Jace's Erasure T2 (help apprec..

by hipponox on 11 November 2010

Main Deck (60 cards)


Sorceries (4)


Instants (12)

Planeswalkers (4)



Enchantments (4)


Sideboard (15 cards)

Sorceries (2)


Instants (1)

Enchantments (8)


Land (4)

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Deck Description

I know, mill= not greatest idea for winning. w/e. Its been holding its own somewhat in some tests.

Here's a breakdown to understand some of my decisions

BASIC IDEA: to control and mill. Mill with erasure and force drawing with bells and jaces. thought gorger works in conjunction with erasure sometimes. idea is to get out multiple bells and multiple erasures out for extreme milling. I am aware this probably isnt the most effective way. but its working for me at least somewhat. HELP APPRECIATED GREATLY :D need sideboard

elixirs: pretty much essential ive found out- they stall with some life and will recycle all my control cards when needed. (im only worried if my OPPONENT sideboards them or something- could be my downfall if i get unlucky)

temple bell: a main card- need it for drawin

leaden myr: chump and helps with mana base

thought gorger: i havent actually got them to work yet (i originally had 4, and so i slimmed them down to 2). the idea is if i have erasure out, and i play them after drawing as much as possible (which can be ALOT especially with multiple bells on the field and a jace or something) and put out a big guy around 10/10. If its destroyed, the opponent gets milled hard, and if its left out, then they have to deal with a massive creature.

hatchlings: fast defender early game- really helps

erasure- duh

jace- for the draw mainly and for the appearance of an "extra threat"

counters- for control. this is obvious, its basically the entire game until opponent is milled.

preordain- extra draw

haunting echoes- new addition that i havent tested yet. i was getting worried about people recycling their libraries so i thought this might help. plus it helps mill faster as well

SIDEBOARD : im not actually sure what to do with this. my first idea was to just have it completely aggro or allie or something. then i thought 15 cards wasnt enough so i decided just to try and think of ways i can still win with milling. So there is more stall with some mana screwage cards, bojuka in case of elixirs i guess and memoricide in case for anything else i need. Unsummon because i needed a 15th card lol. PLEASE HELP.

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Mana Curve

Mana Symbol Occurrence

034800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace's Erasure T2 (help appreciated)

If you're playing mill, for the love of GOD play archive traps. They are awesome, you'll probably never have to play their casting cost. Run 4 of them. Also Hedron Crabs instead of the hatchlings.. Play them with fetch lands and terramorphics. And don't play haunting echoes, play leyline of the void, or Borjuka Bogs. Maybe even play wall of frost instead of the gorger.

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Posted 11 November 2010 at 13:52

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And if money is no object, Jace, The Mind Sculptor is always nice lol.

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Posted 11 November 2010 at 13:53

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Voltaic Key to untap Temple Bell?
I'd also (personally) take the Preordain up to 4 and add 2 (or 3) Foresee.
I agree with JDizz, Archive Trap is awesome.

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Posted 16 November 2010 at 09:56

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