Infectious

by Hazzard0us on 17 March 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

T2

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 896 times.

Mana Curve

Mana Symbol Occurrence

004300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infectious

I like how similar to my deck this is :) A person after my own heart LOL.

Feel free to use http://www.mtgvault.com/ViewDeck.aspx?DeckID=153232 as a guide if you'd like. Not too far off, I'd say. Keep up the good work.

0
Posted 17 March 2011 at 05:58

Permalink

lol they are quite similar, i prefer mine though :P

0
Posted 17 March 2011 at 06:02

Permalink

Wow, nice build. The only concern I might have is how your curve works out. I imagine that you might run into an issue 'on occasion,' albeit not frequently.

Any criticism you can offer is greatly appreciated.

0
Posted 17 March 2011 at 06:59

Permalink

wow i like star soul expedition a lot, rly creative idea^^

add one more inkmoth nexus is needed imo, that card is infect mvp

flash eater imp doesnt work well in constructed its a limited bomb, consider replacing it with vatmother

add sideboard

if you need some inspiration check my deck out, it still needs some work and testing but i have a filling i am getting closer to the optimal build

http://www.mtgvault.com/ViewDeck.aspx?DeckID=159011

0
Posted 17 March 2011 at 07:12

Permalink

i refuse playing cards that will have me proliferate myself so no go on the vatmother and the number 1 reason why that imp is in here is because its flying.

0
Posted 17 March 2011 at 19:06

Permalink

I recommend running it green/black. Infect is most efficient when you're swinging for lethal consistently on turns 4-6, 7 or 8 if the opponent is able to stop your creatures early. You don't want to drag the game out at all. Kill them early before they have a chance to build up anything significant. I recommend ryan1028's infect deck as a reference:
http://mtgvault.com/ViewDeck.aspx?DeckID=151994

You won't find anything faster that runs consistently. I saw a turn 2 or 3 kill, and while it works, it requires the perfect hand to do that. It's not terribly effective otherwise.

The entire point of infect is to deal direct damage to your opponents as quickly as possible. What do you need to do that? Mana. And how do you do it quickly? Accelerate it. Birds of Paradise, Llanowar Elves. Turn 1 drops, gives you 3 possible mana turn 2 for a Plague Stinger and another BoP or Llanowar, turn 3 Garruk untap 2 lands play whatever you feel like (another Stinger, Phyrexian Crusader, something), swing w/ the first Stinger, turn 4 Putrefax or really whatever (you won't need it, but it's overkill), Overrun by saccing Garruk, swing. Even when you don't draw Garruk, you don't absolutely need him. Giant Growth and Vines of Vastwood do the job. Swing w/ Stinger and Inkmoth, buff them. Most infect damage that goes through is dealt in the air, because not too many type 2 decks these days are full of flyers.

0
Posted 17 March 2011 at 11:09

Permalink

I was playing GB and it's not that good you think. Mono B or Mono G are both better in some aspects (b for more control and g for more aggro and earlier kills). You cant have both so when you mix them you just get not so fast aggro with to little removals to keep card advantage.

0
Posted 17 March 2011 at 13:49

Permalink

Running green/black allows you to get mana as early as possible and have the power to swing for early kills. You don't want your opponent blocking everything you throw at them. Having Inkmoth as the sole flyer in a mono green infect deck means you're stuck on the ground hoping to get through. Plague Stinger allows you to fly over them, like Inkmoth, but you pay for him once. You never need to reanimate him for later swings. Running mono black doesn't let you get mana drops as early as possible. You have all the power, control, and flying in the world, but you don't accelerate your mana at all. You're stuck playing at the same speed as your opponent, and you don't want that. Green/black allows you to start hitting hard turn 3 if you don't get Garruk, and honestly, the deck can win just fine w/o him ever hitting the field. BoPs and Llanowar Elves make up the difference in mana accel. Did you even look at ryan1028's deck that I linked?

0
Posted 17 March 2011 at 17:53

Permalink

id have to side with arkas assuming i was planning on taking this deck to the nationals, ryans deck is far faster and more than likely more stable, even though i think he has a tiny maybe 1 card too much ramp in it.
however i just wanted a mono-black infect deck that would be fun to play, winning every single game one-sidedly is fun for about one tourney.

0
Posted 17 March 2011 at 19:10

Permalink

I didn't mean to cause offense, I was just backing that, based on the currently available type 2 cards, black/green is the most viciously lethal and efficient killing machine for infect. If you're running this casually, then please, disregard my arguments about speed. Run it however you like, I've nothing to offer other than instead of Soul Stair, you may consider Disentomb or Grim Discovery for picking creatures back up. In fact, I would probably back Grim Discovery moreso because it lets you grab a creature AND a land (Inkmoth).

1
Posted 17 March 2011 at 22:15

Permalink

damn, someone actually gave me a real suggestion that i couldnt logic down, so rare these days. thanks

0
Posted 17 March 2011 at 23:02

Permalink