PAUPER: Monke Stirrings

by hipponox on 08 April 2022

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

This deck started out as something completely different, but it finally ended up kind of being a "colorless" take on Jund Midrange. The main differences being instead of playing value creatures, this deck is trying to leverage ancient stirrings and simian spirit guide to have faster starts with the ramp, with the added versatility that stirrings can bring to the table. Things being colorless in this deck sometimes presents a convenient advantage in certain matchups that play lots of color specific hate (like mono-white heroic)- and most of the creatures that matter on the battlefield are out of bolt-range and all of the eldrazi are out of galvanic blast and things of that nature which is also nice. I never thought I'd ever use Maw or Translator honestly, but i think they're great here. Maw is frequently threatening 6 damage when you have two colorless sources out making it necessary to block, and Translator is a transition piece to either help out with maw, or ramp further into crusher as well as being a solid threat on its own.

How to Play

ramp with monke, cleansing wildifire/goemancer's gambit, control with the creature hate and disruption, get what you need with stirrings, win with eldrazi and self-assemblers.

sideboard i think is relatively self-explanatory- probably still needs tweaking though. not sure if i should go higher on moment's peace or cannonade. settled on moment's peace for now though as i think it has more applications and I already have a ton of spot removal maybe making cannonade a little redundant but i still see the value there.

just for an idea though on how i was thinking of side boarding:

Against Control- In: ThroneGuard, filigree familiars, pyroclast and echoing return, out: the burn spot removal

Against bogles and aura heavy brews- in: tranquility, moment's peace. out: spot removal (unless it's like infect or heroic)

against burn - in: weather the storm, familiars out: spot removal

against tron stuff- even though we mainboard all the hate- postboard I'd just focusing on lowering our own curve, since our ramp pieces will be used as removal pieces. so take out crusher and a translator and bring in the familiars.

faeries - in: cannonade, pyroblast, throneguard and echoing return- out: crusher/ oblivion strikes and 1 of each of the burn pieces.

crypt comes in against exhume decks, cycle storm, anything with recursion etc.

and always board out the replicas if there is no targets for them.

etc etc.

Deck Tags

  • Jund
  • Eldrazi
  • Monkey
  • Midrange
  • Pauper
  • ancient stirrings
  • self-assembler
  • Colorless

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 529 times.

Mana Curve

Mana Symbol Occurrence

0010194

Deck Format


Pauper

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for PAUPER: Monke Stirrings

A few Inside out could be worth the surprise.

0
Posted 10 April 2022 at 17:41

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It really only hits Translator effectively and maw already does it on it's own so not really sure it's worth the include now but it's an interesting thought!

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Posted 10 April 2022 at 17:43

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Maw does it by itself, but you usually don't dedicate it to a switch out of fear of a bolt, so being able to "reset" the maw is part of the fun.

And you can target the opponents creatures too.

I've recently posted a build with fat end creatures, called "the end".

I'm sure there's some cheap fat end eldrazi too.
Nah, there was only two that looked a little interesting.

Stalking Drone

0
Posted 10 April 2022 at 17:49

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yeah, that's a situation it could be useful in, but if I'm fearing a bolt to begin with, I wouldn't be activating it. The only instances you activate it here is A: going unblocked and pumping for damage, or B: attempting to trade with something else. In A, if bolt is an issue, then I probably won't activate and just settle for the 2, and in B, I'm already ok with losing the creature. Using a spot for it doesn't feel good to me because as a "Save" I'm losing card advantage in either situation- and I'd probably either have that slot for another threat, or removal of my own. And in every other situation that doesn't involve it, and since the deck isn't really built for it, it's going to be a mostly dead card in most other situations so it's not really worth it here for me I think but I always appreciate the thoughts for more spice!

1
Posted 10 April 2022 at 17:57

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Think of it like this.
It's a cantrip, so you can always just switch some of the opponents attackers.
You won't get a card behind because you draw a card.
Also does any of the tier decks play creatures with 0 power ?

-1
Posted 10 April 2022 at 18:02

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it's true but i still have to hold up mana for it- and again- if the purpose is to save a creature because of a misplay or to get a big attack- I can achieve the same result by essentially just playing another threat- which is going to be a better card in my hand in more scenarios. Or removal of my own- again same purpose. This deck just isn't built to take full advntage of a card like that. And sure there's probably some 0 power things in the meta like walls combo etc- but in that case it's a sideboard card, and there's more hateful hate/ or versatile hate i can play over it I think.

1
Posted 10 April 2022 at 18:07

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A fast look through the meta.
Familiars, monowhite heroic and kilnfiend are decks that contain 0 power creatures, against these decks it's a bolt that draws you a card.

I didn't look at the walls decks, which was a bit silly :)

But I think if you go carefully through your weakest matchups you might find it to be a really good sideboard card.

0
Posted 10 April 2022 at 18:21

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Mono white heroic I'm already ok with I think (at least on paper- there's a lot of color protection in that deck and i run mostly colorless- though i haven't played against it yet though). And I just just think duress and the removal I have can deal with familiars. And I have pyroblast in the side. Not sure where I'd want to make room for it over those cards. My plan for the aggro decks is just to keep the board clean with the removal. I wouldn't want to trade it for combat tricks because I won't have creatures out in the early game. but definitely appreciate all the thoughts!

1
Posted 10 April 2022 at 18:44

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No problem :)

0
Posted 10 April 2022 at 18:51

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