Werewolves

by HighlandBrute5 on 29 November 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I desided to make this deck for fun because I have a Zombies deck and a Vampire deck so why not have Werewolves too :D.

Deck Tags

  • Werewolf
  • g/r
  • transform

Deck at a Glance

Social Stats

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This deck has been viewed 773 times.

Mana Curve

Mana Symbol Occurrence

0001827

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves

Huntmaster of the fells rotated out of standard and is fairly affordable ($7), so i'd recommend getting a few for the deck. I'd also recommend upping your mayor of avabruks to 4.

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Posted 29 November 2013 at 00:58

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ok thanks man, taken note and I'll see what I can get, been trying to keep things within trading limits of my friends but alas they don't have everything and again, thanks :)

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Posted 29 November 2013 at 01:02

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Are these the cards you have available?
If you want this to be competitive, you will have to change quit a bit ;) .

Some suggestions, based on my G/R werewolf deck (http://www.mtgvault.com/muktol/decks/gr-tribal-werewolfs-2/)
In case of werewolf's the values listed behind the creatures refer to the human form
Huntmaster of the Fells ({2}{R}{G}; 2/2), Immerwolf ({1}{R}{G}; 2/2; Intimidate ;other Wolf and Werewolf creatures you control get +1/+1; Non-Human Werewolves you control can't transform), Instigator Gang ({3}{R}; 2/3; Attacking creatures you control get +1/+0), Reckless Waif ({R}; 1/1), Young Wolf ({G}; 1/1; undying)
Lightning Bolt ({R}; deals 3 damage to player or creature), Searing Blaze ({R}{R}, deals 1 damage to creature and 1 damage to it's controler; landfall: it deals 3 damage instead of 1), Vines of Vastwood ({G}; kicker {G}; creature gets hexproof, if the spell was kicked, it gets additional +4/+4)

I hope I was able to help and give you some
Greetings
Muktol

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Posted 29 November 2013 at 10:12

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Yeah there are afue ideas you listed that I was thinkinh about, just need to try and get my hands on the cards, only have 1 Immer wolf so its not in my deck 'cause I want a playset of it, my werewolves aren't for competitive play but if I can make it a stronger deck then I'll make it competitive, any ideas in cards to take out or replace?

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Posted 29 November 2013 at 11:11

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The changes I would do:
Remove "Briarpack Alpha"...to expensive, can be relaced with better werewolf's
Sideboard "Daybreak Ranger"...he can work as an additional removal, but most of the times, he will just be against flyers
Remove "Gatstaf Shepherd"...to expensive for a 2/2 or 3/3 without any further abbility.
Remove "Grizzled Outcasts"...to expensive for a 4/4 or 7/7 without any further abbility.
Remove "Hanweir Watchkeep"...defender in an aggro deck? Personally I don't like the 'has to attack every turn' rule from the flipped creature
Remove "Scorned Villager"...the more mana you have, the more spells you can cast, the more spells you cast, the more often your werewolf's will transform back
Questionable "Village Ironsmith"...there are better werewolf's out there

And add some other cards instead. which, is your decision, as you will have to play this deck ;)

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Posted 29 November 2013 at 12:20

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ok man thanks for the advice, once I get ahold of other/better werewolves then I'll see what I can do :)

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Posted 29 November 2013 at 14:56

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