vintage goblins

by heibakari on 26 March 2013

Main Deck (60 cards)

Sideboard (7 cards)

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Deck Tags

  • Goblin
  • Vintage
  • Type 1
  • Mono Red
  • Aggro

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000480

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for vintage goblins

You don't have near enough interaction with your opponent until far too late in the game. Even assuming that you can land a turn 1 Lackey and have it deal damage next turn (which is an incredibly generous assumption at that, considering the kind of disruption you'll be up against), your opponents will still be more than capable of performing their combos or outpacing you due to the immense speed and strength that the most powerful cards in the game (Black Lotus, Ancestral Recall, Dark Confidant, Yawgmoth's Will, etc.) will lend them. I don't meant to come down hard on you, but you have a long way to go before this deck is playable in Type 1.

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Posted 26 April 2013 at 06:25

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I see your vantage point not an issue of coming down on me, but an issue of where is your suggestion? What would you suggest? I look forward to your response.

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Posted 26 April 2013 at 14:22

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I'd recommend keeping all of the Warchiefs, Lackeys, and Matrons. They are the backbone of a Vintage goblin deck. I'd also run 4 Goblin Piledrivers; if you have any significant board presence, he demands an immediate answer, and he can't be targeted with Chain of Vapor. Moxen and other 0-drop artifacts are plentiful in Vintage, so something like Goblin Tinkerer is a necessity. There are also lots of ways to cheat big and nasty creatures onto the battlefield, so something like Stingscourger is extremely helpful at times. Consider cards like Siege-Gang Commander, Gempalm Incinerator, Goblin Recruiter, Goblin Ringleader, and Kiki-Jiki as possible inclusions. Their effects are phenomenal and you can Matron for them when needed, but you don't want to draw them at inconvenient times. Other utility goblins like Skirk Prospector and Mogg Fanatic see some play, but only in specific deck lists from what I've seen. Also, I know he's not a goblin, but Magus of the Moon is one of the most difficult creatures to deal with right now. I recommend any red-heavy deck run at least 3 of him. Beyond those guys, I wouldn't consider any other creatures. If you'd like to run any spells, I'd recommend either Lightning Bolt or Mental Misstep. As far as artifacts go, you will definitely want 4 Aether Vials; it may seem slow, but it gives you free creatures at instant speed! Hell yeah! Also be sure to include Sol Ring and (if you're budget will allow it) Mox Ruby and Black Lotus. Chalice of the Void is another really good card to have. It'll give you answers to things you don't have an answer to otherwise; I'd recommend 4, but that's me. I've also seen some goblin decks run Mana Crypt, which I feel is a good idea. Your land base should definitely include Strip Mine and Wasteland if you can. If you choose to run Magus, I wouldn't recommend any other nonbasic lands. That should be able to make up most of if not all of your main board. For the sideboard, include artifact hate, graveyard hate, and blue hate. This will cover MUD, Dredge, and Blue deck, respectively, three of your most common match ups.

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Posted 28 April 2013 at 02:55

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thanks a lot for your suggestions. I will upload the new version and let you know. Thanks again.

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Posted 28 April 2013 at 05:52

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