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A deck I have built and sleeved. A slow, annoying deck I built with my playgroup in mind (we don't have lots of sweepers or highly efficient decks and they have a dislike of attacking). The Plan: Have Luminarch in your opening hand. Turn 1: Drop a Wall. Turn 2: Play Luminarch. If you have 4 counters, make a token. If not stall with walls, or pacifism until you can make a token. Pop out tokens to block. Make tokens on end phase before your turn. Win. If game lasts long enough, drop Sigil. Recur Cage/Conviction/Shackles when multiples of Sigil make it more profitable then Luminarch, or Luminarch gets blown.
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