The standard deck i hope to be..

by hipponox on 20 October 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)

Instants (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

all control pretty much. im going for annoying i guess. I REALLY NEED HELP PERFECTING THIS. side board is iffy. any suggestions and help would be great. i was thinking of making the deck cheaper to make by scrapping the iona's and memory erosions and putting in gomazoa and something else to make it cheaper but idk. i need opinions

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,036 times.

Mana Curve

Mana Symbol Occurrence

2919000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The standard deck i hope to be competing with (help needed)

Try using silence rather than essence scatter you don,t need the extra creature control if use have path to exile and silence is basically a counter spell.

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Posted 20 October 2009 at 14:50

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Ah, found it. Didn't see the page two=p

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Posted 20 October 2009 at 15:18

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Maybe play 24 lands in a control deck, and think hard about those cancels. They are not "counterspells". I would have 4 paths and some archive traps. I would also consider ditching traumatic visions. Silence might be nice as mentioned, especially together with Luminarch Ascension. I wouldn't play 7 "cipt" lands, but that's just me, and I don't have all that much experience with mana bases in control decks. And control is often all about drawing cards...I don't see much of that here, but then again, thats just me. It looks good though. Look around, get some ideas from other TII control decks. I've just got most of the cards for my TII deck, and I am looking forward to testing and tweaking it.

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Posted 20 October 2009 at 15:35

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thanks to everyone so far. i think ill put in silence and since card draw was mentioned i might put in ior ruin expedition.

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Posted 20 October 2009 at 16:02

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also ill cut down on the kabira crossroads

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Posted 20 October 2009 at 16:06

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I like it i would add moor silence and crad drawing. A good control deck is about tempo your goal is to stop or slow your opponent you also won’t to drawl moor cards then your opponent so you have moor options then he dos and good luck.

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Posted 20 October 2009 at 17:10

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thanks williamp ill put it 1 more silence and move ruin expedition to the mainboard. keep the comments coming

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Posted 20 October 2009 at 17:12

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should i put in another iona? i took one out to put in the extra silence

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Posted 20 October 2009 at 17:15

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and what about memory erosion? do i even need those?

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Posted 20 October 2009 at 17:16

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You mite want to add the blue planeswalker so you can drawl cards you can do it right before your opponent ends his tern so they have to watt to us the card they get.

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Posted 20 October 2009 at 17:21

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hmmm... thats a good idea. ill take out a solemn offering for it

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Posted 20 October 2009 at 17:22

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If you keep your opponent from playing spells no I would add moor card drawing.

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Posted 20 October 2009 at 17:26

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any cards that come to mind?

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Posted 20 October 2009 at 17:27

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I am knot familiar with the now cards I will get back to you with that ok.

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Posted 20 October 2009 at 17:31

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k thanks though. you've been a great help. get back to me whenever you can

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Posted 20 October 2009 at 17:33

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You can add any of this cards ior ruin expedition, divination, jace beleren, and ponder I like ponder and jace.

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Posted 20 October 2009 at 17:56

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I've bever really played a tournament, and I'm certaily not familiar with this type of deck. The only advice I can give is to include as many copies of each card as possible, especially in competitive play. One card out of 60 isn't going to come up often, so why not make room for what you know you'll use?

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Posted 20 October 2009 at 17:57

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I also must ask where your win condition is.

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Posted 20 October 2009 at 17:58

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There is a win condition it is called control and beat down.

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Posted 20 October 2009 at 18:17

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yeah that's pretty much the condition

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Posted 20 October 2009 at 18:33

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also should i include 1 more copy of each planeswalker?

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Posted 20 October 2009 at 18:39

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Hey thanks for the comments on my deck,
I dont think u need the Hedron Crabs or memory erosions unless your trying specifically to mill. For drawing cards, I think there should be 2 jaces. I would run roil elemental in the deck.

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Posted 20 October 2009 at 21:35

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thanks treymiller. Ill make those changes tom. Your right, the mill is kinda pointless. and your welcome. : )

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Posted 20 October 2009 at 21:44

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looks pretty solid, altho mill is nice if your not really focusing on it the hedron crabs arent solid enough to take up four card slots, i would personally recommend using 4 merfolk looters or even reckless scholars maybe but it provides amazing card draw for you :D o and another great combo to use with those silences would be the land magosi, the waterveil. if they end their turn without doing anything to scare you go ahead and throw them an extra turn with a silence at the beginning. :D gives you an eon counter to drop for a win :D id prolly drop the kabira crossroads as well so u dont get stuck with too many lands coming into play tapped

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Posted 20 October 2009 at 22:25

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The main idea for a control deck like this is not the cards involved so much, its strategy. Landstill, the deck I have posted, has a strategy... looking at the cards you can see that the deck doesnt seem like its full of powerful cards honestly... and it doesnt! The whole idea is to let yourself fall to 7 life or so without using any of your cards if possible to stall the game long enough to built up a manabase then suddenly clear the board with Wrath of God or Akroma's Vengeance and turn the game around point by point. I am sure in type 2 you can build something similiar to what Landstill is, obviously not exactly the same but you can still mimic the strategy with some of the cards printed today. Ask me if you want some more advice again sometime. I think personally you just need to choose a direction for the deck and move forward.

