He'll carve you up

by heliosofcows on 14 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

use mana ramp to get out demon and then hellcarve into deadly spells like sorin's vengeance, destructive force, and world at war.



Deck Tags

  • Casual

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,911 times.

Mana Curve

Mana Symbol Occurrence

00281612

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for He'll carve you up

I Fail to see how this is a good idea. With hellcarver out, youre just going to be killing your lands and deck size, milling yourself. All youll get out of it are more 6/6 demons and mana ramp......cool. And the ability stacks, so youll have to recast each demon for free, then wait a turn to attack, then self mil 24 cards off your deck for more useless mana at that point. maybe if you had like, an emrakul, or a few other eldrazi creatures, then it could be more efficient.

I guess i have an idea of how it is good, using mana ramp to get the creatures out third turn, and swing with one of them. Youd have to get really good draws to do that, and then swing asap for 24 damage, and hope the person isnt playing like fogs/lone missionaries+soul's attendant (5 life per lone, 1 per other, 1 per your creatures, when they enter the battlefield)/ jace's archivist. Those are just 3 cards i know of that would put a speed bump in this deck

Maybe a little bit more of explaining should be done, and a sideboard created, idk though, its not my deck, just giving constructive critisism, have a nice day :3

0
Posted 14 July 2011 at 14:38

Permalink

you don't have to recast the demon. he stays on the field and can attack next turn. second, the point is to mill with demon into control cards to keep demon out and clear blocking creatures. and no, 6 cards a turn is not going to ruin me when i can deal up to ten damage a turn. thirdly, nobody plays any of the cards you mentioned. the only worry is day of judgement, a usual 2 of (mostly sideboarded). fourth, his ability compiles as i can cast the spells i mill with him whenever i want, not just the turn i get them (they don't go to my hand). the problem with putting in eldrazi is that the hellcarver will just die the turn he swings. with control this doesn't happen, plus i can protect him for future swings.

0
Posted 14 July 2011 at 17:51

Permalink

i understand now everything, but im sticking to my guns with this:

If you have 2 hell carver demons, and they both deal combat damage theyre both going to make you sacrifice all other permanents, so the second hell carver will cause the first to be sacrificed, youll be able to bring both back immediatly though, although they will have summoning sickness

Also, im going to look into the whole play the cards exiled at any time thing, because if so, then itll be incredibly easy for you then. Ill be back in a few mins

Also, id like you to know i wasnt bashing on your demon, i was just questioning it, so please remove the edit in the description, as it is unnessassary.

0
Posted 15 July 2011 at 02:50

Permalink

http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=193656

Please check the rulings on this card.

Also, once the stack finishes, the cards will no longer be cast able, due to the fact that they are exiled

I did like your concept though, just didn't think it would work, sorry about that

0
Posted 15 July 2011 at 02:55

Permalink

thanks for the ruling!! sorry i got carried away in the description.

0
Posted 15 July 2011 at 13:18

Permalink

Yeah Hellcarver Demon can be one heck of a risk. Honestly though, since the release of M12, I keep looking back at this guy and thinking... "How awesome would drawing a Sorrin's Vengeance as one of your six exiled cards be? And even better: how about a Sorrin's Vengeance and a Reverberate?"

0
Posted 15 July 2011 at 04:33

Permalink

sorin's vengence is a must, i'll definately add it in. i don't think i'll add in too many reverberates though, as it needs sorin's vengence to be worth while.

0
Posted 15 July 2011 at 13:21

Permalink

Def throw in an emrakul, hellcarver's ability lets you reCAST it for free, giving you an extra turnafter everyturn. Thus youll deal 6 damage for x amount of turns until you win or mil yourself, dont run pure eldrazi, just run a single emrakul, and def sorins vengencemaybe 3 of those, and maybe 3 reverberates(double doom blade/ sorin vengence= awesome) and after looking at this, i think i could def have fun with it. Keep in mind, the card came out in eldrazi, so its kinda meant for getting out huge creatures, alternativly, lots of damage works too, id probably run red/black less mana gen= meh, more damage+less self mil is where id take it, but again, not my deck

0
Posted 15 July 2011 at 04:49

Permalink

emrakul is awesome, thanks for the suggestion, i'll add him in right now. as for not running green, i think i need to for tutoring the demon. also, 6 mana is a lot and i want to get it fast enough. i'll add in destructive force, reverberate, and world at war though for red (eeing as with birds and cobra, i might be able to cast them anyway).

0
Posted 15 July 2011 at 13:26

Permalink

yeah, i made a red/black version of how id do it, feel free to take a look, i did it just for fun :D

also, in deck i made, imagine drawing: swamp-dark ritual-dark ritual-dark ritual-dark ritual-hellcarver-dark favor.......id cry if that would happen, lmao

0
Posted 15 July 2011 at 17:53

Permalink