HexDemon666

6 Decks, 23 Comments, 2 Reputation

Get rid of the Cloudscrapers. No matter how big and bad they may seem and no matter how much you think they compliment your deck, they SUCK. Put in ONE at most, but no more. They cost 10 to get out and you have to pay an upkeep cost. It's not worth it. Besides, it doesn't have trample or any sort of ability which might make it remotely useful. Plus, your Molimo will dwarf it if you have enough mana and it's much cheaper and has trample.

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Posted 28 August 2007 at 05:38 as a comment on PURE POWER

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Well, first of all, Molimo's power and toughness are equal to the number of lands, not the amount of mana. That being said, why did you add in cards like Llanowar Elves and Llanowar Druid? You'll have plenty of mana with all these lands and they don't help you get lands. You can probably find some much better cards. Perhaps some Skyshroud Rangers to get some extra lands out. Otherwise, the deck seems fairly solid. As someone who's use a 14/14 Molimo, I know how devestating he can be.

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Posted 17 August 2007 at 03:10 as a comment on

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You NEED to have a Kamahl in there and perhaps a Jeska as well. You also need some burn cards. If you're tapping all your creatures to deal damage, you'll have no one to block. Plus, your creatures are pretty small.

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Posted 12 August 2007 at 05:39 as a comment on PLAYER HATER

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I definitely suggest a Darksteel Forge or Darksteel Colossus if you can get your hands on them. The deck looks fine the way it is (brilliant strategy, really), but it wouldn't hurt to get a couple more Darksteel artifacts in there if you can manage to get your hands on them. I mean, hell, a Darksteel Colossus can definitely hold off your opponent if you're having trouble finding an Obliterate (though I doubt that would happen). Very nice deck.

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Posted 12 August 2007 at 05:29 as a comment on Transformers

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Plus, if I get a Genju of the Realm on a Darktseel Citadel or a Darksteel Garrison on anything, they can't kill it. They can destroy the enchantment, but it comes back to my hand, I play it next turn, and so forth. Even if they remove it from the game, I've got four of each and the Stalking Stones, too. I appreciate the criticism, but I really think the deck would do fine.

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Posted 12 August 2007 at 05:24 as a comment on When Mana Attacks

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Well, it doesn't really need support. First of all, the Genju enchantments are really cheap (only one or two mana each, I believe, except for Genju of the Realm, but that's only 5 and I have tons of mana anyway) and if they go to the graveyard, they bounce right back to my hand. They're decent sized, have good abilities. I really don't think I can get overwhelmed. I'd kill of small creatures and with an infinite cycle of enchantments, how can I run out?

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Posted 12 August 2007 at 05:22 as a comment on When Mana Attacks

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No Dragonstorm?

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Posted 10 August 2007 at 17:54 as a comment on quick dragon

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Looks good. You've got an awesome combo going with those two Iname there. I suggest you edit the deck though and make sure it's listed as Black and Green, not just Black.

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Posted 10 August 2007 at 05:48 as a comment on Iname as Greed

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Aye, this deck isn't really meant to be "good", but themed. But, I don't understand why you wouldn't want Dragon Lairs in a deck like this.

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Posted 09 August 2007 at 23:44 as a comment on Draconic Carnage

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So...how exactly do you plan on killing your opponent? Most of your creatures are pathetically weak or are going to be sacrificed. The couple decent creatures you have will either get buried or kill you. It's not a bad concept, but you're focusing on sacrificing for mana, but you don't need the mana. It's a waste.

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Posted 09 August 2007 at 21:36 as a comment on Phyrexian Empire

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It just seems sort of out of place in this deck.

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Posted 09 August 2007 at 07:28 as a comment on

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Pretty good deck, but why the Mystic Snake?

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Posted 09 August 2007 at 06:23 as a comment on

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If you insist on black, make a generic black deck (and not samurai-themed) or pair it with red. White and red are the only colors with a decent amount of samurai, so whatever type of deck you're making, half of it should be one of those colors (so long as it's samurai-themed). Double and triple up on some cards. No reason to completely lose a card just because it's been buried. Use some backups. With that said, get rid of some of your useless artifacts and replace them with equipment.

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Posted 09 August 2007 at 03:15 as a comment on Samurai

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Okay, even though there are samurai for every color but blue doesn't mean you should make a deck with everything but blue. Green should be booted altogether. Isao is one of the best samurai in the Kamigawa block, don't get me wrong, but unless you're going to solely focus on green or implement a lot of green spells, green isn't worth it for one card. Black has samurai, but they aren't too good. Stick to white and red, but don't try and get every rare possible in there.

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Posted 09 August 2007 at 03:12 as a comment on Samurai

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This deck looks absolutely horrible. There is virtually no focus to the deck other than tons of creatures. Sure, it's a weenie deck, but come on. This is just thoughtless. One of every samurai in Kamigawa (except the Yamazaki Brothers) and varying assortments of lands. Why even bother?

(Constructive criticism in next reply.)

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Posted 09 August 2007 at 03:10 as a comment on Samurai

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No, Coalition Victory requires that I have a creature of each color. The only creatures in this deck are multi-colored or artifact. Other than that, I would agree.

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Posted 09 August 2007 at 00:52 as a comment on Draconic Carnage

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Reevaluate your creatures. You've got too many of some and too few of the others. What good is it to have two Kondas? He's indestructable and you can only have one on the field at a time, anyway. Also, less Hail of Arrows. It's only against attacking creatures.

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Posted 09 August 2007 at 00:50 as a comment on Samurai

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Not bad, but way to much mana. Throw in a couple equipments and maybe some better samurai (Konda, Sensei Golden-Tail, Takeno, etc) instead.

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Posted 09 August 2007 at 00:47 as a comment on Samurai Outcasts

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Isao is a waste in this deck, really. The only way to get him out is if you get out an Aether Vial.

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Posted 09 August 2007 at 00:45 as a comment on Way of the Samurai

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You should definitely have some 'Seek the Horizon's, 'Explosive Vegetation's, and 'Sprouting Vines'. They're very good for getting mana.

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Posted 06 August 2007 at 19:48 as a comment on Molimos Mana Ramp

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