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Posted 20 October 2009 at 23:14

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Look at my Landstill deck, then think about card selection, and then try to find whats similar. Day of Judgement is a good Alternative to Wrath of God and Cancel is a good alternative to Counterspell.Just keep working at it, the kill condition is another matter though... I would find something highly evasive and easy to protect. If Mutavault is in Type 2 still thats a good option or even Gargoyle Castle. I really do like Iona though to. I appreciate the fact your also coming to me for advice about decks and all, I will keep trying to help you best I can. If you need help with a term or understanding why certain cards are good or bad, let me know! Ive pretty much been playing so long I have things worked out to a science from all the reading ive done and such.

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Posted 20 October 2009 at 23:53

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+1 BTW

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Posted 20 October 2009 at 23:53

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you are awesome rileyandholly88. thanks soooo much. and thank everyone also so far who has commented on my deck!!! i really appreciate it

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Posted 21 October 2009 at 14:58

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what should i replace memory erosion with?

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Posted 21 October 2009 at 15:21

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i've made the changes. tell me what you think

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Posted 21 October 2009 at 15:24

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It still feels kinda the same, as far as asking for a win condition I really do not think you need one. Honestly, in a controlling and slow deck like this.... you dont really have a flashy win. Alot of people get so wrapped up in the desire to win BIG but really all you need is to deal that 20 damage little by little. List all the changes you made?

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Posted 21 October 2009 at 22:02

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got rid of hedron crabs for the looters, took out one iona, put in 2 iors, got rid of kabira and replaced with Magosi, put it one more path and 3 silences, added jace and got rid of one solemn offering, got rid memory erosions, put in 1 more elemental and 1 more meddling mage, put in 2 quests, more basic lands, got rid of traumatic vision and 1 day of judgement, got rid of some essence scatters and thats iall i can remember as of now.

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Posted 22 October 2009 at 15:19

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Timewarp will do you a lot of good in this deck. the waterveil is very good, but it makes you skip turns. so time warp plus waterveil = no skipped turn.
You use the ability to put an eon counter on it, play time warp, then skip the turn you get with time warp.

and instead of roil elemental in the sideboard, get things w protection from red/green. that'll help you against most aggro decks. wall of denial couldn't hurt . . . also more creatures like battlegrace angel, or deft duelist. I'd also take out the cancels just because you're going to get creature starved. Also swap out into the roil for things like Jhessian infiltrator, or even phantom warrior. otherwise, what you have is pretty solid.

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Posted 22 October 2009 at 21:25

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time warp is a great idea if i can get my hands on one of those. as is deft duelist and the angel. i cant put in the infiltrator or phantom warrior though because one is has wrong colors and the other isnt standard legal though. thanks for the help though. time warp is a really good idea. i maight want some deft duelists as well. i need time to think it over a bit though.

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Posted 23 October 2009 at 14:28

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wait nvm phantom is standard legal. hmmm i might put that in!

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Posted 23 October 2009 at 14:28

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o thats hard to help you with this deck. i dont know so much new card´s and i don´t like the most of them also xD mh what´s about clone? don´t know if this card´s are restricted or banned in standard. but if your opponent play´s a creature that could help you, you could choose not to counter it and to copy that creature to your benefit.

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Posted 29 October 2009 at 14:34

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its a good idea. id have to figure out what to take out. thanks for dropping by!

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Posted 29 October 2009 at 18:20

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I like it good job.

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Posted 02 November 2009 at 15:59

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thanks again!!!

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Posted 02 November 2009 at 21:38

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I have a deck thats sort of similar and for finishing sometimes it helps to have powerful fliers because they won't be able to stop them, or just something monstrous in general because with a control deck you should be able to hold them off and accumulate enough mana

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Posted 20 May 2010 at 07:10

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im also a little sceptical of the win condition, u only have 8 creatures including platinum angel, which means if you go through half your deck in a game u will have 4 creatures the whole game, and you cant stall so much that they won't kill most of them or deal serious damage to you.

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Posted 15 October 2010 at 09:03

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im also a little sceptical of the win condition, u only have 8 creatures including platinum angel, which means if you go through half your deck in a game u will have 4 creatures the whole game, and you cant stall so much that they won't kill most of them or deal serious damage to you.

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Posted 15 October 2010 at 09:12

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im also a little sceptical of the win condition, u only have 8 creatures including platinum angel, which means if you go through half your deck in a game u will have 4 creatures the whole game, and you cant stall so much that they won't kill most of them or deal serious damage to you.

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Posted 15 October 2010 at 09:14

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