Standard U/B Mill

by h3rminat0r on 17 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Planeswalkers (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Tested this deck once at the local FNM. It goes well when you don't miss land drops, especially versus delver decks. I feel like three black sun's are necessary because of the amount of lingering souls.

At first I thought it might be quite the weak deck, but when you go into mill mode, you can do much with little mana.

Example:
Say that you have 8 mana on the board. Your opponent has nothing since you've been shutting him down. You play Jace for five mana and leave three mana open for dissipate/forbidden alchemy. Your opponent is milled for 10.

Say you still want to keep 3 mana open for the next turn; and you play an increasing confusion where x is four. Along with Jace's 0 ability your opponent has now milled 24 cards total, in two turns.

Same thing goes for the next turn. If you now use all of your mana for the increasing confusion you can mill for 24 more cards only this turn. (14 from increasing confusion and 10 from jace.)

Of course you can just slow mill with drownyards vs control matchups where you just want to win the big counterstorm.

Wurmcoil engine is in the sideboard for those explosive mid-range aggro decks, where you simply can't control everything. The extra Jace is for control matchups.

Let me know what you think! Suggestions are welcome!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 839 times.

Mana Curve

Mana Symbol Occurrence

0301300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard U/B Mill

to post a comment.