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Ok so I made changes to the deck, thinking about taking Murder out for Heros Downfall and Duress out for Thoughtseize, any other ideas guys?
Mid-game control(ish)
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My friend and I both have vampire decks on our profiles (hers are easier to find).http://www.mtgvault.com/shadowdusk13/Here are a few that I made a while ago. Maybe they will give you some ideas.http://www.mtgvault.com/kjsj3/decks/jund-vampire-control/http://www.mtgvault.com/kjsj3/decks/sacapire/http://www.mtgvault.com/kjsj3/decks/law-of-the-fang/Cavern of Souls against control, Boros Charm against most field wipes, etc...
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Thank you very much, I have afue plans now but I must get ahold of the cards I need first.
That's the fun part.
The first question is, do you want to knock your opponent out of his socks fast (aggro) or do you want to hinder his game and start late but with 'stronger' creatures (midgame)
not completely sure, I do like the idea of midgame play because imo aggro can get slightly borring, suggestions?
OK, so we will have to add some additional control spells which help you to protect yourself and remove some of your creatures to get the free slots we need. The strategy is to control your opponents first turns as good as possible, either with creature removal, discard or counterspells, and then give him something to bite on. Remove (or sideboard) "Blood Baron of Vizkopa" as he is just overkill if his ability triggers, and to expensive to play if it doesn't. Remove "Havengul Vampire" when playing midrange you will allready have removed a great deal of your opponents creatures until he comes out and thus he won't be so strong Remove "Heirs of Stromkirk" as he is to expensive with too little impact Remove "Markov Blademaster", he is just too slow. Remove "Rakish Heir", I would concentrate on "Necropolis Regent" Remove "Tithe Drinker" as he is a little bit too weak +1 Bloodline Keeper +1 Falkenrath Marauders +2-3 Necropolis Regent Questionable: "Shadow Alley Denizen" depends on how many black creatures are left in this deck or if you need this sort of evasion, e.g. "Falkenrath Marauders" have a built in evasion Questionable: "Vein Drinker" either "Falkenrath Marauders" or "Vein Drinker" will be your finisher, which one, will have to show through test-games. A very good creature you could also add would be "Bloodlord of Vaasgoth" as your finishers will be boosted strongly by this one. On the spell side, I would pack some Removal (Lightning Bolt, Terminate, Dreadbore, Go for teh Throat), some discard (Thoughtseize, Duress (Budget)), some white control spells (Oblivion Ring, Pacifism, Silence) and last, but deffinitly not least some carddraw (Read the Bones, Sign in Blood) Greetings Muktol
Thanks man, you've been a great help, once I get my hands on some of the cards I need I'll be sure to update my deck, again thank you :)
Finally, someone who suggests bloodlord of vaasgoth. The one thing forgotten was land (and artifacts, but that's beside the point). Vault of the Archangel could give you some serious life gain (provided you have creatures and free land/mana to use it). It works great on the defensive too.
If you have done the changes we can look further :)