would make a really good pauper infect deck =D

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Posted 25 July 2013 at 16:00

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im just gonna leave this here
http://www.mtgvault.com/gykx/decks/how-to-comment-on-a-deck/

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Posted 25 July 2013 at 16:17

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Rangel, if this deck were to hit the Pauper format, you would also have to remove Rancor. But I would agree to that Infect makes some of the best Pauper formt.
GyKx, you don't think you're overreacting a bit here? The deck you've created is a fairly standard budget infect deck which there are dozens off, so offcourse people will have different opinions based on who they play against socially.

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Posted 25 July 2013 at 17:09

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rancor is able in pauper since it has been common in the firsts editions

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Posted 25 July 2013 at 17:19

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Not really, i've already stated a few times im happy with the way deck is and don;t want to make any additional changes to it yet they continue to repost it as if it will force me to do so. As for the entire "deck" devoted to it, disrespect and rudeness is just completely uncalled for in any and all regards, life, games, etc everything. And it's really annoying that people who create decks with a fun idea are consistently badgered, harassed, and nearly humiliated by individuals who have to have their way and try to force their idea onto another individual when t is not there place to do so. If a person says they don;t want to make any other changes they should leave it at that.

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Posted 25 July 2013 at 17:21

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Ah, nice. Didn't check earlier editions. Well, you learn something new every day :) :)

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Posted 25 July 2013 at 17:22

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GyKx, agree that it is important to be respectful. Anyway, my tip is to consider Might of Old Krosa :)

Personally I've posted most of my decks just to keep track on all of them, but would value anybody's input as long as they don't insist on me adding Power Nine Cards....

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Posted 25 July 2013 at 17:30

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First let me post my argument of Primal Rage over Invigorate.
Invigorate let's me kill a creature.
Primal Rage let's me kill that creature and the player.

Might of Old krosa could be very good, if i go with it i'd probably replace Vines of Vastwood or Ranger's Guile

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Posted 25 July 2013 at 17:37

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Personally I would put Invigorate instead of Giant Growth, saves you a mana and gives you an extra +1/ +1. The extra life your opponent gets, doesn't matter. Pendelhaven could also replace one of your forests. Gives you an extra boost at no extra cost.

1
Posted 25 July 2013 at 18:21

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now that is a better suggestion for invigorate and ill consider it, Pendelhaven while great would actually slow the deck in terms of not letting me use the mana and would break the budget ceiling of this deck

1
Posted 25 July 2013 at 18:30

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Pendelhaven is there in case you don't need that mana otherwise it works like a forest. It is currently priced in the same category as Rancor, so not overly expensive. But if you hit your budget constraints, then that is not the card I would invest into :) I guess that means that Inkmoth is out the window as well :)

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Posted 25 July 2013 at 18:40

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True but when it hits turns two and three , 9/10 times i need that mana, so while it wouldnt hinder the deck in that regard, its equally viable without it

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Posted 25 July 2013 at 18:43

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I agree, and if you haven't won by turn 4/5 it is very likely that your will loose. I've got a slightly different infect deck, but I have the same challenge with my deck.
http://www.mtgvault.com/roar/decks/fast-infect/

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Posted 25 July 2013 at 18:49

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Loose Giant Strength and add Might of Old Krosa to give some extra punch. The added punch outbenefit the lack of surprise in this deck.
Add some Inkmoth Nexus to further speed things up, if your wallet allows it.
If you go for an early "all in" win scenario I would replace Artful Dodge with Distortion Strike for that added +1.

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Posted 25 July 2013 at 09:55

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If legality is not an issue, please see my turn 2 infect win-deck
http://www.mtgvault.com/roar/decks/fast-infect/

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Posted 25 July 2013 at 09:58

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I have buy the cards. Very Nice deck.

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Posted 26 July 2013 at 13:09

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really cool deck,budget and OP.....gj bro :)

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Posted 04 August 2013 at 18:46

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Let's create a scenario.
Turn 1: You play Forest + Glistener Elf, Opponent plays a swamp + Fume Spitter & sacs it
Turn 2: You play Forest + Glistener Elf again , this time you have Vines of Vastwood in hand. Your opponent drops a swamp, and plays Cruel Edict. Vines of Vastwood is null.
Turn 3: You got this, play your island and drop Blighted Agent. Still have Vines of Vastwood in hand. Your opponent this time however, uses Duress, forces you to discard Vines of Vastwood. Then he uses Go For The Throat on the agent.

Then the deck's plan starts to fall apart. Consider running counters since you have blue! Maybe perhaps Spell Pierce, Daze, or Mental Misstep. Also the Inkmoth Nexus come in handy for when your creatures are getting hard countered.

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Posted 05 August 2013 at 04:17

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for turns 2 and 3, i cast them in response to them playing those spells, mine are all instants too, also i tried running counter spells and they got in the way of me winning a lot because i had them instead of buff/unblockable/trample spells

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Posted 05 August 2013 at 13:24

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Turn 1 you don't have the mana top play in response, turn two I mentioned a card without the word target. The deck has the possibility of getting stalled pretty hard if it can't respond well to those types of situations. Since it's Green/Blue it has more options.

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Posted 06 August 2013 at 02:54

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How many people are playing a deck to counter this one? Your scenario is not a real concern.

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Posted 26 September 2013 at 19:34

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Distortion Strike is better than Artful Dodge
Might of Old Krosa is better than Giant Growth

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Posted 21 September 2013 at 04:18

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Opinion on Revenge of the Hunted?

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Posted 27 September 2013 at 02:55

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Sorry i didn't read all of the comments so someone might have said it already but...have you thought about Aqueous Form? I know it doesn't have rebound but it stays on the creature plus you get to scry on attack and it's still a one drop. The deck still works fine with Artful Dodge though I just figured neither card was instant speed so, why not just enchant it, aside from opponent's enchantment hate lol. Either way still a +1 from me though.

On a side note I have some decks I could use suggestions on if you have the time.

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Posted 27 November 2014 at 06:35

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I feel that Primal rage doesn't really add much to this deck. I think Invigorate would serve you better.

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Posted 01 April 2017 at 20:06

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