B/R/W Vamps (please help!)

by HighlandBrute5 on 28 November 2013

Main Deck (64 cards)

Sideboard (6 cards)

Creatures (2)

Sorceries (2)


Instants (2)

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Deck Description

Ok so I made changes to the deck, thinking about taking Murder out for Heros Downfall and Duress out for Thoughtseize, any other ideas guys?

How to Play

Mid-game control(ish)

Deck Tags

  • Vampire
  • Buff
  • Lifelink
  • Token

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 714 times.

Mana Curve

Mana Symbol Occurrence

7046150

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for B/R/W Vamps (please help!)

My friend and I both have vampire decks on our profiles (hers are easier to find).
http://www.mtgvault.com/shadowdusk13/

Here are a few that I made a while ago. Maybe they will give you some ideas.
http://www.mtgvault.com/kjsj3/decks/jund-vampire-control/
http://www.mtgvault.com/kjsj3/decks/sacapire/
http://www.mtgvault.com/kjsj3/decks/law-of-the-fang/

Cavern of Souls against control, Boros Charm against most field wipes, etc...

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Posted 28 November 2013 at 14:47

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Thank you very much, I have afue plans now but I must get ahold of the cards I need first.

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Posted 28 November 2013 at 15:28

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That's the fun part.

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Posted 28 November 2013 at 15:34

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The first question is, do you want to knock your opponent out of his socks fast (aggro) or do you want to hinder his game and start late but with 'stronger' creatures (midgame)

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Posted 29 November 2013 at 10:24

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not completely sure, I do like the idea of midgame play because imo aggro can get slightly borring, suggestions?

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Posted 29 November 2013 at 11:13

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OK, so we will have to add some additional control spells which help you to protect yourself and remove some of your creatures to get the free slots we need. The strategy is to control your opponents first turns as good as possible, either with creature removal, discard or counterspells, and then give him something to bite on.

Remove (or sideboard) "Blood Baron of Vizkopa" as he is just overkill if his ability triggers, and to expensive to play if it doesn't.
Remove "Havengul Vampire" when playing midrange you will allready have removed a great deal of your opponents creatures until he comes out and thus he won't be so strong
Remove "Heirs of Stromkirk" as he is to expensive with too little impact
Remove "Markov Blademaster", he is just too slow.
Remove "Rakish Heir", I would concentrate on "Necropolis Regent"
Remove "Tithe Drinker" as he is a little bit too weak
+1 Bloodline Keeper
+1 Falkenrath Marauders
+2-3 Necropolis Regent
Questionable: "Shadow Alley Denizen" depends on how many black creatures are left in this deck or if you need this sort of evasion, e.g. "Falkenrath Marauders" have a built in evasion
Questionable: "Vein Drinker" either "Falkenrath Marauders" or "Vein Drinker" will be your finisher, which one, will have to show through test-games.
A very good creature you could also add would be "Bloodlord of Vaasgoth" as your finishers will be boosted strongly by this one.
On the spell side, I would pack some Removal (Lightning Bolt, Terminate, Dreadbore, Go for teh Throat), some discard (Thoughtseize, Duress (Budget)), some white control spells (Oblivion Ring, Pacifism, Silence) and last, but deffinitly not least some carddraw (Read the Bones, Sign in Blood)

Greetings
Muktol

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Posted 29 November 2013 at 12:43

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Thanks man, you've been a great help, once I get my hands on some of the cards I need I'll be sure to update my deck, again thank you :)

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Posted 29 November 2013 at 15:01

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Finally, someone who suggests bloodlord of vaasgoth. The one thing forgotten was land (and artifacts, but that's beside the point). Vault of the Archangel could give you some serious life gain (provided you have creatures and free land/mana to use it). It works great on the defensive too.

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Posted 29 November 2013 at 18:44

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If you have done the changes we can look further :)

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Posted 29 November 2013 at 23:07

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