Sac, attack, n bring’m back!

by hidingpunk on 04 February 2021

Main Deck (60 cards)

Sideboard (10 cards)

Creatures (10)

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Deck Description

Sacrifice/block, drain, gain life. Rinse and repeat.


Slowly drain them to death.

Whatcha think?

How to Play

Try to get the Drainage Team out: Blood Artist, Zulaport Cutthroat and keep them on the battlefield. Don’t attack or block with them unless you have to, keep them around for drain effects.

Attack and block with other creatures, use their drain effects in conjunction with the Drainage Team .


Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,911 times.

Mana Curve

Mana Symbol Occurrence

004330

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sac, attack, n bring’m back!

The deck-description could be a little bit more detailed.
Personally I'm no big fan of single cards that ruin a decks higher legality, like Innocent Blood in this case. You one day might want to take this to a local tournament and can't, because of this one card.
My own life gain/ drain decks use white as second dolour for a very simple reason: It gives you access to many interesting cards like Cruel Celebrant, Ajani's Pridemate, Sorin, Vengeful Bloodlord, [[Drana's Emissary]], Final Payment, Oblivion Ring, artifact/ enchantment removal, only to name a few things.
Another approach could be the sole use of zombies with Undead Augur and Diregraf Captain
If you want to stay mono black then there are still some interesting cards: Orzhov Enforcer, Supernatural Stamina, Bastion of Remembrance, Bloodthirsty Aerialist, Sign in Blood, Driver of the Dead.
If you manage to narrow down the tribals you're using than the new card Raise the Draugr could be of interest here.

2
Posted 09 February 2021 at 12:06

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Hi Muktol, nice to see you are still around and active giving good advice :)

On the deck:
If you don't want to add another colour there isn't that much you could improve. Here my suggestions:

* You might want to replace one or two of the mass killers with a sacrifice outlet where you can sac specific creatures. The problem being that those Crypt Rats for example also kill your Cutthroats and Artists. But these will be you main damage sources, especially in multiplayer. Once you have more than one of them out, every creature you sac will count as as many.
So, if you add a creature like YAHENNI, UNDYING PARTISAN, you get both a powerful attacker/blocker that grows with every enemy that dies (an alternte win Condition!) AND a way to cherry-pick what will die.

* Death Cultists are very weak. Maybe consider to repalce them with Tenacious Dead. They can come back again and again and therefore deal much more damage via Cultists/Cutthroats than Death Cultists.

* I'd feel naked with out some Bojuka Bogs.

* You might want to try Tombstone Stairwell, it'll end games in no time. Might be a bit dangerous but hey. The potential is just too tempting. In fact it's so powerful it might warp this deck into a Stairwell deck. So maybe don't :P

2
Posted 09 February 2021 at 16:31

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Thanks for the comments, it really is appreciated. I’m not a great deck builder, I have much to learn. My decks tend to be mono colored because I have it in my head that “one color is quicker”. It’s a bad mindset. I have actually considered adding white to this deck. Regarding the crypt rats- it was added in a whim. It sounded good at the time but there are definitely better options out there.

I will look at all the cards you guys suggested. Many thanks!

1
Posted 09 February 2021 at 17:27

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Crypt Rats aren't *bad* and I wouldn't cut them alltogether, the Artists/Cultists DO trigger even if they die along with everything else due to a Rat going kaboom. But you also run 4 Killing Waves and 2 Innocent Blood ... It also depends on what your opponent is doing.
One technique to become a better deck builder: In cases like this, only replace 2 rats with something like Yahenni (it's a legend anyway) and se yourself what works better and why. If you just replace all rats you'll never know the difference.

1
Posted 09 February 2021 at 19:07

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@ Puschkin:
I'm equally happy to see a familiar name that is still working on this site ;)

Not essentially quicker, but normally cheaper ($) and less frail to disturbances of the mana-base. The downside is that no colour has access to all spells and ability's. For example artifact and enchantment-removal (Always the first thing that comes to my mind when talking about this): Green and white is really good at knocking out artifacts and enchantments, red can do it with artifacts, but black and blue lack the ability to remove such things, but they have other strengths.
If you play magic the knowledge of cards and colours will come quickly, and this will also help you to get a feeling for what colour-combination is possible and makes sense. And if you struggle, simply ask for help. A "Help" tag on a deck shows the shows the users here that you have some questions....which are best written down in a deck-description ;)

1
Posted 09 February 2021 at 20:26

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I am not really working on this site anymore. Having a 4 year old son does that to you ... summoning him was fun but he has a cumulative upkeep :)

2
Posted 09 February 2021 at 21:49

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Mono color being faster is true enough.
The problem is that if one color has a thousand ways to deal with the game, two colors has 2000 ways to deal with the game. The key aspect to playing one color is to play the cards that are the most difficult to hate, and at the same time hates as many themes as possible.
The knowledge of which cards perform that stunt can only be found by doing a lot of effort, either through research or by playing many many games.

In many cases decks are hating a very specific meta, and if you take the time and build up an archive you will be able to design in new ways by accounting for what worked in the past and why.

0
Posted 10 February 2021 at 00:54

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